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Old 02-09-09, 03:25 AM   #316
rascal101
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Jus thotught to ask if we have any update on release, pleaseunderstand not a hurry up in any way obviously you need to do what you need to do

Hope development is going well, best wishes to the testers and of course the amasing Mr IAMBECOMELIFE
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Old 02-12-09, 11:26 PM   #317
Archive1
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Can't wait to watch those trucks trundle by on those tires!
Just kidding IABL, just kidding.
Look forward to the final product, it's always worth waiting for.
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Old 02-14-09, 05:54 PM   #318
UberTorpedo
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Quote:
Originally Posted by Archive1
Can't wait to watch those trucks trundle by on those tires!
Just kidding IABL, just kidding.
Look forward to the final product, it's always worth waiting for.
I wouldn't hold your breath. Go back to the beginning of this thread and look at the date......
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Old 02-14-09, 07:12 PM   #319
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Yaay! I love Writing Requirement term papers!
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Old 02-14-09, 07:21 PM   #320
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Seriously, some things have to come before the MFM. I sincerely believed I could make the prior release date; it did not work out. My apologies to anyone who was misled by my earlier messages; stay tuned for more updates next weekend.

-IABL
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Old 02-15-09, 01:28 AM   #321
rascal101
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Hi Mr IABCL, thanks for the update and yes the real world must come first. So we can look forward to the Merchant Fleet release perhaps next week - whatever please take your time.

On a connected issue - re your poll, it was interesting top see folks were almost unanimous in their wish for better affects, lighting, explosions, smoke and damage - Although one guys was a bit kinky for turds for some reason!

Can you tell us if you are planning any changes or additions to Merchant fleet to account for the poll results -

One thing I have been mucking around with is a mod by Arsenovic RCB's SH4 for GWX 3.0
http://www.subsim.com/radioroom/showthread.php?t=136018

It's actually very good - still has the enhanced damaged affects of GWX 3.o but not so many huge explosions and more smaller ones - with a variety of explosion sounds - all adds to the randomness and some pleasant surprises - I hope you might take a look at what he's done

Best Regards
R
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Old 02-15-09, 03:41 PM   #322
iambecomelife
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@Rascal101: Interesting ideas. I have read accounts of many different reactions to torpedo hits, indicating that many different particle effects might be appropriate. Flames could be reddish, green, or blue. Damage to the boilers usually meant lots of steam. Oil burned with thick black smoke, wood fires were lighter colored, and so on. Not sure how much of this I can do, but I will give it a try once most of the ships are out.

Some pics of a new American tanker, built to the Isherwood design system:





http://uboat.net/allies/merchants/1635.html

http://uboat.net/allies/merchants/3236.html






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Old 02-15-09, 07:37 PM   #323
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Default Amezing work

U r making a fantastic addon. Take u time and make it like it should. And ideas will be there, u allweys cann make somthing like thise or like theat. And thise last pictures just show it. U r making a wery nice addon.
Keep up the epic job u r making.
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Old 02-16-09, 08:38 AM   #324
Emil
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Maybe it will be better for subsimers who is playing SH3 yet to release main mod now and make some nessesery addons later ?
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Old 02-17-09, 10:39 AM   #325
iambecomelife
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Quote:
Originally Posted by Emil
Maybe it will be better for subsimers who is playing SH3 yet to release main mod now and make some nessesery addons later ?
That's what I am planning to do. There will be several fixes/addons uploaded for the MFM as time goes on.

Some shots of testing on the Isherwood tanker:







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Old 02-17-09, 10:42 AM   #326
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Several variants of a modern fast freighter type. The vessel in the middle has a Waterman SS Co. paint scheme.



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Old 02-17-09, 03:13 PM   #327
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Great stuff and still waiting patiently!!!
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Old 02-17-09, 07:24 PM   #328
LordNeuro"Serbia"
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Default Just amezing

Beautifol ships, wery wery good work. And smoke , fire is it a addon too, or is it going too cum liter like the option donwload. It relly looks superb. I hope theat the relise date is near
Keep up the amezing job.
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Old 02-17-09, 11:25 PM   #329
rascal101
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Holy crap batman I was drooling over the ships - I forgot to even notice the smoke and fire effects in these screenies - I hope this comes with the MFM

But one thing - when a ship's on fire it burns for quite a while so smoke goes higher into the atmosphere and is blown in the wind direction.

I dont want to be picky but I seem to remember some one was working on raising the height of the damaged ship smoke and having smoke affected by wind direction - was this mod ever published? - By smoke and height I'm referring to the damage fires and smoke not to normal funnel smoke
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Old 02-20-09, 07:16 AM   #330
rascal101
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Well I for one dont hold with no news is good news So do we have a new ETA

Best wishes to all Merchant Fleet mod team and Mr IAMBECOMELIFE
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