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Old 06-21-10, 08:49 AM   #3211
TheDarkWraith
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Quote:
Originally Posted by Paco View Post
hmmm, tested the 3.0.7.

wondering, I always get the masthigh with 99,9 m.
Using german game.

Paco
great feedback Now I can further investigate why with mast height of 99.9. Has your automatic mast height ever worked?
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Old 06-21-10, 08:52 AM   #3212
TheDarkWraith
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Quote:
Originally Posted by Kepler View Post
Sorry if this is in the changelog somewhere, but what happened to the "lock" button in the periscope / uzo? Any way to bring it back?
As McHub532 pointed out you can set the default status of this at game start in the options file (default is disabled). In game you can change it using the togglable icon. It is located in the top right bar. Expand the top right bar (little toggle button under the clock) and the second to last icon from the left is the icon to toggle lock/break lock on/off.
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Old 06-21-10, 09:10 AM   #3213
Paco
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Quote:
Originally Posted by TheDarkWraith View Post
great feedback Now I can further investigate why with mast height of 99.9. Has your automatic mast height ever worked?

I think the versions below 3.0.0 have had worked fine.
I know 1 time, that I got 0,0 m masthigh, but I entered it fast by hand an ok.

The version 3.0.x I haven't played intense, due to less time. I changed the menu.txt and tested the popuptexts, thats all.

Paco.

BTW. I fixed some things in german menu.txt, If someone would test them, please pm.
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Old 06-21-10, 09:52 AM   #3214
TheDarkWraith
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since Paco gave me some great feedback on the mast height problem that some of you are experiencing, it has allowed me to further refine my search for the problem. If you are getting 99.9 for automatic mast height then please use this debugging item. It will dump the name of the ship you're trying to get the mast height for along with all the ships and their mastheights that it knows about to your messagebox or it will dump that it doesn't know which scope station you're at. Once again this is for those users who are getting 99.9 for automatic mast height entry:

http://www.filefront.com/16819251/Ne...ebugging-1.7z/

Unzip staight to MODS folder and enable via JSGME. Say yes to all errors. This has to be installed AFTER v3.0.7 of the UIs mod.

Once it has done it's dump to the messagebox, it will ask you to save the ship's journal and send it to me. This part is crucial as I need the information it has given to help figure out the problem.
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Old 06-21-10, 10:12 AM   #3215
Michal788
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Quote:
Originally Posted by TheDarkWraith View Post
send me your options file. You have corrupted it somehow. I'd like to see what you did so that I can maybe provide error checking code for it in the future.
I send you a PM incl. the link with that file.
I hope you can help me.
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Old 06-21-10, 10:37 AM   #3216
TheDarkWraith
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Quote:
Originally Posted by Michal788 View Post
I send you a PM incl. the link with that file.
I hope you can help me.
I fixed your file and sent it back to you. The problem was the ottos chalkboard message - you had two sets of quotes for two lines. Only one set of quotes is needed per line.
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Old 06-21-10, 11:57 AM   #3217
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Quote:
Originally Posted by TheDarkWraith View Post
I fixed your file and sent it back to you. The problem was the ottos chalkboard message - you had two sets of quotes for two lines. Only one set of quotes is needed per line.
Thanks a lot.
Its works now.
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Old 06-21-10, 12:45 PM   #3218
Fattysbox
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TDW, check the other stadimeter thread for pics... Got 99.9 with 3.0.7
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Old 06-21-10, 03:28 PM   #3219
Vanilla
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Quote:
2. All orders that don't change state will blink twice to let you know the order was given. Are you not experiencing this?
I am. Sorry misreport.

Quote:
3. Those were fixed in v3.0.5. Have you tried that version of the mod?
Tried now, can confirm fixed. Thank you!

Quote:
4. Having order bar disappear on click is doing exactly what it's intended to do, just remove the order bar. As it 'eats' much screen space that is why the option is there just for that. I don't have an option that clears everything and deselects the officer on order click. Interesting idea though
Thanks the explanations, I see that I misunderstud the option. Sorry misreport. I would love 'hide everything and deselect officer' option though.

