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Old 06-20-10, 09:48 AM   #3166
TheDarkWraith
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Quote:
Originally Posted by LeBabouin View Post
Got that, while doing nothing, in external view. Is the GameWrapper a custom class ?

GameWrapper is not a custom class, it's a built-in type with SH5.
You have given me the information to finally track down this bug that has been eluding me Why you got this is I hard coded a check that wasn't taking into account different languages I will correct the problem and it will be part of the new bugfix version v3.0.6 coming here soon
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Old 06-20-10, 10:03 AM   #3167
303_Michcich
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TDW,

With 3.05 I`m often getting `camera out of sectors ` which was not the case earlier, especially when submerged...
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Old 06-20-10, 10:10 AM   #3168
TheDarkWraith
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Quote:
Originally Posted by 303_Michcich View Post
TDW,

With 3.05 I`m often getting `camera out of sectors ` which was not the case earlier, especially when submerged...
interesting....how does this happen? Are you in external cam? Are you in a scope view? Or are you in the default HUD view?
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Old 06-20-10, 11:10 AM   #3169
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
Manual Targeting also needs a TDC Reset button to Zero all TDC settings. Currently once you target something. The TDC retains those settings until you manually adjust the values. Not a big deal but helps to be able to set torpedo trajectory to Zero for snap fire shots that you really dont need the TDC to calculate.
I'll see what I can come up with for a 'zero reset' of the TDC dials by button push or something.

Quote:
Originally Posted by Stormfly View Post
after switching to external view and returning to UZO (minimum dials, SH3 interface) the gauge "Target Orientation Angle" (Lagewinkel) was missing, except the new knob for it.
I still haven't been able to duplicate this 'problem'. Has it happened again to you yet?

Quote:
Originally Posted by ShoCkwaVe View Post
when clicking on the crew special ability tab = crash to desktop (with SH4 style UI)
you may need to ## disable the tab in scripts
known problem but just haven't gotten around to fixiing it yet.

Quote:
Originally Posted by siebr00 View Post
Hi tDW,

With the latest 3.0.0.4 version, the speech recognition mod 1.4 from Skwasjer is not working.
No problem with previous 3.x or 2.x problems.
Any idea what might cause this?
yes I do. The menu entry for skwasjer's speech mod was removed when I was doing some editing with the menu editor. It has been restored in v3.0.5 and on.

Quote:
Originally Posted by Vanilla View Post
1. In sh5 enhanced interface sonarman's both 'Follow neares contact' icons do not work properly - when you click on them to give the orders they are not highlighted remaining white while 'Normal sweep' is still highlighted yellow. That is the order IS given and sonarman changes his mode but icons do not reflect it.
This becomes an issue when you try to go back to 'normal sweep' mode - nothing happens when you click on the constantly highlighted 'normal sweep' icon. The only way to revert the guy to normal sweep is to ask for a report on nearest contact (should he actually?).
2. It is hard to tell sometimes if an order is given when clicking on an 'plain' WEPS icon that is neither switchable (can be highlighted) nor has time delay associated with it (blinking state), i.e. you click on it and do not know whether it has any effect, cause the icon just remains as it was.
3. When HUD is removed from the screen if you talk to any of the crew members the modded parts of the HUD appear back on the screen while vanilla parts are still invisible.
4. If you set up the config file as to the WEPS icons automatically disappear after you click on them the officer you called the icon you clicked on through still remains selected, as well as his first level icons, this forces you to de-select him manually, this negates the idea of having the switch to automatically hide icons in the first place.
5. 'Charge batteries' icon disabled state (dark grey when submerged) jitters, i.e. it constantly jumps left-right 1px with FPS rate I guess, while other icons work perfect. Can be video-card related though...
1. I'll look into
2. All orders that don't change state will blink twice to let you know the order was given. Are you not experiencing this?
3. Those were fixed in v3.0.5. Have you tried that version of the mod?
4. Having order bar disappear on click is doing exactly what it's intended to do, just remove the order bar. As it 'eats' much screen space that is why the option is there just for that. I don't have an option that clears everything and deselects the officer on order click. Interesting idea though
5. More than likely video card related as haven't had reports of this yet.

