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Old 02-07-10, 04:19 PM   #301
-Danse-
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Is it possible to use this outside of Operation Monsun, back in the Indian ocean area?

Is there a stand-alone download anywhere that I'm missing?

After playing with this thing for a couple of hours, I can't imagine playing a U-boat now without it, but there are aspects of Monsun that I could do without.

I assume it's not compatible with Trigger Maru?


Sorry, one question became a few.
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Old 02-07-10, 05:51 PM   #302
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Quote:
Originally Posted by -Danse- View Post
Is it possible to use this outside of Operation Monsun, back in the Indian ocean area?

Is there a stand-alone download anywhere that I'm missing?

After playing with this thing for a couple of hours, I can't imagine playing a U-boat now without it, but there are aspects of Monsun that I could do without.

I assume it's not compatible with Trigger Maru?

Sorry, one question became a few.
No, there isn't a stand-alone version. The main reason is that to use the TDC you really need to know the length of the ship. Lurker included that info in the recognition manual using the same method that I used a long time ago for TMO 1.7. That mod is still on my filefront page but some ships were added or changed, and some values were not even correct so...

But you can import the mod in TMO yourself all you'll need from OMEGU are:
- the Karamazov folder that includes all the new images
- the G26 Page from the menu1024_768.ini file
- all the new dials (all start with "Karamazov") from the dials.cfg file.
- the American\Gui\Layout and German\Gui\Layout folders.

I've done this once to test it but as soon as I tried to use the AOBF without knowing the correct mast and length, I couldn't hit ****. What don't you like about OM? You can play in the pacific without any problems. And you can switch fast from OM and TMO with JSGME
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Old 02-08-10, 12:47 PM   #303
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Originally Posted by karamazovnew View Post
I've done this once to test it but as soon as I tried to use the AOBF without knowing the correct mast and length, I couldn't hit ****. What don't you like about OM? You can play in the pacific without any problems. And you can switch fast from OM and TMO with JSGME
Thanks for replying Karamazov, you're a gentleman.

I was struggling to get my head around the contacts not having any indication of speed, but just a compass heading. I got used to working out quite accurate interceptions based on them.

Since I posted last night, I've made peace with the idea somewhat and I'm learning to work with it. Besides which, lets face it, every other aspect of OM is very impressive. I'll be sticking with OM I think, so I'm all good.

My only concern now is that after OM and your AoBF, SH5 won't have half as much content and I won't want to play it.

We'll see I guess.

Thanks for the AoBF mate. It's great.
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Old 02-09-10, 11:54 AM   #304
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Default Tubes setting up problems...

Hello Karamazovnew

OpsMonsun_V705
OMv_705_to_720
OMEGU_v300
OMEGU_v300_Patch2
OM_Harder_Escort_L1

My first VII`s patrol and...
I have a problem with setting up for torpedos tubes. In VII is only 5 tubes... and have a look on this screen...
Switch on II and III backlit third and fourth I mean activated


Switch on I and IV backlit first and second


Here is okay.


In IX was/is everything okay.

Last edited by col_Kurtz; 02-09-10 at 11:55 AM. Reason: Just edit
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Old 02-10-10, 03:46 PM   #305
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Danse, thanks for the kind words

Kurtz, are you saying that the salvo selector for the Type 7 has wrong labels? The selector itself can't be bugged so maybe there's a problem with the image file used as a background. I can't test the game from this computer, I'll look into this next week. In the meantime, you can find the dial plate here: Data\Menu\Karamazov\Torp_parts3.tga. The salvo selector for the Type 7 is the one in the lower right corner of the image.



EDIT: Ok, now I see, they're clearly different. Weird, I've never seen that configuration of salvo before. When I get home I'll do a bit more testing and post a fix. To be honest I never use salvos but that's not an excuse to leave such a bug. Anyway, you can trust the torpedo light bulbs, they're ok.
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Old 02-10-10, 04:00 PM   #306
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karamazov,

I don't know how you did solve the matter in your mod, but in SH3 I was unable to have the game display correctly the encoded numbers of salvo dials of the attack map when adding a salvo dial to another screen.

So what I did for my own mod was create a graphic with the salvoes for the Type XXIII, one for the II, one for the VII and another for the IX, and then I tied that graphic to appear:

Type XXIII attached to tube II bulb
Type II attached to tube III bulb
Type VII attached to tube V bulb
Type IX attached to tube VI bulb

That way, since the Type XXIII only has two tubes, the other dial plates would display over it, but as soon as new tubes appear, the new dial plates are superimposed over the previous one, always displaying the correct salvo patterns for each sub class.

Will not work for the Type XXI, though, as it has 6 tubes like the Type IX but different salvo patterns.

Just in case it gives you an idea
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Old 02-10-10, 06:00 PM   #307
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Quote:
Originally Posted by karamazovnew View Post
Danse, thanks for the kind words

Kurtz, are you saying that the salvo selector for the Type 7 has wrong labels? The selector itself can't be bugged so maybe there's a problem with the image file used as a background. I can't test the game from this computer, I'll look into this next week. In the meantime, you can find the dial plate here: Data\Menu\Karamazov\Torp_parts3.tga. The salvo selector for the Type 7 is the one in the lower right corner of the image.



