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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Navy Seal
![]() Join Date: Apr 2005
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Release 2.3 of SH3 Commander is now available!
Changes: - Crew Manager component updated: promoting, demoting or awarding any medal or badge now has the same effect as if awarded via SH3 - Corrected available U-boat numbers for all U-boat types - by Beery - SH3 ship class labels now included with real ship names in patrol logs - Added ability to randomise gramophone tracks (based on original concept of JXP's) - Added ability to adjust wave height (based on original concept of TimeTraveller's) - Now uses EnglishNames.cfg for comparing ship labels when French language is selected - New surrender feature added for "dead" careers - Now recognises new careers which are mid-first patrol - Now works around the SH3 bug which in some instances writes career start dates as 0's - Added ability to adjust time compression values - Added ability to modify Basic.cfg renown, medals and promotion values (via editable cfg file) - When starting a new career, selected year and Flotilla are added to the SH3 new career screen - Now uses correct date for copying files when continuing careers mid-patrol - Health status of crewmen now included on Crew Manager screen and in Crew Lists - Added "Summary" title to Personnel File - First names, last names and place names now sourced from .lst files in cfg folder. Unlimited names can be added (SH3Cmdr.ini listed names no longer used) - Captain's Log reformatted to look more like a real Kriegstagebuch - Improved HTML code There are three configurations available for download: 1. SH3Cmdr23Lite.exe. This is the "Lite" version containing all SH3 Commander files *except* the ship skins and will be the file downloaded if you use SH3 Commander's "Updates" feature. If you have SH3 Commander Release 2.2, this configuration will be sufficient as you already have the ship skins. You can also use this version if you don't want the ship skins - no previous version of SH3 Commander is required. Size 19.4mb 2. SH3Cmdr23.exe. This is the full installation release including ship skins. No previous installation of SH3 Commander is required. Size 43.1mb 3. SH3Cmdr23.7z. As per #2, but without installer. Size 31.3mb Read instructions before installing. **Late manual errata: In SH3Cmdr Help.html, under "Installation", if you do have a previous installation of SH3 Commander...and it is prior to Release 2.2 step 3 should say "3. run the SH3Cmdr23.exe or SH3Cmdr23Lite.exe setup wizard, installing over the top of your existing installation.". As always, please post your questions/feedback/problems to this thread... |
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#302 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
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downloading now
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#303 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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DL DL DL now!!!
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#304 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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![]() ![]() ![]() ![]() ![]() ![]() Looking forward to it. 27% and rising yipeee or wait it is alreay 31 %
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#305 |
Admiral
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A few files that I noticed:
SH3 Commander\Date\19420401\data\Submarine\NSS_Uboat7c \NSS_Uboat7c.sim SH3 Commander\Date\19431201\data\Submarine\NSS_Uboat7c \NSS_Uboat7c.sim Why is 'NSS_Uboat7c.sim' needed? is it intended to account for the missing milk cows?
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#306 |
Navy Seal
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Correct. The files are part of the "Fuel resupply strategy simulated from April 1942 until December 1943 by extending range of Type VIIC during this time period - by Beery. " mod inclusion.
To avoid repetition, go to page 9 and read the bottom half of the page. You'll find detailed comments from both Beery and Rubini. Use the comments to determine whether you keep the files, or safely delete them. |
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#307 |
Admiral
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Location: Bay Area, California, USA
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Thanks.
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#308 |
Commander
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Thanks for this! Can't wait to try it!! Should be GREAT!
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#309 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Thanks again JScones and Beery!