Quote:
Originally Posted by Ducimus View Post
I do have one minor bit of feed back, the bearing/range tool that is used over your sub marker, doesn't seem to be scaling properly. Minor detail, but its the only quirk ive seen so far. Great job!
Yes, it's a WIP. I'm working on making it scale with zoom level. The going is rough on this one but hopefully I can make it work.

Quote:
Originally Posted by Vanilla View Post
If you mean default mode - then yes. You can set your prefferred mode (No TDC, Spread angle only, minimal TDC) for obs, att, uzp in config file. If you enabled any of the TDC modes on the station you can, of course, change it to whatevet by clicking the buttons.
Even if you didn't enable a default mode you can select one by pressing one of the buttons in game. You can also 'deselect' any mode by pressing the active modes button (which will take you to no TDC dials) in game.

Quote:
Originally Posted by Stormfly View Post
results of last 3.1.0 test version:

all my reported problems are gone, except some dials (speed and bearing) flipping to different readings when mouse over sometimes.
This is normal and expected. Those two dials will flip and can possibly show different readings. When you mouse into the dial you are seeing the 'TGT' values. You have to set those to the value you are wanting. Once you mouse out then the 'TGT' values will set the 'Sol' values and the value on the dial should show what you set.
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Old 06-20-10, 11:57 AM   #3170
TheDarkWraith
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v3.0.6 released. This is a critical bug fix version for those users who do not use the English version of the game. See post #1 for details.
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Old 06-20-10, 01:27 PM   #3171
rickidoo
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Default Some XO TDC portions missing

First of all - LOVE this mod.

But I have a problem. I am running this mod only (3.0.6) , and when the XO TDC pops up, all it has is "2. Never Mind". I don't have the option to turn the stock manual TDC on. (The normal "#1"). Nor can I see any of the normal TDC text.

I am running Sh5 enhanced. I have TDC shut off in options, as I normally do.

Also because of the above I can't get to the recognition manual to get the range via the stadameter.
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Old 06-20-10, 01:51 PM   #3172
TheDarkWraith
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Quote:
Originally Posted by rickidoo View Post
First of all - LOVE this mod.

But I have a problem. I am running this mod only (3.0.6) , and when the XO TDC pops up, all it has is "2. Never Mind". I don't have the option to turn the stock manual TDC on. (The normal "#1"). Nor can I see any of the normal TDC text.

I am running Sh5 enhanced. I have TDC shut off in options, as I normally do.

Also because of the above I can't get to the recognition manual to get the range via the stadameter.
You have the game option of manual targeting on then, that's why you can't get the XO TDC option of 'Turn TDC off'. This means TDC is already turned on.
You probably can't get the recog manual because you haven't locked onto a target. When you have a target in your crosshairs, have you pressed the spacebar to lock onto it?
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Old 06-20-10, 01:58 PM   #3173
Krauter
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One thing that doesn't work for me Dark,

With the compass ribbon, when i click the setting so that Q and E should move 5 degree increments on the compass.. it doesnt work. Even with the setting enabled, when I click on the ribbon it sets a course.

Also, I have tried it with the mouse over the ribbon as well as off.. still no go
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Old 06-20-10, 02:19 PM   #3174
TheDarkWraith
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Quote:
Originally Posted by Krauter View Post
One thing that doesn't work for me Dark,

With the compass ribbon, when i click the setting so that Q and E should move 5 degree increments on the compass.. it doesnt work. Even with the setting enabled, when I click on the ribbon it sets a course.

Also, I have tried it with the mouse over the ribbon as well as off.. still no go
either you don't have the keymappings for those keys set to enabled in the options file or you have a mod that is taking over those keys. I just tried them in v3.0.6 and they work fine. Can you post that section of the options file that deals with those keys from your options file so I can look at it?
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Old 06-20-10, 02:23 PM   #3175
Krauter
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Ok give me one second..

