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Old 12-02-07, 07:33 PM   #301
Goose_green
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Awesome and breath taking work there

Thank you for your hard work Tomi and to everyone else who contributed to this fantastic mod, this game keeps being re-invented almost on a daily basis and it's down to your attention to detail.

Keep up the good work guys!
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Old 12-02-07, 07:36 PM   #302
Tomi_099
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Quote:
Originally Posted by Goose_green
Awesome and breath taking work there

Thank you for your hard work Tomi and to everyone else who contributed to this fantastic mod, this game keeps being re-invented almost on a daily basis and it's down to your attention to detail.

Keep up the good work guys!
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Old 12-04-07, 09:40 AM   #303
HundertzehnGustav
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Bei allen Hunderttausend Höllenhunden

Ich mag den Schnorchel nicht, und auch dieses Auftankdingsbums is in 1940 unnötig... spàter vielleicht
aber der rest.... MEINS, HER DAMIT

der Rettungsring ganz Besonders, er hat mir gefehlt!

wenn ich einen Wunsch frei Hätte wàree das dafuer zu sorgen dass die Tuerme ordentlich bemalt werden koennen so wie Flugzeuge in "1946", oder eine eigene textur erhalten... hochauflösend.

schweres kaliber, und doch süss..
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Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
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Old 12-04-07, 10:34 AM   #304
Werewolf
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That beautiful VIIC/41 is it only for GWX?
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Old 12-04-07, 08:28 PM   #305
Tomi_099
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Quote:
Originally Posted by Werewolf
That beautiful VIIC/41 is it only for GWX?
------------------------------

Yes, Only for GWX,
Bat I Build a New Hull end when is the hull finish, I will Updated for all.
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Old 12-04-07, 09:09 PM   #306
Tomi_099
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Default Work station

The work from today
















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Old 12-05-07, 06:26 AM   #307
Rimfaxi
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Verlängerst du eigentlich noch den Rumpf für den VIID ?
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Old 12-05-07, 07:27 AM   #308
Tomi_099
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Quote:
Originally Posted by Rimfaxi
Verlängerst du eigentlich noch den Rumpf für den VIID ?
---------------------------------------------------------------------------

Ja für die VII-D und VII-F , das kommt ganz zum Schluss wenn alle Einzelteile
Interessant dargestellt werden, wird dann der Rumpf in die Länge gezogen.
Währe schön wenn ich eine Blaupause oder Zeichnung hätte um ein genaues Verhältnis zu haben.
Denn so recht weiß ich nicht wo ich anfangen sollte.

Ich hoffe das ich nicht nach hinten zu ziehen muss. Den da wirft sich das Problem mit den Ruder und Propeller auf.
Nach vorne ich das so halb so schlimm, da sind nur die Tiefenruder die ein Problem verursachen.
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Old 12-05-07, 07:38 AM   #309
Rimfaxi
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Quote:
Originally Posted by Tomi_099
Quote:
Originally Posted by Rimfaxi
Verlängerst du eigentlich noch den Rumpf für den VIID ?
---------------------------------------------------------------------------

Ja für die VII-D und VII-F , das kommt ganz zum Schluss wenn alle Einzelteile
Interessant dargestellt werden, wird dann der Rumpf in die Länge gezogen.
Währe schön wenn ich eine Blaupause oder Zeichnung hätte um ein genaues Verhältnis zu haben.
Denn so recht weiß ich nicht wo ich anfangen sollte.

Ich hoffe das ich nicht nach hinten zu ziehen muss. Den da wirft sich das Problem mit den Ruder und Propeller auf.
Nach vorne ich das so halb so schlimm, da sind nur die Tiefenruder die ein Problem verursachen.
Für den VIIF hab ich dir ja schon was gepostet ,,, für ViiD war leider nichts zu finden.

http://www.modellmarine.de/phpwebsit...osition=213:71

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Old 12-09-07, 04:29 PM   #310
Tomi_099
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Work in Progress !!

Now the work of the last days.
We complete so bit by bit.
And the holes take nobody ends, Frightfully!!
I hope this we a good result got.







The dullest and costliest, nevertheless, fine work.
I hope only that all that to a nice result leads.




Here will originate made up with "Chamfer" (3D Max)
With it no unintentional holes in the Mod.






Because where "Chamfer" does not help Clohn and paste is applied.



************************************************
Now I show you with what we have to fight.






The pawning always falls in the eye with every Skin,
we want to remove this.



Last edited by Tomi_099; 12-09-07 at 04:44 PM.
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Old 12-09-07, 05:16 PM   #311
Tomi_099
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************************************************
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Old 12-09-07, 05:18 PM   #312
Tomi_099
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Part 2

************************************************
********************************************
Correct




*************************








The green lines are the Poligone destroyed by the edges




From reaping destroyed polygons,
look like fine tore in the SKINN





This is this, with what we have to fight.
For good tips we have the ears Openly!!! Thank you!!

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Old 12-09-07, 05:39 PM   #313
CaptainNemo12
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Wait... Do I see 3D flood holes???









I see 3D flood holes!!!!!:p
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Old 12-09-07, 06:45 PM   #314
Wolfehunter
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Tomi great work dude. When we skin for your newer hull. Those areas that have 3d holes, what do we do with that area? Is there a specific colour?:hmm:
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Old 12-09-07, 08:13 PM   #315
Tomi_099
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Quote:
Originally Posted by Wolfehunter
Tomi great work dude. When we skin for your newer hull. Those areas that have 3d holes, what do we do with that area? Is there a specific colour?:hmm:
-------------------------------

Moin!!

It has no serious changes!!
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