SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-11-19, 12:30 PM   #316
JacqueShredo
Seaman
 
Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
Default

You guys are doing fantastic work. With the addition of the bots I feel like this game is on its way to be #1 for sub enthusiasts in every regard
__________________
It's all in the reflexes...
JacqueShredo is offline   Reply With Quote
Old 10-18-19, 11:24 PM   #317
Lost At Sea
Electrician's Mate
 
Join Date: May 2004
Posts: 136
Downloads: 94
Uploads: 0
Default

Quote:
Originally Posted by Usurpator View Post
Hello everyone!

This week we've been working on completing the new buoyancy system and implementing the trim tank station. We’re almost done, all that remains now is some tweaking and testing. The buoyancy and trim system will be out next week.
Hola Dev Team !
Hoping I won't sound too much like a spoiled brat Any chance to update status on buoyancy & trim rework ?
My Mom is asking, I don't really mind relaying the news back to her.

Cheers,
Lost
Lost At Sea is offline   Reply With Quote
Old 10-19-19, 04:52 AM   #318
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,894
Downloads: 304
Uploads: 0
Default

They must have hit a snag causing them to delay the release. That always happens when you put a definite time on paper. For me at least. It's ready when it's ready!
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 10-19-19, 08:09 AM   #319
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,363
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by Lost At Sea View Post
Hola Dev Team !
Hoping I won't sound too much like a spoiled brat Any chance to update status on buoyancy & trim rework ?
My Mom is asking, I don't really mind relaying the news back to her.

Cheers,
Lost
Testing and making small changes, still progressing.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 10-19-19, 08:47 AM   #320
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
Default Patch 0.20

Hello everyone!
This week we finished work on patch 0.20. This patch adds a new buoyancy system and trim tanks. The patch also contains a number of bug fixes.

Patch notes:
Overhauled buoyancy system.
Added trim tank.
Switched dive plane angles (Front rudder is now +-30)
Improved precision of U-boat hull collider.
Starting the diesel engine now uses compressed air.
Launching torpedoes now uses compressed air.
Added launch button and time to impact to TDC bot interface.
Closing the radio man bot menu no longer cancels sending radio messages.
Numbers can now be sent via the radio bot interface.
Bots can now correctly keep depth and turn when reversing.
Cursor scale now affect caret size when writing on map.


Usurpator is offline   Reply With Quote
Old 10-19-19, 12:03 PM   #321
Lost At Sea
Electrician's Mate
 
Join Date: May 2004
Posts: 136
Downloads: 94
Uploads: 0
Default

Just went in for a quick training dive, and
Fantastic update, again !

Cheers,
Lost
Lost At Sea is offline   Reply With Quote
Old 10-21-19, 09:23 AM   #322
Catfish
Dipped Squirrel Operative
 
Catfish's Avatar
 
Join Date: Sep 2001
Location: ..where the ocean meets the sky
Posts: 17,032
Downloads: 38
Uploads: 0


Icon14

This looks phantastic !!

"Starting the diesel engine now uses compressed air."
You implimented that?
__________________


>^..^<*)))>{ All generalizations are wrong.
Catfish is offline   Reply With Quote
Old 10-25-19, 09:41 AM   #323
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
Default Weekly update

Hello everyone!

We've been devoting this week to releasing
patch 0.20b, in which lots of minor bugs have been fixed.

Patch notes:
Negative tank now affects buoyancy correctly.
Radio man bot no longer make reports if disabled.
Rear firing guns now face the correct direction.
Escape now cancels writing on the map.
Outgoing radio messages are now visible to all players.
Uzo overlay is no longer drawn over map.
Usurpator is offline   Reply With Quote
Old 10-25-19, 11:46 AM   #324
Rivvern
Bilge Rat
 
Join Date: Jun 2014
Posts: 1
Downloads: 27
Uploads: 0
Default

Cannot join or host a multiplayer game.

When i press Start Game the game will load for the server but not for the clients.


EDIT:
Also will not possible to join a server with password letters. Nothing happens when you press ok. But using 12345 works... wierd.

Last edited by Rivvern; 10-25-19 at 11:57 AM.
Rivvern is offline   Reply With Quote
Old 10-25-19, 03:27 PM   #325
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,786
Downloads: 24
Uploads: 0


Default Welcome aboard!

Rivvern! after a 5 year silent run!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 10-25-19, 05:12 PM   #326
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default

A Warm Welcome To The Subsim Community > Rivvem
Subsim <> Make A Donation <> See The Benefits <> Support The Community


THEBERBSTER is offline   Reply With Quote
Old 11-01-19, 11:04 AM   #327
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
Default Weekly update

Hello everyone!

We've now moved on to the next point of the roadmap, the Scapa flow mission. The first step in making a mission is terrain generation.
This week has been dedicated to converting real life height map data into data that can be used by the game.
When this process is complete we will be able to quickly generate terrain and maps for other missions.
Usurpator is offline   Reply With Quote
Old 11-08-19, 12:24 PM   #328
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
Default Weekly update

Hello everyone!
This week has been dedicated to continued work
on terrain generation.
Usurpator is offline   Reply With Quote
Old 11-09-19, 01:26 AM   #329
Lost At Sea
Electrician's Mate
 
Join Date: May 2004
Posts: 136
Downloads: 94
Uploads: 0
Default

Thx for the update, can't wait !

Any chance for a WIP preview pic to help us all wait? Maybe a chunk of landmass, a distant shore or a map top view screen-cap?

Cheers,
Lost
Lost At Sea is offline   Reply With Quote
Old 11-15-19, 08:27 PM   #330
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
Default Weekly update

Hello everyone!
Just like last week we've focused on terrain generation. It's a crucial component of the game and we want to make sure it's done properly.
Usurpator is offline   Reply With Quote
Reply

Tags
hms marulken, subsim, u-boat, usurpator, wolfpack


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.