Quote:
#+++++++++++++ SH5 specific UI Items +++++++++++++++

# the key used to increase the desired heading when you mouse into the heading bar
HeadingBarIncreaseHeadingKey = MenuKeyManagerWrapper.Keys.E # change the E to whatever key you want
HeadingBarDecreaseHeadingKey = MenuKeyManagerWrapper.Keys.Q # change the Q to whatever key you want

# some users may want the desired heading to increase slower. Modify this value to add delay (increment in 1's!)
HeadingBarUserDelay = 0


# the hotkey used to display the heading/rudder dial
# Format:
#
# HeadingRudderKey = [ False, None ]
# False = enabled
# None = key used
#
# if you wanted to enable this:
# HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.C ]
#
# if you wanted to disable this:
# HeadingRudderKey = [ False, MenuKeyManagerWrapper.Keys.C ]
#
HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.F ] # change the C to whatever key you want

# the hotkey used to change the heading/rudder dial mode (heading mode or rudder mode) will be the same key
# used to toggle the display of the dial plus the shift key. So you have to press the shift key first then
# the key used to toggle the display of the dial on/off.


# integrate the fuel, battery, compressed air, and CO2 interface into the bottom bar
# change below to either True or False
IntegrateLevels = True
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Old 06-20-10, 02:28 PM   #3176
TheDarkWraith
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Quote:
Originally Posted by Krauter View Post
Ok give me one second..
all looks fine. Have you tried disabling all mods except the UIs mod and seeing if the problem still persists?
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Old 06-20-10, 02:33 PM   #3177
Krauter
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Well.. I dont think a Mod could be overiding it, as Church's Keyboard Commands does not have anything mapped to those and finally your Mod only has the following overwriting it:

Enhanced Ship Recon Manual v2.10
MRP 1.3 Light
MRP 8x5 Patch
NewUIs TDC 3.04 AltAdvSpeedGraphics
New UIs TDC 3.04 Colored Shipping Chart
New UIs TDC 3.04 Twisty Periscope thingies
Free Cam Tweak 1.1 - Narrow
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Old 06-20-10, 02:40 PM   #3178
TheDarkWraith
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Quote:
Originally Posted by Krauter View Post
Well.. I dont think a Mod could be overiding it, as Church's Keyboard Commands does not have anything mapped to those and finally your Mod only has the following overwriting it:

Enhanced Ship Recon Manual v2.10
MRP 1.3 Light
MRP 8x5 Patch
NewUIs TDC 3.04 AltAdvSpeedGraphics
New UIs TDC 3.04 Colored Shipping Chart
New UIs TDC 3.04 Twisty Periscope thingies
Free Cam Tweak 1.1 - Narrow
could you try just disabling everything except the UIs mod (no add-on mods either) and seeing if you still have the same problem?
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Old 06-20-10, 03:43 PM   #3179
Maltro
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Default

I come back in the SH5' world since a long time non playing and discover a poor patch (...) and fortunatly a great mod!

Just a little post to thank THEDARKWRAITH for this wonderful mod. It makes SH5 like it would be : great. I use SH5 enhanced UI and really like new settings and buttons that make the game more pratical and realistic.

Stadimeter seems to work at last... I haven't understood why you have done a setting to change the mast height cause it seems work correctly now?

Just a little question, I can't find the right key to hide/show the complete interface... I often used it to take my screenshot before.

Could you tell me?

Thanks for all !

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Old 06-20-10, 03:50 PM   #3180
McHub532
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Quote:
Originally Posted by Maltro View Post
I come back in the SH5' world since a long time non playing and discover a poor patch (...) and fortunatly a great mod!

Just a little post to thank THEDARKWRAITH for this wonderful mod. It makes SH5 like it would be : great. I use SH5 enhanced UI and really like new settings and buttons that make the game more pratical and realistic.

Stadimeter seems to work at last... I haven't understood why you have done a setting to change the mast height cause it seems work correctly now?

Just a little question, I can't find the right key to hide/show the complete interface... I often used it to take my screenshot before.

Could you tell me?

Thanks for all !

Shift + Z
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