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Old 08-26-10, 09:17 AM   #301
Alex
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Danke Dowly.
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Old 08-29-10, 06:56 PM   #302
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Random tiger I knocked up this afternoon, sorry about the poor quality but my scanner is on its way out
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Old 09-08-10, 10:28 AM   #303
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I wanted to get back into my sketching (stopped after high school... which gave me an excuse to start)
and with the upcoming meet, I figured I would draw something that...well...fit

it's rather rough but I don't think it's bad for a half an hour with only pencils and charcoal
the paper was a smisge too big for the scanner, rest assured the entire 571 is there
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Old 09-15-10, 11:40 AM   #304
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another one, a freehand I did of a type XXI being launched.
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Old 09-15-10, 01:33 PM   #305
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Trying out some 3D compositing stuff.
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Old 09-15-10, 03:54 PM   #306
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Nice work, texture and model!
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Old 09-15-10, 04:12 PM   #307
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The Mech comes with Modo. Tho, currently building my own.

EDIT: And here be the little I've got done for my mech.


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Old 09-15-10, 11:01 PM   #308
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Oh is that the mech that is written about in all those tutorials?
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Old 09-16-10, 05:30 AM   #309
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Quote:
Originally Posted by Chad View Post
Oh is that the mech that is written about in all those tutorials?
Don't recall seeing any tutorials for the Mech, maybe you're thinking the WMD tank.
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Old 09-16-10, 09:51 AM   #310
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Maybe.. I've been all sorts of confused lately
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Old 09-16-10, 05:20 PM   #311
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Quickie
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Old 09-16-10, 05:32 PM   #312
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Dowly, how are you finding Modo? How does it compare to say 3ds Max, in terms of ease of use, render quality/time etc?
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Old 09-16-10, 06:02 PM   #313
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Wouldn't switch to anything else. Very easy to use and learn. I heard Industrial Light & Magic switched to Modo awhile back too.

I mostly do non-textured renders, so they are pretty fast. Once you start using complex materials with reflections etc. the render times go up naturally, but it's not that bad. Think it took 4-5 minutes to render an 1280x720 version of the Minigun with some extra geometry and all kinds of shiny materials in it.

Definitely a worth to check out, think they got a 15-day trial on their page.
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Old 09-16-10, 06:39 PM   #314
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@ Dowly : I can do it in a few seconds at my end once the light in the scene is set up correctly.

Quote:
Originally Posted by ajrimmer42 View Post
Dowly, how are you finding Modo? How does it compare to say 3ds Max, in terms of ease of use, render quality/time etc?
I guess you guys need some help in 3DS regarding lights ?

As what you need to have in the scene is an atmospheric light, I think you've all been amazed by the time you need to render a scene with some skylight included, eh.

Why does it take so much time ?
The more light rays, the more atmospheric the light will be, the better it will look in the end... And consequently ? The more time you'll need to render the scene.
How to reduce the number of light rays, thus reducing rendering times ?
Simple.
Create your skylight. Select "Rendering" at the top of the screen, and click on "Light Tracer". Then, decrease the original number of rays/sample (250, originally). Decrease it to something like 100, for example, and your rendering time is going to be reduced by... 2000 % ? (yes, 2000)



Apart from that... Pretty good job so far, Dowly, keep it up !
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Old 09-16-10, 06:48 PM   #315
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Quote:
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@ Dowly : I can do it in a few seconds at my end once the light in the scene is set up correctly.
Maybe you got better PC?
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