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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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#302 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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![]() Quote:
SH_Torpedo_G7es_TV That might be it. Peabody
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#303 |
Silent Hunter
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Location: Milan Italy
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yeah but it doesn't have a 3d node attached.... they use only 2 different models for all torpedoes, how do I create a new one and link it to that SH_Torpedo_G7es_TV torpedo?
Last edited by keltos01; 11-13-08 at 12:25 PM. |
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#304 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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The only reason I point to that as a possibility is the Kaiten in the UPCLocalization.tsr is listed at a T5Torpedo, going to the Ammunition.upc, the link appears to come from a Subtype=T_V and that looks like the right numbers for the existing Kaiten. I am not sure how the link gets from Ammunition to Torpedos.dat but I am sure someone will know. Also it looks like an acoutic element (acoutic 92) was put in to simulate the Kaiten being 'steered' toward it's target. So that is why I suggested that may be the node of the existing Kaiten. Why else would it have an acoutic element if it's not an acoustic torpedo? Peabody
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#305 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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real IJN colors :
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#306 |
A-ganger
![]() Join Date: Apr 2005
Location: Texas
Posts: 72
Downloads: 60
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Currently a WIP. Here a two schemes based on the color palette keltos kindly provided.
A Jyunsen Type B1 built in the Kure Naval yard. ![]() ![]() A Jyunsen Type B1 painted in the normal Type 21 camouflage of many IJN ships. ![]() ![]()
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#307 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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right.. but where are the rivets and stuff ??? odesn't look like metal anymore I'm affraid..
I don't means to be overly critical but shouldn't the paint be applied on top of the metal with all the seams and rivets showing ? the aim of the texture being of mimicking rl hull. keltos Last edited by keltos01; 11-21-08 at 02:43 PM. |
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#308 |
A-ganger
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Location: Texas
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Its just the basis mate. Nothing more than getting my colors right. I haven't done any advanced work yet such as rivets and true weathering. Just wanted your input on the colors.
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#309 |
Silent Hunter
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Location: Milan Italy
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the colors I like.
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#310 |
A-ganger
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Location: Texas
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Thanks guys. Working on the rivets now as we speak. Very difficult to do right now as I'm not very familiar with the skin right now but will pass as I have more time with it.
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#311 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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Graf,
The thing is , and don't get upset about it, we have made the mod what it is right now, it took a lot of very hard work and long hours, and it's not over yet... I understand you're eager to help, and that's a good thing, so my advice would be to propose one thing at a time. Your patch idea for OM was a good one. I made a patch for it too before and kindo got scalded by Lurker cause we modify the same files, for his mod and for ours, it has to do with the campaign. So I decided not to pursue it. Then you came along and offfered to make a patch so that the Jyunsen B would be completely compatible with OM, I aggreed to that, it's fine by me, this mod is made to be played. You offer your know-how on the skinjob, fine again, but I think you should contact (by pm) Sledgehammer427 about it too. He offered to make us a skin a while back and we as a team aggreed. The deck plancking is part of his WIP skin. I don't mind you doing another set of skins, but talk to Sledgehammer427 about it. Maybe you guys can work as a team on this, or maybe not. It is true I like the first screens of your WIP Skinjob. But I agreed to have Sledgehammer427 do the mod skin for us when he has time to do so with all his projects ! So don't take me wrong, I like what I see, but start with what you offered : the OM patch, get Lurker's approval when it's done, then you'll be able to release it and get the credits. If you think you have the time to do both, work on the skin as well, I don't mind having a few sets out there for people to choose from, look at all the german boats' skins like foofighter's etc.. I myself changed skins a few times when playing SHIII. I have to respect Sledgehammer's work and the fact that he asked us a while ago too. From what I saw of his work, it goes right where we want to go : as realistic a skin as possible for the Jyunsen B for starters. I don't think it should be too shiny either, I saw the barnacles on the hull and the rust on the I-400, and it only served a few months, so the skin shouldn't reflect a brand new shiny ship. Take a look at the pictures posted from RL on the web too. So to summarize my thoughts, don't try and offer to change everything we've done so far, start small, I'm sure we can use your capacities to improve on the mod. This way you won't hurt anyone's feelings either. So now, if you wanna help, contact the teammembers by pm too. Peabody, Takao, Captainscurvy, Sledgehammer427 and Skwasjer all contributed to this mod. Keltos Last edited by keltos01; 11-21-08 at 04:22 PM. |
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#312 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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I like it a lot!!!
it looks really pretty now....I gotta get these Textures and the mod... is there a possibility of having a mod that does not overwrite the availability of German boats as well???
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#313 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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So when you play from Penang you can choose to be a german or a japanese, like in Real Life from 1943 onwards. regards, Keltos Last edited by keltos01; 11-22-08 at 02:25 AM. |
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#314 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() Captain-Staff Member ![]() Join Date: Mar 2007 Location: Australia Posts: 3,998 ![]() ![]() This isn't my area of knowledge, but I seem to recall that the Japanese experimented with blacks and greys, and maybe other colours, to try to find the colour that gave the best camouflage on the surface and underwater viewed from the air, and that what worked best in one capacity wasn't so good in the other. I think this may have resulted in different colours on the upper hull and conning tower for horizontal and vertical viewing angles. Keltos Last edited by keltos01; 11-22-08 at 02:18 AM. |
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#315 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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I'll take a look at it. oh and Ps. Your mod looks AWESOME!
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