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Old 08-20-06, 05:09 PM   #301
THE_MASK
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download the last file and click on it to execute the program
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Old 08-20-06, 09:19 PM   #302
Vermin
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Vermin
I would like to use the additional merchants in the SH3Commander Combined Skin Pack. Is this already included in GW1.1A?

If not, do I need to separately install Sergbuto's Additional Mechant v2.0 first (as per the instructions!), or is Sergbuto's mod already ncluded in GW?

Neither appear to be directly referenced in the list of inclusions (or am I blind?)

Thanks

Vermin
Yes you are blind :rotfl: :rotfl:

Sergs additional merchants are included in GW although in the readme it lists them individually so I let you off that

Thanks (She Who Must Be Obeyed would agree with you! )

So I can add the skins directly with JSGME now?

Rgds

One Blind Mouse
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Old 08-23-06, 05:55 AM   #303
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Dear Devteam,

When can we expect the new GWX and which new features can I expect? I like your super mod GW 1.1a very much and I have use it for a long time. but I think it's time for me to test a new one and GWX would be a great super mod to start with .

cheers, Mikael

Last edited by mikaelanderlund; 08-23-06 at 09:47 AM.
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Old 08-23-06, 06:31 AM   #304
bigboywooly
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Quote:
Originally Posted by Vermin
Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Vermin
I would like to use the additional merchants in the SH3Commander Combined Skin Pack. Is this already included in GW1.1A?

If not, do I need to separately install Sergbuto's Additional Mechant v2.0 first (as per the instructions!), or is Sergbuto's mod already ncluded in GW?

Neither appear to be directly referenced in the list of inclusions (or am I blind?)

Thanks

Vermin
Yes you are blind :rotfl: :rotfl:

Sergs additional merchants are included in GW although in the readme it lists them individually so I let you off that

Thanks (She Who Must Be Obeyed would agree with you! )

So I can add the skins directly with JSGME now?

Rgds

One Blind Mouse
IIRC the SH3Commander Combined Skin Pack gets added into SH3commander
Any other skin packs you can use the JSGME for
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Old 08-23-06, 12:58 PM   #305
mr chris
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Have just reinstalled GW but did not tick any of the amosphere addons at the start of the install. when i was on patrol i noticed that at night it is not night any more one half of the screen looks as if the sun as just gone down and the other side looks like it is just starting to get dark and this is at middnight when it should be dark all over. Was wondering if this was a stock bug or do you have to play with one of the atmosphere addons to have a proper night sky?
Have played GW up to this point with the 8km atmosphere addon and had no dramas at all.
Any help or thoughts apreciated.
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Old 08-24-06, 04:19 AM   #306
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Hello all!

Hi, I just downloaded GW and made an installation to a fresh SHIII install patched to 1.4b. The game starts fine. I manage to select the campaign starting year and get to the main room (i.e. the room where you can do the upgrades, crew files, etc.), however once i decide to start the mission I get a CTD. THis happens just before going into the sub.

My sistem is a P4 3.0GHz with 2GB RAM and a Nvidia 7600GT

Any help is appreciated. Thanks!
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Old 08-24-06, 01:07 PM   #307
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Hi all! First off, great job with this add-on, it looks pretty impressive.

I did have three issues I was wondering if anyone could help address.

1. Underwater is virtually impossible to see in.
2. The Freeview camera default speed is considerably slower than default.
3. Being a total newbie, I suck, so the NYGM Ship Damage mod is killing me.

Back about 12 pages I saw reference to SH3Commander for changing the underwater lighting, so I'll try that out tonite.

As for #2, is there anyway to increase the pan speed of the free view camera? Default install was a very good speed and felt comfortable, but the new speed is way too sluggish.

And I saw a post from another newbie like me that had the same problems with torpedos I did last nite in the FIVE attempts to finish the torpedo tutorial. I just couldn't hit anything! So I'm wondering, since the NYGM stuff is part of the "core" GW install, is it possible to uninstall just that? Or tone it down a bit?

Well, thanks all for your help and I'm looking forward to learning more about Silent Hunter!
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Old 08-24-06, 01:22 PM   #308
enaceo
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Quote:
Originally Posted by kylania
Hi all! First off, great job with this add-on, it looks pretty impressive.

I did have three issues I was wondering if anyone could help address.

1. Underwater is virtually impossible to see in.
2. The Freeview camera default speed is considerably slower than default.
3. Being a total newbie, I suck, so the NYGM Ship Damage mod is killing me.

Back about 12 pages I saw reference to SH3Commander for changing the underwater lighting, so I'll try that out tonite.

As for #2, is there anyway to increase the pan speed of the free view camera? Default install was a very good speed and felt comfortable, but the new speed is way too sluggish.

