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Old 06-28-11, 01:52 AM   #3241
Ducimus
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I am totally not buzzed off of captain Morgan's spiced rum, working on another update. Totally not.
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Old 06-28-11, 02:28 AM   #3242
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Ill take that as you working on another update! Huzzah!!!
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Old 06-28-11, 08:30 PM   #3243
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Quote:
Originally Posted by Ducimus View Post
I am totally not buzzed off of captain Morgan's spiced rum, working on another update. Totally not.
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Old 06-29-11, 09:14 AM   #3244
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Don't expect much from this update. It's not much and what most of it is, is stuff ive had sitting on my hard drive, that was from another project that i was working on and scrapped (both projects tenatively called TMO:Tautog and TMO:Gato)


Here's the terse changelog:

Quote:
*******************************

CHANGES TO TMO_UPDATE_20_TO_21

*******************************

- Submarine Upgradeclass in UPC files
------------
FROM:
------------

S18 = 0
S42 = 0
-
Narhwal = 1
Porpoise = 1
Salmon = 1
Sargo = 1
Tambor = 1
Gar = 1
-
Gato = 2
-
Balao = 3
Tench = 3

------------
To:
------------
S18 = 0
S42 = 0
Narhwal = 0
Porpoise = 0
-
Salmon = 1
Sargo = 1
-
Tambor = 2
Gar = 2
Gato = 2
-
Balao = 3
Tench = 3


- Changed refit dates to avoid errors with end of month dating. (IE 28th, 30th, or 31st)
- altered unitpart upc files to correspond to refit date change.

- Increased tambor/gar crush depth to be on par with a gato.

- moved helmsman back to control room for Tambor/gar/gata/balao/tench.
Reason: Save system resources in CT due to addition of 3D TDC/radar ranging unit for gato interior type.


*******************************

NEW WITH TMO 2.2

*******************************
- changed good patrol rating requirement from 600 to 350.


- changed mk 14 torpedo to have a chance of dud reduction at slow speed. Where as before, the slow setting did not help at all.


- changed mk 14 torpedo depth errors to be more variable. It should now have a slight chance of keeping correct depth, but odds are it will not. Where as before, it had no chance at all of keeping a set depth.


- added secondary helmsman animation graph for gato inteior.

- added new animation graph for navagation table for gato interior.

- added TBT with green illuminated cross hairs.

- reverted bearing indicator back to stock. Much easier to read. I don't know what i was thinking with that harder to read bearing indicator.

- added conning tower flag to all fleet type submarines.

- added reworked fooskins for tambor/gar/gato. I believe these are some of the best skins available now.

- added panamal canal mod by ref.

- added control room overhaul by captain america. (Never before published, this was a precursor to his officer's country mod.)

- Added 3D TDC and radar ranging unit by Nisgesis to Gato interior model.
Adding the option to have a flag from the conning tower, by editing 20 different dat files kind of took the some of the wind out of my sails.


At this point, all i care to do, is do a review on some of the higher end JP active and passive sonars. It's beeen my hunch for some time that certain classes of DD's equiped with this have been super sleuths in finding the player, though i am not sure.


I was thinking about reworking player subs so they don't move like speed boats from a dead stop, but actually accellerating sluggisly like they should. However, i am not sure about that because i'm wondering if that will snowball on me.
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Old 06-29-11, 01:08 PM   #3245
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It looks like a pretty substantial update to me. It's good to see you posting/ working on sub stuff.

Especially these:
Quote:
- added control room overhaul by captain america. (Never before published, this was a precursor to his officer's country mod.)

- Added 3D TDC and radar ranging unit by Nisgesis to Gato interior model.
I take it no one has heard from CA?
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Old 06-29-11, 01:15 PM   #3246
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Quote:
Originally Posted by Ducimus View Post
- Added 3D TDC and radar ranging unit by Nisgesis to Gato interior model.
Thanks for adding this one. Its one of the best mods since TMO was introduced.