EDIT: Ok, now I see, they're clearly different. Weird, I've never seen that configuration of salvo before. When I get home I'll do a bit more testing and post a fix. To be honest I never use salvos but that's not an excuse to leave such a bug. Anyway, you can trust the torpedo light bulbs, they're ok.
Was going to upload a new patch for OMEGU, but I'm going to sit on it until you have completed your fix
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Old 02-10-10, 06:19 PM   #308
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The interface is super nice!
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Old 02-10-10, 06:24 PM   #309
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This mod made me install SH4 again
Great work !
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Old 02-13-10, 05:36 AM   #310
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Quote:
Originally Posted by karamazovnew View Post
Danse, thanks for the kind words

Kurtz, are you saying that the salvo selector for the Type 7 has wrong labels? The selector itself can't be bugged so maybe there's a problem with the image file used as a background. I can't test the game from this computer, I'll look into this next week. In the meantime, you can find the dial plate here: Data\Menu\Karamazov\Torp_parts3.tga. The salvo selector for the Type 7 is the one in the lower right corner of the image.



EDIT: Ok, now I see, they're clearly different. Weird, I've never seen that configuration of salvo before. When I get home I'll do a bit more testing and post a fix. To be honest I never use salvos but that's not an excuse to leave such a bug. Anyway, you can trust the torpedo light bulbs, they're ok.
Great thanks for your answer...

Anyway, yes, I`m going say that, unfortunately
Did you mean that file? I found this: Torps_parts3.tga image on my PC and here is...



and actually it`s a higher right corner as you see Maybe... I say maybe that is a reason of this little bug.
I hope it is a little help from mi side not a problem
I think for excuse is a one BIG GREAT JOB The Ubi team mades much more bugs and tookes lot of money and no excuse for this day
Respect i and many words of thanks.
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Old 02-13-10, 05:10 PM   #311
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Quote:
Originally Posted by Hitman View Post
karamazov,

I don't know how you did solve the matter in your mod, but in SH3 I was unable to have the game display correctly the encoded numbers of salvo dials of the attack map when adding a salvo dial to another screen.

So what I did for my own mod was create a graphic with the salvoes for the Type XXIII, one for the II, one for the VII and another for the IX, and then I tied that graphic to appear:

Type XXIII attached to tube II bulb
Type II attached to tube III bulb
Type VII attached to tube V bulb
Type IX attached to tube VI bulb

That way, since the Type XXIII only has two tubes, the other dial plates would display over it, but as soon as new tubes appear, the new dial plates are superimposed over the previous one, always displaying the correct salvo patterns for each sub class.

Will not work for the Type XXI, though, as it has 6 tubes like the Type IX but different salvo patterns.

Just in case it gives you an idea
Except for the Type XXIII, (there isn't one in OM, or is there, never checked), I've done the same thing, I had to also do that for the torpedo open/close switches too (which are also dials). But thanks


Quote:
Originally Posted by lurker_hlb3 View Post
Was going to upload a new patch for OMEGU, but I'm going to sit on it until you have completed your fix
Thanks dude. Back home, proud to say that I've passed my Estimated Coastal Navigation Exam with flying colors. Will work on it today and send it to you in about 24 hours. There's one more thing I'd like to do. There's no "Lock" display on the interface and it's hard to tell when the lock breaks. I'll make a visual cue, how about a bright green circle that shows around the Stadimeter button when you're locked on a ship?

Quote:
Originally Posted by AVGWarhawk View Post
The interface is super nice!
Thank you


Quote:
Originally Posted by piri_reis View Post
This mod made me install SH4 again
Great work !
Have fun playing, don't forget to read the manual(s)

Quote:
Originally Posted by col_Kurtz View Post
Great thanks for your answer...

Anyway, yes, I`m going say that, unfortunately
Did you mean that file? I found this: Torps_parts3.tga image on my PC and here is...



and actually it`s a higher right corner as you see Maybe... I say maybe that is a reason of this little bug.
I hope it is a little help from mi side not a problem
I think for excuse is a one BIG GREAT JOB The Ubi team mades much more bugs and tookes lot of money and no excuse for this day
Respect i and many words of thanks.
Hehe, That's the file, but you're wrong:

Up-Left: Type IX single
Down-Left: Type IX salvo
Up-Right: Type VII single
Down-Left: Type VII salvo.

I'll also make an english labels version for those who don't like the german ones. I'll send it all to Lurker so keep an eye on his OMEGU thread
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Old 02-13-10, 06:42 PM   #312
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Quote:
Originally Posted by karamazovnew View Post
There's one more thing I'd like to do. There's no "Lock" display on the interface and it's hard to tell when the lock breaks. I'll make a visual cue, how about a bright green circle that shows around the Stadimeter button when you're locked on a ship?
That would be fantastic.
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Old 02-16-10, 01:57 PM   #313
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Done, and I'm sorry it took so much time.

1. Salvo Selector fixed for the Type VII, thanks Kurtz for pointing that out
2. Added the missing Straight Leg dial label (Laufstrecke, hope I've spelled that right)
3. Added a red ring around the stadimeter button when the target is locked. Note that there is no Lock Button in this interface, you'll still have to use the L key when the periscope is on a ship to see this effect.
4. At request, I also made optional English labels (see pic)



All files were sent to Lurker a minute ago so expect to see these features in his next Omegu patch.

Cheers
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Old 02-16-10, 02:01 PM   #314
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Is this a Standalone mod or do I have to install other mods first ?

btw I have SH4 1.5 UBM installed without mods.
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Old 02-16-10, 02:03 PM   #315
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Quote:
Originally Posted by FIREWALL View Post
Is this a Standalone mod or do I have to install other mods first ?
The latest version of this mod has been included by Lurker_hlb3 in OMEGU V300 WITH Patch 4, and OM Plot v402 so make sure to download his latest versions and patches.

And to avoid any confusion, this is the required order of install:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch1
OMEGU_v300
OMEGU_v300_Patch4
OM_SH3_Command_Keys (this one's optional)

The fix I've just made will be included in Patch 5 by Lurker so keep an eye on the OMEGU thread. Note that his patches inlcude all previous fixes so you won't need Patch 4 when patch 5 is out.
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