![]() Only to clarify some possible doubts: For the guys who use the HT/Milk Cow mod: to everything goes ok just delete or rename these two files before install/use the SH3Cmdr: SH3 Commander\Date\19420401\data\Submarine\NSS_Uboat7c \NSS_Uboat7c.sim SH3 Commander\Date\19431201\data\Submarine\NSS_Uboat7c \NSS_Uboat7c.sim (But if you don't use HT/Milk Cow mod just let as it is). Rubini. |
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#310 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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Hi again JScones
Would this be a safe configuration setting to use in crew.cfg. I am unsure if the compartment changes will have any adverse effects or that I may have made a error and probably need to remove that part. Thanks [4] Desc=Living Crew ;CREW_ block 0_FatigueMax=0.90 0_FatigueStep=0.0175 0_CoefFatigue=0.21 0_QualEffect=1 1_FatigueMax=0.87 1_FatigueStep=0.0174 1_CoefFatigue=0.21 1_QualEffect=1 2_FatigueMax=0.85 2_FatigueStep=0.0175 2_CoefFatigue=0.24 2_QualEffect=1 3_FatigueMax=0.83 3_FatigueStep=0.0176 3_CoefFatigue=0.3 3_QualEffect=1.5 4_FatigueMax=0.81 4_FatigueStep=0.0178 4_CoefFatigue=0.32 4_QualEffect=2 5_FatigueMax=0.79 5_FatigueStep=0.0179 5_CoefFatigue=0.34 5_QualEffect=2.5 6_FatigueMax=0.77 6_FatigueStep=0.0180 6_CoefFatigue=0.4 6_QualEffect=1.5 7_FatigueMax=0.75 7_FatigueStep=0.185 7_CoefFatigue=0.4 7_QualEffect=2 8_FatigueMax=0.70 8_FatigueStep=0.0190 8_CoefFatigue=0.42 8_QualEffect=2.5 ;COMPARTMENT block Sould I not have included these changes or are they ok NumberOfCrew0=15 Interval1_0=6.1 Interval2_0=9.6 Interval3_0=19.7 NumberOfCrew1=6 Interval1_1=3.0 Interval2_1=4.1 Interval3_1=8.5 NumberOfCrew2=9 Interval1_2=3.6 Interval2_2=6 Interval3_2=12.1 NumberOfCrew3=12 Interval1_3=5.1 Interval2_3=7.8 Interval3_3=16 NumberOfCrew4=8 Interval1_4=3.8 Interval2_4=5.1 Interval3_4=10.0 NumberOfCrew5=10 Interval1_5=30 Interval2_5=30 Interval3_5=30 NumberOfCrew6=7 Interval1_6=3.7 Interval2_6=4.7 Interval3_6=9.7 NumberOfCrew7=5 Interval1_7=2.7 Interval2_7=3.5 Interval3_7=7.3 NumberOfCrew8=3 Interval1_8=1.7 Interval2_8=2.3 Interval3_8=4.65 NumberOfCrew9=4 Interval1_9=2.2 Interval2_9=2.9 Interval3_9=6.1 NumberOfCrew10=14 Interval1_10=6.5 Interval2_10=8.2 Interval3_10=14.3 NumberOfCrew11=2 Interval1_11=0.5 Interval2_11=1.5 Interval3_11=3.0 NumberOfCrew12=1 Interval1_12=0.5 Interval2_12=0.7 Interval3_12=1.1 ;FATIGUE_COEF block RegularFactor00=0.00001 SpecificFactor00=0.00675 BadWeather0=0.000001 RegularFactor10=0.00001 RegularFactor11=0.00001 SpecificFactor10=0.00666 SpecificFactor11=0.00634 BadWeather1=0.0000001 RegularFactor20=0.00001 RegularFactor21=0.00001 SpecificFactor20=0.00666 SpecificFactor21=0.00631 BadWeather2=0.000000001 RegularFactor30=0.00001 RegularFactor31=0.00001 SpecificFactor30=0.00666 SpecificFactor31=0.00222 BadWeather3=0.000001 RegularFactor40=0.00001 RegularFactor41=0.00001 SpecificFactor40=0.00222 SpecificFactor41=0.00666 BadWeather4=0.0000000001 RegularFactor50=0.00001 RegularFactor51=0.00001 SpecificFactor50=0.023 SpecificFactor51=0.020 BadWeather5=0.0002 SpecificFactor60=-0.00000000000018 SpecificFactor61=-0.00000000000025 SpecificFactor70=-0.00000000000018 SpecificFactor71=-0.00000000000025 RegularFactor80=0.00001 RegularFactor81=0.00001 SpecificFactor80=0.023 SpecificFactor81=0.020 BadWeather8=0.0002 RegularFactor90=0.00001 SpecificFactor90=0.020 BadWeather9=0.002 RegularFactor100=0.00001 SpecificFactor100=0.020 BadWeather10=0.002 RegularFactor110=0.00001 RegularFactor111=0.00001 SpecificFactor110=0.0450 SpecificFactor111=0.0330 BadWeather11=0
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#311 |
Navy Seal
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Everything *but* the COMPARTMENT block changes will work. However, you can get this working by adding your:
Code:
