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Old 04-30-08, 04:18 AM   #316
steeljackal
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Default specials menu and emblems

In specials submenu of the upgrade screen, i have no more the emblems word, and i can't chose any emblems. The specials menu is empty.
Somebody can help me?

Thanks
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Old 04-30-08, 05:08 AM   #317
Samwolf
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I had that happen to me if I had RB's Flags and Pennant mod enabled. I disabled the mod and he emblems came back.
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Old 05-02-08, 09:53 AM   #318
mr chris
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Great stuff guys D/L now.
It seems i have something to get my teeth stuck into on my weeks leave.
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Old 05-02-08, 12:43 PM   #319
q65
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Quote:
Originally Posted by Samwolf
I had that happen to me if I had RB's Flags and Pennant mod enabled. I disabled the mod and he emblems came back.
I have installed BBW bigfixit with the lifeboats and the LRT mod. The emblems are there for the first patrol but they are not there when I go out for the second patrol. Is this time related? My first patrol is in Aug and the second patrols have been in August.
I keep updating and starting over so I dont get to much past September at the moment.
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Old 05-02-08, 12:55 PM   #320
bigboywooly
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Quote:
Originally Posted by q65
Quote:
Originally Posted by Samwolf
I had that happen to me if I had RB's Flags and Pennant mod enabled. I disabled the mod and he emblems came back.
I have installed BBW bigfixit with the lifeboats and the LRT mod. The emblems are there for the first patrol but they are not there when I go out for the second patrol. Is this time related? My first patrol is in Aug and the second patrols have been in August.
I keep updating and starting over so I dont get to much past September at the moment.
Try without the LRT and Lifeboats mods enabled and then let me know if the emblems are ok

You can re enable the other 2 after a couple of patrols as long as you are in port
Just need a clean 2.1 to find out
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Old 05-02-08, 01:57 PM   #321
Jimbuna
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Quote:
Originally Posted by mr chris
Great stuff guys D/L now.
It seems i have something to get my teeth stuck into on my weeks leave.
Don't forget.....clean socks Chris :p
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Old 05-03-08, 02:31 AM   #322
Azrael Valedhel
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Just wanted to say "Thank you" for this great mod (mod being such a small word for such a great work). I'm reading the manual and I'm getting impressed more and more. Guess what - actually playing with GWX enabled is even better than reading about it!
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Old 05-03-08, 02:52 AM   #323
mr chris
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by mr chris
Great stuff guys D/L now.
It seems i have something to get my teeth stuck into on my weeks leave.
Don't forget.....clean socks Chris :p
Aye your not wrong mate. Top stuff as normal mate.

Have just spent the last hour or so fine tuning the install and just completed my shakedown crusie and it is time to head out to sea once again.
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Old 05-03-08, 06:15 AM   #324
thehiredgun
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Default TO BigBoyWilly

Wheere can I get the BBW big fix it with lifeboats & LRT mod? What does it include?
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Old 05-03-08, 06:50 AM   #325
Jimbuna
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Quote:
Originally Posted by thehiredgun
Wheere can I get the BBW big fix it with lifeboats & LRT mod? What does it include?
Not aware there is such a fix, but allow me to recommend:

http://files.filefront.com/AOTD+AA+S.../fileinfo.html

This includes additional ships by AOTD_Max and the two Kiel Canal Locks.
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Old 05-04-08, 03:40 PM   #326
johnlax
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Default Re-Supply

Guys I have been away for a very long time. I see that guys have been working hard on mods and thank you. I last ran SH III with commander. I understand that to use GWX 2.1 you must install SH III ver 1.4. No problem there! But my question is will GWX 2.1 get me re-supply at sea features and true 2 way radio traffic? Please advise at this point SH-III is not on my machine. Would like to give it one more try if this mod can do the above!
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Old 05-04-08, 03:50 PM   #327
Shakatan
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Quote:
Originally Posted by Kpt. Lehmann
************************************************** **************
************************************************** **************
************************************************** **************

News regarding the future of the GWX team and project to be posted April 30th.

************************************************** **************
************************************************** **************
************************************************** **************
Did I miss something? :hmm:
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Old 05-05-08, 05:09 AM   #328
Jimbuna
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Quote:
Originally Posted by johnlax
Guys I have been away for a very long time. I see that guys have been working hard on mods and thank you. I last ran SH III with commander. I understand that to use GWX 2.1 you must install SH III ver 1.4. No problem there! But my question is will GWX 2.1 get me re-supply at sea features and true 2 way radio traffic? Please advise at this point SH-III is not on my machine. Would like to give it one more try if this mod can do the above!
Re-supply at sea via milch cow and tankers...yes.

The radio traffic depends on what you consider to be true....A great many of the messages are from original transcripts, but many are still meant for immersion purposes only.

There is a mod 'GWX2.1 Mission Orders' available which allows you to be informed of historically accurate naval missions/events that are scripted into the mod.
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Old 05-05-08, 05:15 AM   #329
bigboywooly
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No mod can do true 2 way radio traffic
Tis hard coded
Bdu sends you one of 3 messages in reply to your patrol reports

Ingame radio messages are sent to all boats and contain a very high number of historical messages sent in WW2 along with informative ones re bases\resupply etc
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Old 05-05-08, 06:46 AM   #330
thehiredgun
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Any idea's on why the weapons officer is no longer is able to recommend targets or is it because everybody is new/lack of training ?
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