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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Jus thotught to ask if we have any update on release, pleaseunderstand not a hurry up in any way obviously you need to do what you need to do
Hope development is going well, best wishes to the testers and of course the amasing Mr IAMBECOMELIFE |
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#317 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 497
Downloads: 26
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Can't wait to watch those trucks trundle by on those tires!
![]() Just kidding IABL, just kidding. Look forward to the final product, it's always worth waiting for. |
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#318 | |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
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#319 |
Silent Hunter
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Yaay! I love Writing Requirement term papers!
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#320 |
Silent Hunter
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Seriously, some things have to come before the MFM. I sincerely believed I could make the prior release date; it did not work out. My apologies to anyone who was misled by my earlier messages; stay tuned for more updates next weekend.
-IABL |
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#321 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Hi Mr IABCL, thanks for the update and yes the real world must come first. So we can look forward to the Merchant Fleet release perhaps next week - whatever please take your time.
On a connected issue - re your poll, it was interesting top see folks were almost unanimous in their wish for better affects, lighting, explosions, smoke and damage - Although one guys was a bit kinky for turds for some reason! Can you tell us if you are planning any changes or additions to Merchant fleet to account for the poll results - One thing I have been mucking around with is a mod by Arsenovic RCB's SH4 for GWX 3.0 http://www.subsim.com/radioroom/showthread.php?t=136018 It's actually very good - still has the enhanced damaged affects of GWX 3.o but not so many huge explosions and more smaller ones - with a variety of explosion sounds - all adds to the randomness and some pleasant surprises - I hope you might take a look at what he's done Best Regards R |
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#322 |
Silent Hunter
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@Rascal101: Interesting ideas. I have read accounts of many different reactions to torpedo hits, indicating that many different particle effects might be appropriate. Flames could be reddish, green, or blue. Damage to the boilers usually meant lots of steam. Oil burned with thick black smoke, wood fires were lighter colored, and so on. Not sure how much of this I can do, but I will give it a try once most of the ships are out.
Some pics of a new American tanker, built to the Isherwood design system: ![]() ![]() http://uboat.net/allies/merchants/1635.html http://uboat.net/allies/merchants/3236.html ![]() ![]() ![]() |
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#323 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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U r making a fantastic addon. Take u time and make it like it should. And ideas will be there, u allweys cann make somthing like thise or like theat. And thise last pictures just show it. U r making a wery nice addon
![]() Keep up the epic job u r making.
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#324 |
Swabbie
![]() Join Date: Feb 2009
Posts: 11
Downloads: 232
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Maybe it will be better for subsimers who is playing SH3 yet to release main mod now and make some nessesery addons later ?
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#325 | |
Silent Hunter
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Some shots of testing on the Isherwood tanker: ![]() ![]() ![]() ![]() |
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#326 |
Silent Hunter
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Several variants of a modern fast freighter type. The vessel in the middle has a Waterman SS Co. paint scheme.
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#327 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
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Great stuff and still waiting patiently!!!
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#328 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
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Beautifol ships, wery wery good work. And smoke , fire is it a addon too, or is it going too cum liter like the option donwload. It relly looks superb. I hope theat the relise date is near
![]() Keep up the amezing job.
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#329 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Holy crap batman I was drooling over the ships - I forgot to even notice the smoke and fire effects in these screenies - I hope this comes with the MFM
But one thing - when a ship's on fire it burns for quite a while so smoke goes higher into the atmosphere and is blown in the wind direction. I dont want to be picky but I seem to remember some one was working on raising the height of the damaged ship smoke and having smoke affected by wind direction - was this mod ever published? - By smoke and height I'm referring to the damage fires and smoke not to normal funnel smoke |
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#330 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Well I for one dont hold with no news is good news So do we have a new ETA
Best wishes to all Merchant Fleet mod team and Mr IAMBECOMELIFE |
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