And I saw a post from another newbie like me that had the same problems with torpedos I did last nite in the FIVE attempts to finish the torpedo tutorial. I just couldn't hit anything! So I'm wondering, since the NYGM stuff is part of the "core" GW install, is it possible to uninstall just that? Or tone it down a bit?

Well, thanks all for your help and I'm looking forward to learning more about Silent Hunter!
Don't worry about being a newbie-we all were once
1.The under-water visibility in GW is lower than the original but you can change it with SH3CMDR as you have found out.
2.If you hold down the shift key,you can pan the camera a lot faster.
3.While having some issues,the NYGM dmg model is much better than the original if you ask me.The "core" of the dmg model is in the zones.dat file I think,so that might be the place to get rid of it but that might have some effects on other parts of GW.
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Old 08-24-06, 01:29 PM   #309
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Quote:
Originally Posted by kylania
Hi all! First off, great job with this add-on, it looks pretty impressive.

I did have three issues I was wondering if anyone could help address.

1. Underwater is virtually impossible to see in.
2. The Freeview camera default speed is considerably slower than default.
3. Being a total newbie, I suck, so the NYGM Ship Damage mod is killing me.

Back about 12 pages I saw reference to SH3Commander for changing the underwater lighting, so I'll try that out tonite.

As for #2, is there anyway to increase the pan speed of the free view camera? Default install was a very good speed and felt comfortable, but the new speed is way too sluggish.

And I saw a post from another newbie like me that had the same problems with torpedos I did last nite in the FIVE attempts to finish the torpedo tutorial. I just couldn't hit anything! So I'm wondering, since the NYGM stuff is part of the "core" GW install, is it possible to uninstall just that? Or tone it down a bit?

Well, thanks all for your help and I'm looking forward to learning more about Silent Hunter!
Your best bet would be complete the acadamy with stock game and then add GW for your career
It does make sinking ships harder but IIRC there will be a new more balanced damage model in the up and coming GWX
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Old 08-24-06, 02:07 PM   #310
kylania
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Thanks for the responses!

Another question, will the increased resolution patch, the dx9res10.zip thing from Kegetys, work with GW? I have a 21" widescreen and would love to run in it's native 1650x1050.
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Old 08-24-06, 03:01 PM   #311
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Quote:
Originally Posted by kylania
Thanks for the responses!

Another question, will the increased resolution patch, the dx9res10.zip thing from Kegetys, work with GW? I have a 21" widescreen and would love to run in it's native 1650x1050.
Dont use it myself but AFAIK it does work
There are some threads about it somewhere - Have a search of the forums
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Old 08-24-06, 03:12 PM   #312
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Ok I have been trying to get confirmmation on this, and have been told different answers by different users---I am using GW 1.1a and want to install the extended unified campaign for GW+NYGM.

I was told by one that it works with 1.1a no problems and by another that it was made for GW 1.0, but may not be compatible 1.1a....anyone else use it with no problems on 1.1a??

I do have JCGME so if i use that i guess u could disable and undo any problems(?)
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Old 08-24-06, 03:58 PM   #313
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Quote:
Originally Posted by supposedtobeworking
Ok I have been trying to get confirmmation on this, and have been told different answers by different users---I am using GW 1.1a and want to install the extended unified campaign for GW+NYGM.

I was told by one that it works with 1.1a no problems and by another that it was made for GW 1.0, but may not be compatible 1.1a....anyone else use it with no problems on 1.1a??

I do have JCGME so if i use that i guess u could disable and undo any problems(?)
It was made for GW 1.0 and the earlier version of the NYGM, so it might work, but not fully. OR it might not work at all.
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Old 08-24-06, 05:28 PM   #314
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hmm...ok, dowly you are on the GW team right.. so i guess you would know for sure...thx

but how will I know if it kind of works or doesn't at all...CTD? or would i be looking for more subtle signs? it is a prob i have with adding certain mods--if they're not totally graphics oriented then i really am not sure if they are working...

Last edited by supposedtobeworking; 08-24-06 at 05:32 PM.
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Old 08-24-06, 07:00 PM   #315
kylania
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SH3 Commander worked like a charm for making the water brighter. The resolution file worked great as well! Learning more about *how* to use torpedos I finally got an Excellent (with GW!) on the torpedo training mission.

Camera is still *really* slow by default, just as slow as the Ctrl-Arrow "slower" speed. The Shift-Arrow "faster" camera is super fast as usual, but way too fast for close in work. Oh well.:hmm:

Thanks for everyone's efforts with mods and answers to questions!

Edit: Yay! Just finished my first patrol and sunk my first ship! You can see screenshots of it in my gallery at:
http://www.kylania.com/gallery

Last edited by kylania; 08-24-06 at 11:16 PM.
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