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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3181 |
Lucky Jack
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#3182 |
Weps
![]() Join Date: Mar 2008
Location: Australia
Posts: 369
Downloads: 0
Uploads: 0
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Le Melon stalks
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#3183 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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I've claimed the Swamp and the lake west of my place.
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#3184 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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#3185 |
Lucky Jack
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![]() ![]() Epic landscape generation is epic ![]() Oi! Hello? I'm looking at you! Bloody Faildermen ![]() Epic Chunk Error ![]() Task Force and his Politburo ![]() |
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#3186 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Wow, that was a close call. Didn't realize it at the time.
Edit: Ghost Keab ![]()
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Last edited by Spike88; 09-17-11 at 07:08 PM. |
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#3187 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Contritium praecedit superbia. |
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#3188 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Thanks Arc!
My Tower base looks good ![]()
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#3189 |
Admiral
![]() Join Date: Oct 2004
Posts: 2,247
Downloads: 4
Uploads: 0
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Beware of experience orbs! If you have a ton of them and you die they may break your FPS and apparently the server.
EDIT: A good swim in a lava pool will get rid of the experience orbs for you.
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"Tout ce qui est exagéré est insignifiant." ("All that is exaggerated is insignificant.") - Talleyrand Last edited by TteFAboB; 09-17-11 at 11:01 PM. |
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#3190 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Hmmm... Interesting concept... maybe have trains between settlements?
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#3191 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Rather complex compared to a boosted minecart. We've had subways on our maps before.
![]() Now with the option to enable creative mode for a specific player it should be a lot more doable at that. No need for mods and blocks break with one hit. Guess that means you don't even need tools.
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Contritium praecedit superbia. |
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#3192 |
Lucky Jack
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![]() ![]() http://img845.imageshack.us/img845/7892/serve1112.png Question is though, do we really need a subway system on this map? We are all very close together, with a few exceptions. |
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#3193 |
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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My place marked.
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“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau |
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#3194 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Think the more sensible aproach here is to at least wait untill we know what the deal is with 1.9; whether it will take 2 weeks or 2 months, and if yet another new map would be required for the full release (2.0?).
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Contritium praecedit superbia. |
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#3195 |
Ocean Warrior
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Btw someone had claimed the desert area north of me, but i dunno who. I did see torches and signs and stuff.
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minecraft |
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