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Old 10-21-07, 04:32 PM   #301
Hitman
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Quote:
It is not possible to use Flak Monkey's Type XXIII boat for human play (only for AI). There was a discussion about this when the XXIII was first released. I believe that the boat was created in one piece, not in two (boat + turm) which created complications, and the boat lacks an interior.
Aye, I remember that The interior could probably be replaced by that of a Type II straight forward, but the conning tower/hull thing requires editing the model and making separate ones :hmm:

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While I understand and sympathize with a modder's need to state that he is about to make a new mod, to prevent competition with another modder accidently trying to make the same mod at the same time, this practice has the unfortunate result that talented modders are prevented from starting work on mods that others claim to be working on. Then the 'claimers' fail to deliver (but they *never* announce that they are abandoning work) and the modding community is left with nothing. Readers can probably think of their own examples from SH3, but this problem also appears to be affecting the SH4 modding community too.
Very true. Though I'm still unsure if the GWX team might have picked the thing. We will need to wait until 1.04 comes out, but if they do not include a playable Type XXIII I will try to see if we can help some talents get together to do it.

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Old 12-09-07, 01:12 AM   #302
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I placed SergButo_library_v2.0 in nygm 2.6β now I have Rocket launchers:
3InchRocketGB
5InchRocketUS for the planes I am very cheerful !!!!
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Old 12-13-07, 10:20 AM   #303
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I can't find Standalone NYGM2_5.7z... I need that file for the 2_6 update right ? (seems i can't find 2.6 either btw).
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Old 12-13-07, 11:27 PM   #304
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Quote:
Originally Posted by klinga
I can't find Standalone NYGM2_5.7z... I need that file for the 2_6 update right ? (seems i can't find 2.6 either btw).
2.5:
http://picturehost.realsimulation.co...le.php?id=1498

I don't know where we can get 2.6 either.
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Old 12-14-07, 12:54 AM   #305
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Thank you, Jimmie. Will download once i get home from work
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Old 12-14-07, 07:28 AM   #306
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Thank you also from me Jimmie.

Once again, FileFront has deleted two large key files from DerTeddyBar's page there. As usual, no warning of deletion, but I'm keeping a record of deletion times. It averages about every three weeks, but the deletion is flagged at FileFront only for three days before being implemented. I don't check any website that frequently, without good reason!

I have reinstated patch NYGM2_6B.7z at FileFront, DerTeddyBar's page again.

Since it takes four hours to upload NYGM 2.5 stand-alone version, I shall rely on people using Jimmie's download address for as long as it lasts. Longer than three weeks, I hope.

Stiebler.
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Old 12-14-07, 08:05 AM   #307
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I went to teddybars and found the 2.5 was only 19mb, thought this is pretty small for a mod (First time for NYGM for me) then realised after DL it was an update Im downloading the Standalone version now of Realsimulation. After this DL i then DL the 2.6 update and that should be all i'll need? :hmm:
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Old 12-14-07, 10:18 AM   #308
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we can expect certain new nygm?
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Old 12-15-07, 09:37 AM   #309
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@Kiwi_2005: Yes, NYGM2_5 standalone version and patch NYGM2_6B are all you need (plus SH3 and Ubisoft patch 1.4b, of course). Install the NYGM mods with JSGME.

@xristoskaiti: Yes. Der Teddy Bar and I have had some new ideas, some of which can be found currently in this SH3 Mods Forum.
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Old 12-15-07, 10:47 AM   #310
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Old 02-01-08, 08:55 AM   #311
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The RealWeatherFix mod is now available for NYGM. See this thread:

http://www.subsim.com/radioroom/show...98&postcount=1

The next release of NYGM (version 2.7) will have this mod already built in.

Stiebler.
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Old 02-01-08, 09:41 AM   #312
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A text with the changes in the 2.7 ??
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Old 02-01-08, 11:46 AM   #313
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Quote:
Originally Posted by Stiebler
The RealWeatherFix mod is now available for NYGM. See this thread:

http://www.subsim.com/radioroom/show...98&postcount=1

The next release of NYGM (version 2.7) will have this mod already built in.

Stiebler.
NYGM is still in development then? :hmm:

Heh, kewl!

I've not tried NYGM for one simple reason which I hope you can help me with: I've been unable to find a decent description of what it does! Info is scattered about here and there, but... is there anywhere a single document/post giving an overview of all the features? And, if so, would you please direct me to it?

Many thanks,
OLC
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Old 02-01-08, 03:58 PM   #314
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OLC, would you like me to send you a couple of their Manuals in PDF format? You can PM me with an appropriate e-mail addy or upload site.

Take care man!
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Old 02-01-08, 07:15 PM   #315
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Hi Guys.

Been about a year since I have looked at SHIII. I notice that NYGM is up to 2.6 (I was on 2.4). Well a lot of water under the bridge and a new rig, so my question.

I am planning to run the following (installing in order listed):

NYGM 2.6

6 Dials Sim Feeling (the one on Teddy's filefront still compatible with 2.6??? Is it needed if using OLC GUI???)

Open Hatch 1.01

Fubars Skins (these have been updated from Teddy's NYGM version back in 2.2 days)

OLC GUI 1.2.1 (the generic one)

Can anyone see any tweaks (probably to menu_1024_768.ini) I will need to do to make a these compatible?

I have spent the last two days combing through the forums but cannot seen to see anyone running these.
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