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Old 05-07-13, 03:01 PM   #3166
Trevally.
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Quote:
Originally Posted by Choum View Post
I found many problem in campaign radio messages (campaign_radiomessages.txt)

Duplicate message for differente date (09/1942, 10/1942, 11/1942, 12/1942) about wolf pack and convoy

03/1943 : missing destination.
These messages are for when you are in a wolfpack for a campaign objective.
They are repeated so that you can do this over many months and still get the messages.
the messages are important as they will give orders for where to go and when to attack.
They are triggered by invisible map zone that the campaign will guide you to.

They are correct and not an error

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Old 05-07-13, 03:24 PM   #3167
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Originally Posted by Trevally. View Post
With playing very loud
This memorable theme by Richard Wagner is one that we shouldn't ever miss in our grammophone library

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Originally Posted by Trevally. View Post
Your poor ship "Gryf" did not last long after this Gap
ORP Gryf was quite heavily armed for a minelayer and had the respectable maximum speed of 20 kn. Her gun armament was comparable with the ones used by most early-war destroyers, if not better. She, ORP Wicher, and few smaller Polish vessels managed to reject 5 German air raids and faced a long-range engagement with two Kriegsmarine destroyers, before being killed during the sixth raid. Not bad at all

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Originally Posted by Trevally. View Post
Guns looked ok to me - not so many tracers
looking at your screenshots (4th to 7th) you will notice that double 4.7in guns track the planes, whereas single guns of the same caliber (B and X position) don't. This looks a bit odd, but I will see if I can fix it by importing new guns in game
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Old 05-07-13, 04:00 PM   #3168
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Originally Posted by gap View Post
ORP Gryf was quite heavily armed for a minelayer and had the respectable maximum speed of 20 kn. Her gun armament was comparable with the ones used by most early-war destroyers, if not better. She, ORP Wicher, and few smaller Polish vessels managed to reject 5 German air raids and faced a long-range engagement with two Kriegsmarine destroyers, before being killed during the sixth raid. Not bad at all
I will reduce and stretch out the raids to copy this



Quote:
looking at your screenshots (4th to 7th) you will notice that double 4.7in guns track the planes, whereas single guns of the same caliber (B and X position) don't. This looks a bit odd, but I will see if I can fix it by importing new guns in game
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Old 05-07-13, 04:20 PM   #3169
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...She, ORP Wicher, and few smaller Polish vessels managed to reject four German air raids and faced a long-range engagement with two Kriegsmarine destroyers, before being killed during the fifh raid...
errata corrections

Quote:
Originally Posted by Trevally. View Post
I will reduce and stretch out the raids to copy this
You can find all the details at the links and in the short abstracts of them that I have posted on this thread a while back.

I think you should fine tune the strenght of attacking german forces after we have finished setting the Polish taskforce with the new units
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Old 05-08-13, 12:25 AM   #3170
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Bad news on the conversion of SHIII guns into GR2 objects. After a closer inspection, it turned that guns_radars_01.GR2 contains animations that are not handled by TDW's editor yet.

Goblin Editor not previewing them, misleaded me into thinking that my idea was easily feasible, but Granny Viewer has just given me the last verdict

Time to resume my work on the Wicher class destroyer, and let's hope TDW will unravel the puzzle of GR2 animations in the short turn
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Old 05-08-13, 01:19 AM   #3171
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Originally Posted by gap View Post
Bad news on the conversion of SHIII guns into GR2 objects. After a closer inspection, it turned that guns_radars_01.GR2 contains animations that are not handled by TDW's editor yet.
It can't manipulate them but it will read everything about them and rewrite it to the file. What seems to be the problem? Is it throwing an error? If so which file are you trying to view?
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Old 05-08-13, 01:28 AM   #3172
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It can't manipulate them but it will read everything about them and rewrite it to the file. What seems to be the problem? Is it throwing an error? If so which file are you trying to view?
This is the error:

"Section 0's mixed values count was > 0 and it's pointers come before data"

and then...

"Failed to read section 0"

file is: data/Library/ShipParts/guns_radars_01.GR2

Oddly, guns located in the data/Objects/Guns folder are opened correctly....

EDIT

P.S: v 1.1.374.1 of the GR2 Editor
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Old 05-08-13, 01:42 AM   #3173
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Quote:
Originally Posted by gap View Post
This is the error:

"Section 0's mixed values count was > 0 and it's pointers come before data"

and then...

"Failed to read section 0"

file is: data/Library/ShipParts/guns_radars_01.GR2

Oddly, guns located in the data/Objects/Guns folder are opened correctly....

EDIT

P.S: v 1.1.374.1 of the GR2 Editor
Yes you will get that error if mixed values count was >0 and it's a special GR2 file (I coded that in to prevent you from potentially totally corrupting the GR2 file). This is what I've been working on and is the reason why I pulled the link for the app. If you do anything to a GR2 file that has that with the app the app will totally corrupt it Hence the reason why the link no longer exists. There were also some other problems exposed by trying to load/save some civ5 GR2s that I have to work out (exposed errors/bugs I didn't even know existed in the app!).
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Old 05-08-13, 01:45 AM   #3174
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Originally Posted by TheDarkWraith View Post
Yes you will get that error if mixed values count was >0 and it's a special GR2 file. This is what I've been working on and is the reason why I pulled the link for the app. If you do anything to a GR2 file that has that with the app the app will totally corrupt it Hence the reason why the link no longer exists. There were also some other problems exposed by trying to load/save some civ5 GR2s that I have to work out (exposed errors/bugs I didn't even know existed in the app!).
I could still clone one of the GR2 guns located into the data/Objects folder, but they are used as U-boat equipment, and using them as AI ship's armament doesn't look correct to me since, at a first glance, their file structure looks much more complex, and they use a diffrent animation than "regular" guns ...
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Old 05-08-13, 04:26 AM   #3175
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Are this errors important ? (only have new ui 7.3) + OH2.1 + patch2

