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05-16-11, 11:05 AM | #3211 |
Eternal Patrol
Join Date: Dec 2006
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historically, manual triggers and oblique shooting angles
would apparently have solved much, doctrine had most skippers going for perpendicular shots to reduce hit errors. however the perpendicular hit had the effect of destroying the exploders ability to strike the primer. So Between 20 to 60 degrees (fwd) subtract two feet of depth per every fifteen, and use manual trigger, this should work, but this is game modding so its not guarantee, however those things would have increased your odds of a successful hit by about 33% back in 1942 according to Lockwood |
05-16-11, 01:39 PM | #3212 | |
Silent Hunter
Join Date: Sep 2010
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Quote:
If there are any in reach, get some Mk 10 torpedos. They worked pretty well. |
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05-19-11, 09:39 AM | #3213 |
Watch
Join Date: Apr 2011
Location: Porto, Portugal
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Sugestions for TMO mod soup
I am really sorry if this is not the correct place to post this
I am starting to play SH4 with TMO mega mod. Two veteran players advice me to use this mod soup as the basis mods to start. Now, I will ask some help to point me some mods for interior submarine visuals, environment ( well, all the good eye candy mods please because if I am going to be a lot of hours in front of graphics, let them be the best ones, right? ) And please advise me with all the “must have” mods that I don’t have in this list, but I should have and the correct order so I don’t have CTD problems, please! Again, I am really sorry if this is not the right place to write this and if I am wrong, let me know where I can post it. Thanks in advance Generic Mod Enabler - v2.6.0.157 [D:\Silent Hunter 4 Wolves of the Pacific - TriggerMaru Overhau\MODS] TriggerMaru_Overhaul_2 TMO_Update_20_to_21 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 SMMO for TMO 1.9 TMO_ Metric_SpeedChart_Nomo TMO21_Aft_deckguns TMO_Visuals_for_RSRDC IJN_Radar_Fix_for_TMO2 Fixed_CD_sonar_RSRDC Fixed Zero Bomb Load RSRDC TBT filter green TMO 1.9 and Stock OPCFv1.3_TMO19_green SCAF for RSRDC v502_2.0 MaxOptics IV for TMO_2 SH4 Authentic Flags Mod sh4lighthousemod SMALLER SEABED ROCKS SMALLER SEA PLANTS SMALL Nav Map Make-Over v.1.1 Carotio_SH4_TrukCoralHarbourCityLocations Carotio_SH4-Seafloor2_256mb EAXsoundsim_without_WebstersManeuver_TMO19 GreenLamp 2 Kakemann's improved escorts 1.41 STANDARD Extra Allied naval bases for SH4 + UBM + TMO v1.7 (v1.0) Convoy Routes TMO+RSRD TDW_Ship_Plane_Fire_Damage_v1_3_SH4 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TGT AOB TO PK FIX - TMO (Easy Aob) TGT DIALS TO PK FIX - TMO (Easy Aob) |
05-19-11, 02:11 PM | #3214 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
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Quote:
It looks like many of the MODs listed may already be in TMO, such as SMALLER SEABED ROCKS and SMALLER SEA PLANTS SMALL. Be sure to carefully read through the TMO README/Credits to be sure you aren't just re-installing a pre-existing MOD. Some of the MODs 'may' cause CTDs by conflicting with the fixes TMO has already fixed/adjusted. Enable the extra MODs one-at-a-time, then test for conflicts after each one (VERY time consuming!). You should install the following via GME in this order: TriggerMaru_Overhaul_2 TMO_Update_20_to_21 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Install MODs that pertain ONLY to TMO after the TMO_Update and BEFORE RSRDC. Remember that some things in TMO will be changed by RSRDC. If all else fails, KISS it! (Keep It Simple, Swabbie) TMO relates to Environment and Game Mechanics - RSRDC makes changes to the Campaign Layers to make it more historically accurate as far as convoys and battles, and a few other goodies. Personally, I only use the above four MODs for my own game, with one addition - "Nisgeis' 3D TDC and Radar Range Unit (v.1.02)". Highly recommended when you get tired of grazing on Eye Candy and Auto-Targeting. There is also "Radar and TDC Training Missions" (v.1.02) to help you learn how to REALLY use the TDC. Nisgeis may have updated his MOD since I started using it. Good Hunting God Bless Electric Boat
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05-19-11, 07:35 PM | #3215 |
Rear Admiral
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I gave you my list, but I see you added several more. I would get rid of SMMO, with TMO and other mods you should already have what it includes and it may even take away something as it's old..
