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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Loving the gold and the new fuel icons!
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#302 |
Stowaway
Posts: n/a
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I'm looking forward to the new version of DW's UI mod more than Ubi's patch!
That can't be right can it? ![]() Why, Yes It Can! ![]() |
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#303 | |
The Old Man
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#304 |
The Old Man
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I had this issue as well. To resolve it change your Key Mapping. Some keys just can not be used in a script.
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#305 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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#306 |
Black Magic
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added another option to the user options file: IntegrateLevels. If you're using the SH5Enhanced UI: If IntegrateLevels is set to False then it's just the same SH5Enhanced UI you know but if it's set to True you'll see this:
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#307 |
Black Magic
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bug fix for SH5. When you interact with the crew I've made sure everything hides and then returns when you're done talking with them. Have to do the same to SH3/4 UIs.
UI before talking with crew: talking with crew: done talking with crew: notice I've partially fixed the heading/rudder dial disappering bug also. Still working on completely fixing that one. |
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#308 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Looks very good
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#309 |
Black Magic
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looky here:
finally got it working it appears.... ![]() |
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#310 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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There's really nothing more to say about these new fixes and improvements than this:
SQUEEEEEEE!!!!!!!! ![]() |
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#311 |
Nub
![]() Join Date: Jan 2010
Posts: 3
Downloads: 23
Uploads: 0
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Greetings,
I have the same problem with the dialog boxes in the center of my screen when I load Dark's mod IU (doen't matter which one, they all do it) as dcooper... But unlike dcooper I have the three dials and bar graphs in the LR corner. Not sure if I saw the solution. Did anyone respond with a fix? Appreciate the time, IronCoffin |
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#312 | |
Black Magic
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#313 | |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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# the current UI Style UIStyle = SH3Style This bit SH3 S{caps. Lower case }tyle Its simple as that I was stupid and didn't see the S was capital and I had the same problem Please check this out ![]() |
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#314 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Look, we (as clan) use you multi-UI mod and have very good opinion about it. Unfortunately this mod have one missing thing in multiplayer mode - this a a multiplayer chat: ![]() I know that this mod is not designed for multiplayer games, but is it posiible to add this missing functionality to this mod in -maybe- next version of your excellent mod?
__________________
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#315 |
Black Magic
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added two new commands to WEPS. Under his torpedo attack he gets tube status and take photo. Although the game acknowledges the command for tubes status it does nothing (hopefully fixed in next patch - and this command is found in the commands file so it is a valid command). Take photo works but not sure of the conditions for it. Does someone have a single mission that has a take photo as an objective so I can try and make sure this is working correctly?
Under a normal mission I had him take a photo (using the UZO and attack scope) and this is what I got: far right order is the take photo icon and the icon just to the left of it is tube status. Last edited by TheDarkWraith; 04-07-10 at 05:18 PM. |
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Tags |
dbrn, favorite, new ui |
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