Roster 1 error
Quote:
Verifying New Zealand roster entries...
********* New Zealand not found in defined countries *********
Defside 1 error
Quote:
Verifying DefSide for New Zealand
********* Missing DefSide entries for New Zealand in \data\Roster\DefSide.cfg *********

Quote:
Campaign 7 errors :

Battle_of_Mediterranean...
********* [Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200) *********

Mare nostrum
********* [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for SSUndine(200) *********


Monsun_Gruppe...
********* CoastalBoat not defined in \data\Roster\Japan @ line number 22227 *********

The_Black_Pit...
********* [Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 1] invalid Type of 103 defined for LL(102) *********

Total_Germany...
********* [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11) *********
********* [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10) *********
********* [Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 2] invalid Type of 102 defined for SSUndine(200) *********

27 classes error (look like some are "legit" as they appears in vanilla too but not all)
Quote:
\data\Air\Barrage_Balloon\Barrage_Balloon.eqp doesn't exist!
\data\Air\Barrage_Balloon\Barrage_Balloon.sns doesn't exist!
\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_Sw ordfish.cfg missing!
\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
\data\Land\AsianVillage\AsianVillage.eqp doesn't exist!
\data\Land\AsianVillage\AsianVillage.sns doesn't exist!
\data\Land\Block_Ship\Block_Ship.eqp doesn't exist!
\data\Land\Block_Ship\Block_Ship.sns doesn't exist!
\data\Land\Block_Ship2\Block_Ship2.eqp doesn't exist!
\data\Land\Block_Ship2\Block_Ship2.sns doesn't exist!
\data\Land\Christian_Church\Christian_Church.eqp doesn't exist!
\data\Land\Christian_Church\Christian_Church.sns doesn't exist!
\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBaseG B_MG.cfg missing!
\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBas eGB_MG.cfg missing!
\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirBaseG B_MG.cfg missing!
\data\Land\Landing_Pier\Landing_Pier.eqp doesn't exist!
\data\Land\Landing_Pier\Landing_Pier.sns doesn't exist!
\data\Land\Landing_Pier2\Landing_Pier2.eqp doesn't exist!
\data\Land\Landing_Pier2\Landing_Pier2.sns doesn't exist!
\data\Land\Landing_Pier3\Landing_Pier3.eqp doesn't exist!
\data\Land\Landing_Pier3\Landing_Pier3.sns doesn't exist!
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp ignored
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns ignored
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns ignored
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp ignored
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns ignored
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns ignored
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns ignored
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp ignored
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns ignored
\data\Sea\Floating_Mine\Floating_Mine.sns ignored
\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain. sns ignored
\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Cha in_16.sns ignored
\data\Sea\Subnet\Subnet.sns ignored
\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored
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Old 05-08-13, 05:21 AM   #3176
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Quote:
Originally Posted by Choum View Post
Are this errors important ? (only have new ui 7.3) + OH2.1 + patch2
Roster 1 error
..
Defside 1 error
..
27 classes error (look like some are "legit" as they appears in vanilla too but not all)
Yes, these errors are OK
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Old 05-08-13, 06:44 AM   #3177
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Quote:
Originally Posted by Choum View Post
Are this errors important ? (only have new ui 7.3) + OH2.1 + patch2

Roster 1 error

Defside 1 error

27 classes error (look like some are "legit" as they appears in vanilla too but not all)
Quote:
Originally Posted by volodya61 View Post
Yes, these errors are OK
Yes - in most of these the class id is used rather than the type id.
The New Zealand one is also ok - in game we have NewZealand.

I have today gone through and fixed all these so that they will not longer show up in the validator after v2.2 is finished
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Old 05-08-13, 06:57 AM   #3178
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Originally Posted by Trevally. View Post
I have today gone through and fixed all these so that they will not longer show up in the validator after v2.2 is finished

I just added those classes errors (buoys, mines etc.) to validator's ignores..
Harbour Addition also has the similar classes errors..
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Old 05-08-13, 07:13 AM   #3179
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Originally Posted by gap View Post
ORP Gryf was quite heavily armed for a minelayer and had the respectable maximum speed of 20 kn. Her gun armament was comparable with the ones used by most early-war destroyers, if not better. She, ORP Wicher, and few smaller Polish vessels managed to reject 5 German air raids and faced a long-range engagement with two Kriegsmarine destroyers, before being killed during the sixth raid. Not bad at all

Dawn 01/09/1939
ORP Gryf on mine laying duty in Danzig Bay



Out of the dawn silence, the Stukas start their screams
Polish AA fire adds to the chorus



Aeroplanes are soft against fast flying metal



From blazing fire to the frozen Baltic



Feed us more



Something is wrong - why does ne not BAIL!



Glory for the fatherland



Aeroplanes are cheap



Polish ships are strong and will fight on



Rate of fire is slowing



......



The last sigh
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Old 05-08-13, 07:28 AM   #3180
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Dawn 01/09/1939
ORP Gryf on mine laying duty in Danzig Bay
......
The last sigh
Awesome story
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