[COMPARTMENT] <--**Add this extra line** NumberOfCrew0=15 Interval1_0=6.1 Interval2_0=9.6 Interval3_0=19.7 NumberOfCrew1=6 Interval1_1=3.0 Interval2_1=4.1 Interval3_1=8.5 NumberOfCrew2=9 Interval1_2=3.6 Interval2_2=6 Interval3_2=12.1 NumberOfCrew3=12 Interval1_3=5.1 Interval2_3=7.8 Interval3_3=16 NumberOfCrew4=8 Interval1_4=3.8 Interval2_4=5.1 Interval3_4=10.0 NumberOfCrew5=10 Interval1_5=30 Interval2_5=30 Interval3_5=30 NumberOfCrew6=7 Interval1_6=3.7 Interval2_6=4.7 Interval3_6=9.7 NumberOfCrew7=5 Interval1_7=2.7 Interval2_7=3.5 Interval3_7=7.3 NumberOfCrew8=3 Interval1_8=1.7 Interval2_8=2.3 Interval3_8=4.65 NumberOfCrew9=4 Interval1_9=2.2 Interval2_9=2.9 Interval3_9=6.1 NumberOfCrew10=14 Interval1_10=6.5 Interval2_10=8.2 Interval3_10=14.3 NumberOfCrew11=2 Interval1_11=0.5 Interval2_11=1.5 Interval3_11=3.0 NumberOfCrew12=1 Interval1_12=0.5 Interval2_12=0.7 Interval3_12=1.1 ![]() |
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#312 |
Ace of the Deep
![]() Join Date: Feb 2003
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JScones
This has to go into the "Weird Problem of the week" file. All speech + most effects sounds muted. I could sure use a bit of help here. Since the new Commander, RUB and Hollywood mods all came out at once I did a complete fresh reinstall including deleting the SHIII folder I've done this dozens of times so theres never been a problem. I uninstalled the game + I uninstalled Commander 2.2. I re-installed the game+patch 1.4+RUB 1.45 then SH3 Commander2.3exe. Clicked on my usual settings in the options list Set up for single mission/Launched SHIII Game starts ok-went to 1st academy mission for a test and I find that all speech has been muted and the effects sounds are either muted or volume is greatly reduced. (I did not mess with in game sound options). Figuring this was a screwed up install I repeated the uninstall/reinstall procedure using process of elimination. This time I started the vanilla game-same mission/sound is ok. added patch 1.4- same thing-sound is ok No mods used strictly vanilla + patch. Re-installed SH3 Commander and checked off the basic options(since I had a sound problem I did not touch the Randomize Gramaphone option) Launch SH III thru Commander Same mission-No speech volume/effects volume-game plays normally. I tried doing a roll back but the problem persists I uninstalled SH3 Commander problem persists Only by uninstalling/reinstalling game-uninstalling SH3 Commander does the problem go away. I"ve done this 4 times now with exactly the same results. Thinking I may have a corrupt download I am now DL'ing a fresh version. Any ideas would be greatly appreciated
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#313 |
Helmsman
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I've never used SH3 Commander, but I'm about to give it a try.
Quick Question: if I want to use (just) SH3 Commander and RuB 1.45, which do I install first? Is there anything special I need to know about using these two together? Thanks! |
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#314 |
Admiral
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Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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To Hemisent:
The thing that pops into my mind is that maybe when you uninstalled the game this time you forgot to go into the Ubisoft folder and delete the remaining files. Problems like this are usually caused by old files not getting removed. If you rollback SH3 Commander there is absolutely no way that SH3 Commander can be the cause of the problem, because when it's rolled back it just sits there - it can't affect SH3 at all because nothing of SH3 Commander's is in the game. It only does anything once it is used to launch the game. This sort of problem is much more likely to be caused by a mod like RUb, which actually resides inside the game's folder structure. However, I'm betting that it's an old corrupt file that somehow got left on your computer. Could it be something in the My Documents\SH3 folder?
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#315 | |
Navy Seal
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![]() Quote:
However, I would install RUb1.45 via JSGME first and then install SH3Cmdr. Even though all default RUb content has now been removed from SH3Cmdr, they really compliment each other well and are a perfect combination. |
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