You do want to run your other mods after RSRD, although you should get few overwrites, none I gave you effect traffic. I see you added some improved AI, not sure what that doe's, but that would overwrite TMO and maybe RSRD, so depends, but I wouldn't trust it with TMO. Main thing is to know what files are being overwritten, you have several I just don't know. I think Duc has a harder AI for TMO, but again RSRD will change crew settings. I just went in and edited mine to put harder crew ratings back over RSRD. Truk redo is in RSRD, plus it may effect RSRD traffic location if the mod is different, I would nerf that. Carlito's seafloor isn't in TMO, it changes the graphics., nor is smaller plants and rocks, you can see the difference. Tread slowly.... TMO gives you about all the eye candy out there inside the sub, I know of nothing else, except the 3d radar mods, but that also is a working radar and nerfs other eye candy and use can't use the freecam inside the sub, unless it's been fixed since. |
05-25-11, 01:25 PM | #3216 |
Watch
Join Date: Apr 2011
Location: Porto, Portugal
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Missing better graphics
Thanks Armistead, Thanks RogerDodger for the info and corrections
I will strip down my mod soup again, back to basis, back to... basic To be true, and this is not criticism, is just what I feel... after 2 to 3 hours playing I get boreeeedddd ZZZZzzzzzzZZZZZZZZZZzzzzz a lot! Should I say... I miss real good eye candyes? Should I say sorry because I dont have the photo editing and painting skills so I would mod and change the entire UI and interior environement? So, please, gentlemans, if you have information about good eye candy mods that works with TMO+RSRDC please, leave a note here, or if you believe this is not the place for that, send private message please. Thanks in advance |
05-25-11, 03:40 PM | #3217 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
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Quote:
Good Hunting God Bless Electric Boat
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05-25-11, 04:56 PM | #3218 |
Watch
Join Date: Apr 2011
Location: Porto, Portugal
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05-26-11, 08:11 AM | #3219 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
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That's why you have a radio and gramophone.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
05-27-11, 02:46 PM | #3220 |
Commodore
Join Date: May 2007
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An episode of Jack Benny, The Great Gildersleeve and maybe catch up on the news from CBS World News Today certainly helps the time pass.
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05-27-11, 03:17 PM | #3221 |
Argentinian Skipper
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Also you can hear the last episodes of Abbott and Costello!
...or sintonize the Tokyo Rose for a high moral of the crew. ...and use you TMO only? Test RSRDC, and, in a couple of days, you will know all the programs of NBC, CBS and all the stations of the Carotio Radio Pack. Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
05-27-11, 06:06 PM | #3222 |
Watch
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TMO extended mod soup working 100% and no CTD
Dont know if this can help beginners like me, but here you have one mod soup, tested ( a lot ... ).
Generic Mod Enabler - v2.6.0.157 [D:\Silent Hunter 4 Wolves of the Pacific - TMO\MODS] TriggerMaru_Overhaul_2 TMO_ Metric_SpeedChart_Nomo TMO_Update_20_to_21 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 TMO_Visuals_for_RSRDC IJN_Radar_Fix_for_TMO2 Fixed_CD_sonar_RSRDC Fixed Zero Bomb Load RSRDC TBT filter green TMO 1.9 and Stock MaxOptics IV for TMO_2 OPCFv1.3_TMO19_green Longer_Ship_Wake_V1_TMO1.7 SCAF for RSRDC v502_2.0 sh4lighthousemod Extra Allied naval bases for SH4 + UBM + TMO v1.7 (v1.0) SH4 Authentic Flags Mod Carotio_SH4_Big_Moon Carotio_SH4-Seafloor2_256mb Convoy Routes TMO+RSRD TDW_Ship_Plane_Fire_Damage_v1_3_SH4 Webster's Smaller Rain for TMO Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2 New periscope's tube New_Large_Lifeboat Carotio_SH4_TrukCoralHarbourCityLocations TGT AOB TO PK FIX - TMO (Easy Aob) TGT DIALS TO PK FIX - TMO (Easy Aob) Antilag Radar and TDC Training Missions v1.02 SS399 USS Seacat_BALAO HI-RES Weathered Just load it and enjoy not having crash to desktop |
05-27-11, 06:11 PM | #3223 |
Watch
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Location: Porto, Portugal
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Not only TMO
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05-30-11, 04:48 PM | #3224 |
Seaman
Join Date: Apr 2010
Location: Sens, France
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Where are the japs ?
Hello,
I'm trying TMO for the first time after several hours (more than 50h, 20 patrols or so) playing stock 1.5. I've started a campaign in Asiatic fleet with a S-18 at the beginning of the war. I'm on my third patrol now, in the beginning of march and I didn't saw any enemy ship. No merchant, no Sanpang, no warship, nothing... The only ships I spotted were dutch Tugs Boats and fishing boats, apart from 2 or 3 US fishing boats. I don't say I'm not enjoying the mod, which is great on several others aspects, but I'm kinda surprised that no japanese ships are sailing around my boat, even when I'm patrolling areas they should cross. For example, I've spent 4 days patrolling in the north of Makassar strait, and I only saw 3 dutch fishing boats. I'd really feel better if anyone would be able to explain me either that's because the war is early and there is little traffic for now, or tells me what I don't do correctly. By the way, I also experience a small inconvenience. When my crew spots an allied or neutral ship, TC doesn't get back to 1x, even when the ship is 8nm away. Is there any way to counter that, or is it a clever hard-coding ? Thanks, And, apart from that small things, the mod really adds flavour to the game |
05-30-11, 09:33 PM | #3225 | |
A-ganger
Join Date: Dec 2010
Posts: 79
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Quote:
TC doesn't get back to 1x when you saw a friendly ship, i think that's good, i don't like my TC drop to 1 if it's just because a friendly ship. TC will drop to 1 if you saw an Enemy ships, though.
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