SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-30-08, 04:30 AM | #316 | |
XO
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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Quote:
No renaming of files is necessary. Assuming you have a nice new 1.4b install waiting with a Mod folder created by running JSGME, all you need do is to right click on 001 and drag it over into the mod folder. Select " Extract here " from the 7Zip drop down menu, and the whole shebang will decompress into the Mod folder ready to be installed with JSGME. |
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08-30-08, 06:31 AM | #317 |
Frogman
Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
Downloads: 281
Uploads: 0
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WAC V3.0
Hi Cheapskate,
Thanks for making it so simple. I've been frantically searching FileFront for an hour. Now I can get on. I've just started reinstalling all the SH3 major mods such as NYGM and WAC. RUB will be next. I finally got a bit bored with SH4, great eye candy, but those long transits to the action freak me out. Thanks again, RR |
09-02-08, 05:36 AM | #318 |
Sea Lord
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2 new add ons are now available at our filefront page:
1. -Twisty periscope thingy 2. -no rotating df antenna and twisty thingy mod (workaround for turning df antenna in conning tower) http://hosted.filefront.com/HanSolo78/ |
09-02-08, 06:34 AM | #319 | |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Quote:
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09-02-08, 08:43 AM | #320 |
Frogman
Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
Downloads: 281
Uploads: 0
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Very Technical!!!
Hi,
Hm, periscope twisty thingy Eh? After such a techical description I can hardly wait!!! Incidentally, my problem opening the WAC 3.0 files vanished after I realised that winrar does not open everything but 7z apparently does. RR |
09-02-08, 08:50 AM | #321 | |
Sea Lord
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Quote:
that´s only the describtion from the mod creater we did not want to change the name. it installs this at your type VII presicope: |
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09-17-08, 10:36 AM | #322 |
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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WAC-DIALS
Well, it seems that I will have the time to play some SHIII-WAC and I want to tweak a couple of things! So, please if someone is so kind to give some answers, I have the following questions:
1. What is the coordinate system of menu.ini in order to rearange the four right hand big dials to another place of the screens? 2. How can I reduce their size to 1/2 of it? 3. How can I make the orizontal menu and dialog bars not poping up but constantly displayed? I would appreciate any help!
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09-17-08, 08:26 PM | #323 | |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
Uploads: 0
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Quote:
http://www.subsim.com/radioroom/show...5&postcount=27 |
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09-18-08, 02:18 AM | #324 | ||
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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SEARCH
Quote:
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09-18-08, 07:42 AM | #325 |
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Some Questions
I just read the "Ghostly Task Force" thread in the SH3 forum and it nudged a memory. I'm sure I remember reading on the WAC2 homepage that there were no appearing/disappearing ships anywhere in WAC2. It said all ships sail in and out of harbours. Is my memory correct? And is this also the case in WAC3?
(I checked the WAC3 homepage but it just lists "harbour traffic" as a feature - I couldn't find more details) Also, last I heard, WAC3 had German-only radio messages IIRC. Has anyone translated the radio messages to english yet?
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
09-20-08, 05:11 AM | #326 | |
Sea Lord
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Quote:
yes, almost all ships end and beginn in harbours in wac since wac 2.15 this feature is also in wac 3.0. in stock sh3 and maybe other mods the last waypoints of ships have almost always been in the area of the harbor. the disappeared somewhere. we changed this and detemined the last waypoint into the harbours and the starting waypoints also! so it would be great to intercept convoys at harbour entrance but because of the engine limitation this is not possible (spwan problem). the radiotraffic has been partly translated. unfortunately the commander messages with specific radio traffic of operations are not implemented. @geosub to reduce dials and other tools just resize the corresponding images greetings |
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09-22-08, 02:32 AM | #327 | |
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Thanks for the answer han
Quote:
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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09-22-08, 04:18 AM | #328 | ||
Sea Lord
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Quote:
Not at the moment.. I am very busy with real life work now so there´s is no time for working on sh3 and make some work and this also refers to our team members unfortunately. greetings |
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11-16-08, 12:17 PM | #329 |
Admiral
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if there is ineterest for a printable ship-ID-manual (pdf format) for WAC, please let me know.
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12-06-08, 05:17 PM | #330 |
Sea Lord
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A printable ship ID books sounds interesting...
if someone is interested.. I managed to rework the low sea states of our real atlantic mod and if there is interest we could release it seperately for wac. also we did a small addon for the salamis habour to get it historically correct. here 2 pictures of the new low sea states: |
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