Question: Why only for the Gato? I put this mod in my sim sometime ago, and it seems to work for any class sub that is equipped with surface search RADAR and a TDC.

Also, there is a 'learning curve' involved with this, so be sure to reference where to get instructions on how to use it in your README. There are several good tutorials available.

Thanx again, and thanx to Nisgesis for the original mod.
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Old 06-29-11, 01:37 PM   #3247
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Quote:
Originally Posted by Roger Dodger View Post
Thanks for adding this one. Its one of the best mods since TMO was introduced.
+1. Completely changed the way I played the game.

Quote:
Originally Posted by Roger Dodger View Post
Question: Why only for the Gato? I put this mod in my sim sometime ago, and it seems to work for any class sub that is equipped with surface search RADAR and a TDC.
The mod was only ever made for the Gato/Balao/Tench, and they all use the same interior. The other boats use their own interiors, and were not set up for it. You can replace the original interiors of the other boats to use the Gato interior, and the mod will work just fine.


Quote:
Originally Posted by TorpX View Post
I take it no one has heard from CA?
It's a shame. I was really looking forward to seeing his work in the boat.
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Old 06-29-11, 02:05 PM   #3248
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Quote:
Originally Posted by Ducimus View Post
- added control room overhaul by captain america. (Never before published, this was a precursor to his officer's country mod.)
Question- how will this coincide with Vickers interiors?
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Old 06-29-11, 02:36 PM   #3249
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Quote:
Originally Posted by razark View Post
The mod was only ever made for the Gato/Balao/Tench, and they all use the same interior. The other boats use their own interiors, and were not set up for it. You can replace the original interiors of the other boats to use the Gato interior, and the mod will work just fine.
That must be why it always works for me. I'm usually out of S-Boats by mid-'42, and RADAR was just becoming available then. I was given a Gato without RADAR to begin with, so RADAR plotting wouldn't work. You have to enter the plots by hand, and the TDC will work.
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Old 06-29-11, 05:26 PM   #3250
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Quote:
Originally Posted by TorpX View Post
I take it no one has heard from CA?
No.



Quote:
Originally Posted by Roger Dodger View Post
Question: Why only for the Gato? I put this mod in my sim sometime ago, and it seems to work for any class sub that is equipped with surface search RADAR and a TDC.
Because of....

Quote:
Originally Posted by razark View Post
The mod was only ever made for the Gato/Balao/Tench, and they all use the same interior. The other boats use their own interiors, and were not set up for it. You can replace the original interiors of the other boats to use the Gato interior, and the mod will work just fine.
This.

Quote:
Originally Posted by Diablo2 View Post
Question- how will this coincide with Vickers interiors?
CA's unpublished control room started with Vickers iinterior as a base. He then streamlined it for performance ,and added ALOT of minute detail. I think this is why CA has gone MIA. The amount of detail he was shooting for is mind numbing.
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Old 06-29-11, 06:33 PM   #3251
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Sounds good, will be waiting impatiently.
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Old 06-30-11, 01:55 AM   #3252
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Just finished writing up a PDF file for next update.

PDF here:
http://www.gamefront.com/files/20497..._22_Update_pdf

I'll upload the update itself in a week or so after ive play tested it a bit.

Last edited by Ducimus; 06-30-11 at 02:09 AM.
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Old 06-30-11, 04:53 AM   #3253
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Thanks Ducimus

I have a question and request:
Could you make a bit brighter night in TMO?
Of course, if you can.

Regards
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Old 06-30-11, 07:26 AM   #3254
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Many thanks, Ducimus! Waiting the new update...It seems TMO 22 will be compatible with RSRDC.

Regards.

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Old 06-30-11, 09:06 AM   #3255
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Any thought to adding the donation Narwhal to the update ?
Thanks for all you have done already. We are all very grateful. You have made the sim infinitely better.

Respectfully Submitted;
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