SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-11-19, 12:30 PM | #316 |
Seaman
Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
|
You guys are doing fantastic work. With the addition of the bots I feel like this game is on its way to be #1 for sub enthusiasts in every regard
__________________
It's all in the reflexes... |
10-18-19, 11:24 PM | #317 | |
Electrician's Mate
Join Date: May 2004
Posts: 136
Downloads: 94
Uploads: 0
|
Quote:
Hoping I won't sound too much like a spoiled brat Any chance to update status on buoyancy & trim rework ? My Mom is asking, I don't really mind relaying the news back to her. Cheers, Lost |
|
10-19-19, 04:52 AM | #318 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,894
Downloads: 304
Uploads: 0
|
They must have hit a snag causing them to delay the release. That always happens when you put a definite time on paper. For me at least. It's ready when it's ready!
__________________
My site downloads: https://ricojansen.nl/downloads |
10-19-19, 08:09 AM | #319 |
Born to Run Silent
|
Testing and making small changes, still progressing.
__________________
SUBSIM - 26 Years on the Web |
10-19-19, 08:47 AM | #320 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
|
Patch 0.20
Hello everyone!
This week we finished work on patch 0.20. This patch adds a new buoyancy system and trim tanks. The patch also contains a number of bug fixes. Patch notes: Overhauled buoyancy system. Added trim tank. Switched dive plane angles (Front rudder is now +-30) Improved precision of U-boat hull collider. Starting the diesel engine now uses compressed air. Launching torpedoes now uses compressed air. Added launch button and time to impact to TDC bot interface. Closing the radio man bot menu no longer cancels sending radio messages. Numbers can now be sent via the radio bot interface. Bots can now correctly keep depth and turn when reversing. Cursor scale now affect caret size when writing on map. |
10-19-19, 12:03 PM | #321 |
Electrician's Mate
Join Date: May 2004
Posts: 136
Downloads: 94
Uploads: 0
|
Just went in for a quick training dive, and
Fantastic update, again ! Cheers, Lost |
10-21-19, 09:23 AM | #322 |
Dipped Squirrel Operative
|
This looks phantastic !!
"Starting the diesel engine now uses compressed air." You implimented that?
__________________
>^..^<*)))>{ All generalizations are wrong. |
10-25-19, 09:41 AM | #323 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
|
Weekly update
Hello everyone!
We've been devoting this week to releasing patch 0.20b, in which lots of minor bugs have been fixed. Patch notes: Negative tank now affects buoyancy correctly. Radio man bot no longer make reports if disabled. Rear firing guns now face the correct direction. Escape now cancels writing on the map. Outgoing radio messages are now visible to all players. Uzo overlay is no longer drawn over map. |
10-25-19, 11:46 AM | #324 |
Bilge Rat
Join Date: Jun 2014
Posts: 1
Downloads: 27
Uploads: 0
|
Cannot join or host a multiplayer game.
When i press Start Game the game will load for the server but not for the clients. EDIT: Also will not possible to join a server with password letters. Nothing happens when you press ok. But using 12345 works... wierd. Last edited by Rivvern; 10-25-19 at 11:57 AM. |
10-25-19, 03:27 PM | #325 |
Gefallen Engel U-666
|
Welcome aboard!
Rivvern! after a 5 year silent run!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
10-25-19, 05:12 PM | #326 |
Growing Old Disgracefully
|
A Warm Welcome To The Subsim Community > Rivvem
Subsim <> Make A Donation <> See The Benefits <> Support The Community
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
11-01-19, 11:04 AM | #327 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
|
Weekly update
Hello everyone!
We've now moved on to the next point of the roadmap, the Scapa flow mission. The first step in making a mission is terrain generation. This week has been dedicated to converting real life height map data into data that can be used by the game. When this process is complete we will be able to quickly generate terrain and maps for other missions. |
11-08-19, 12:24 PM | #328 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
|
Weekly update
Hello everyone!
This week has been dedicated to continued work on terrain generation. |
11-09-19, 01:26 AM | #329 |
Electrician's Mate
Join Date: May 2004
Posts: 136
Downloads: 94
Uploads: 0
|
Thx for the update, can't wait !
Any chance for a WIP preview pic to help us all wait? Maybe a chunk of landmass, a distant shore or a map top view screen-cap? Cheers, Lost |
11-15-19, 08:27 PM | #330 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
|
Weekly update
Hello everyone!
Just like last week we've focused on terrain generation. It's a crucial component of the game and we want to make sure it's done properly. |
Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
|
|