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04-12-14, 09:57 AM | #3241 |
Eternal Patrol
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When I am finally able to start playing again I will be using OM, so as far as I'm concerned it will never be dead. On the other hand, Lurker hasn't visited the forums in five months.
I know he is very proprietary about his work, and I don't blame him. On the other hand (again), OM leaves a lot to be desired. One example: The Type II u-boat has 44 crew members, whereas in real life they only carried 25-28, depending on type. There are some other areas in which I consider it unfinished, and I wish he had completed it before retiring. I'm not sure why he would object to other people fixing certain things.
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04-12-14, 10:06 AM | #3242 |
Admiral
Join Date: May 2005
Location: Berlin
Posts: 2,015
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Yes, I think it is great, but with several years on the belt, some things could be improved.#
And as to getting his consent, perhaps someone should contact him. I won't, for we seem to be intellectually incompatible, like I'm thinking in circles and he's thinking in squares I still love what he did that's for sure and I would like to see his mod live on.
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04-12-14, 11:06 PM | #3243 |
Best Admiral in the USN
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I've been working on the bug for a couple of months now. I though he might have accidentally left some US conning tower lines in the files but no luck yet. If you'd be willing to help with that i'd appreciate it.
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04-13-14, 05:17 AM | #3244 |
Admiral
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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I found no mistakes in lurkers config files, they are almost exact copies of the original files. The problem could be in the dat's which are much less organized, if not to say, a bit sloppy. I experimented with the upcge files and unlocked additional towers. They would show up fine, but had no crew on them and displayed the "cannot comply order" bug.
The best hope we have is to reproduce the bug first, for example taking arbitrary towers from SHIII/SHIV, configure the game to use it and see when the bugs materialize by itself. When the bug can be reproduced, more people could look at the problem, search for causes and finally a solution. A much simpler solution, and what I already suggested in another thread, would be to configure the game to use only one conning tower permanently. Unfortunately this opens up new problems for me, for example radar does not work on VIIC conning tower 1 (there is no radar antenna and no R01 node in Turm7c_1_hd.dat). I would still prefer to play with the same tower and without radar, rather than lose the ability to continue at some point.
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04-14-14, 08:52 PM | #3245 |
Best Admiral in the USN
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Personally i'd prefer having the late war conning tower be the permanent one. It's hard enough as is to survive beyond late 43 and taking away the RWR isn't a good idea. Another thing needing to be fixed is the IX progression. If you start the war in September with the IX available you're stuck with it for the rest of the war. Also instead of getting the Type XXIII as the last new U-Boat you can have it should probably be the Type XXI.(No offence to Lurker but i'd rather not be stuck with either a VIIC/41, IXD2 or a XXIII as my only U-Boat choices for the last few months of the war when the XXI is available.) Oh and the Neutral nations need to be fixed. I know for a fact that you can have neutral nations in SH4 since while playing this with OMEGU Spain and Norway ships display as the green Neutral map icons. I'm tired of getting blasted by American ships with deck guns in September of 39 Dadgummit!
Last edited by Admiral Halsey; 04-14-14 at 09:25 PM. |
04-18-14, 11:37 PM | #3246 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
I have retired from modding, how ever I give my "permission" here and now that you guys can change "what every" you want in OM or OMEGU. FYI , the reason for the "hard core permissions" file was because of on going issues with the GWX mod makers from SH3 back in the day ( 2008/9 ) but since I've retired in 2010 those issues are now OBE Leigh |
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04-19-14, 08:57 AM | #3247 |
Eternal Patrol
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That is very gracious and kind of you. It's good to see you again.
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“Never do anything you can't take back.” —Rocky Russo |
04-19-14, 04:47 PM | #3248 |
Watch
Join Date: Jan 2010
Posts: 23
Downloads: 70
Uploads: 2
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Thanks again lurker_hlb3 for Operation Monsun and all the other excellent modding you have done.
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04-20-14, 11:15 AM | #3249 |
Swabbie
Join Date: Jun 2009
Posts: 9
Downloads: 5
Uploads: 0
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Maybe a stupid question, but how do I install this mod?
I have downloaded OpsMonsun_V705, and I have unzipped it (using 7zip) to a standard folder. But what do I do next, or have I missed something? Many thanks in advance. |
04-20-14, 01:55 PM | #3250 |
Engineer
Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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You should read the very first post of this thread...
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04-20-14, 02:18 PM | #3251 |
Swabbie
Join Date: Jun 2009
Posts: 9
Downloads: 5
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04-20-14, 04:13 PM | #3252 |
Swabbie
Join Date: Jun 2009
Posts: 9
Downloads: 5
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I'd happily donate 20 euros to subsim just for a step-by-step guide to downloading this mod. I have downloaded the generic mod manager, yet there is no way to install it (no install button) as it is a zip file.
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04-20-14, 06:39 PM | #3253 |
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Join Date: Jan 2010
Posts: 23
Downloads: 70
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Hello Apollinaire,
You need to install JSGME in the same place as the Silent Hunter 4/Data folder. Then move the following unzipped files to the Mods folder : OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 and the OMEGU files if you want them Run JSGME and enable the files in the correct order. Before taking the steps above you might want to use the MultiSH4 program to create separate Silent Hunter 4 installation for Operation Monsun. This is not essential but it allows you to have the stock game and a modded game at the same time. |
04-21-14, 02:43 AM | #3254 |
Swabbie
Join Date: Jun 2009
Posts: 9
Downloads: 5
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Thank you.
This is where I intend to Unzip the GME: C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunters wolves of the pacific\Data Correct? |
04-21-14, 05:02 AM | #3255 |
Watch
Join Date: Jan 2010
Posts: 23
Downloads: 70
Uploads: 2
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Apollinaire,
Sorry my post was a bit confusing. You should end up with : C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunters wolves of the pacific\JSGME Upon installation JSGME will create a Mods folder : C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunters wolves of the pacific\Mods The unzipped Op Monsun files go in that Mods folder. |
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