Quote:
5. More than likely video card related as haven't had reports of this yet.
Not a major thing anyway.

Thank you for all your patience and hardwork Wraith! WTG!
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Old 06-21-10, 03:31 PM   #3220
TheDarkWraith
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Quote:
Originally Posted by Fattysbox View Post
TDW, check the other stadimeter thread for pics... Got 99.9 with 3.0.7
can you install the debugging file I posted? This way I can see why you're getting the 99.9? You can find it here: http://www.subsim.com/radioroom/show...postcount=3225
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Old 06-21-10, 03:36 PM   #3221
Fattysbox
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Quote:
Originally Posted by TheDarkWraith View Post
can you install the debugging file I posted? This way I can see why you're getting the 99.9? You can find it here: http://www.subsim.com/radioroom/show...postcount=3225
Swamped at work today and won't get a chance to do it until tomorrow. I'll let you know.
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Old 06-21-10, 04:08 PM   #3222
Maltro
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Quote:
Originally Posted by TheDarkWraith View Post
what setting to change the mast height are you speaking about?
In the windows wich is open when I use the stadimeter. I can change manually the data of the mast height. You see what I mean?

(Thank you McHub532! )
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Old 06-21-10, 04:55 PM   #3223
TheDarkWraith
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Quote:
Originally Posted by Maltro View Post
In the windows wich is open when I use the stadimeter. I can change manually the data of the mast height. You see what I mean?

(Thank you McHub532! )
ah, you're talking about the manual entry that you are able to do with the mast height. Reason is 1) some users still have problem with automatic mast height so this gives them a way to enter the mast height and 2) some ships are missing from the rec manual and thus you have to enter their mast heights.
I've put out some debug stuff for users to use to help me determine why some people still have trouble with the automatic mast height working. I'm still waiting on someone to give me feedback from it.
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Old 06-21-10, 05:11 PM   #3224
dem
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Default All ok

Hi ALL OK be playing now for 4 hours no bugs

Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\Silent Hunter 5\MODS]
AilBubbles 1.0 Micro
AilClimateZones 1.0
AilClouds 3.0
AilDeckwave 1.0
AilRain 1.0
AilSmoke 1.7
AilWhiteInterior 1.0
AlternateEndingScreen
BRF 1.3 full
Critical hits 1.1 Torpedos
Damage assessment
Dooms Decks for VIIABC 1.3
Enhanced FunelSmoke_by HanSolo78
Gouldjg's Crew Management v1.2
Grossdeutscher Rundfunk
Lite Campaign LC 1.2
Old Style Explosions V1.1
Sub_Exhaust_1_0_2_byTheDarkWraith
The Elite Campaign 1.1
Wamphyri's Plane Mod
Menu - Das Boot Alarm Theme
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Sh5EnvModGold
sobers base wave mechanics for SH5 v3
U-boat Historical Specifications 1.4
MightyFine Crew Mod 1.2.1 Stock w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Radio Paris French Music Full Version 1.2
NewUIs_TDC_3_0_7_ByTheDarkWraith
NewUIs_TDC_3_0_7_ColoredShippingChart_by_reaper7
NewUIs_TDC_3_0_7_emtguf_rework_scopes
NewUIs_TDC_3_0_7_jimimadrids_map_tools
Church's SHV 1.01 Keyboard Commands v1.1
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Stormys DBSM SH5 v1.2 MFCM optional remaining orig sounds converted to 22Khz
WoGaDi Mod BetaSix
SH3_to_SH5_sub_physics
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Feared Hunters 2.1
Wooden_Lifeboats_Mod_1.1
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Old 06-21-10, 05:27 PM   #3225
LeBabouin
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At game launch, by clicking on the intro video:



Here's the saved journal and I didn't change anything in the option file, didn't even opened it yet.

Also, selecting the mission, the objective map was not draggable. I let the game running in external view for about one hour but didn't get any other message.
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