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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3121 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
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this sounds good, i hope he will be interested in this step.
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Everything comes to him who waits |
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#3122 |
Swabbie
![]() Join Date: Jan 2008
Posts: 14
Downloads: 407
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I don't know if this question is already answered, but i use SH3 with GWX 3.0 and can´t install the realism fix (V16A3). The message says that the Patch_SH3.bat doesn't find a compatible version of the sh3.exe. Could anyone help me?
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#3123 |
Admiral
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@Perijones: It has to be an unpatched sh3.exe. That means: no 4GB patch or similar applied.
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#3124 | |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi H.sie ![]() I Had a test today with your CollisionDamage fix. I just let a T3 tanker ramming my sub and nothing happened. I use only your v16a patch and your collision damage fix enabled with JSMGE This fix is down ??? ![]() Best regards Jean |
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#3125 |
Admiral
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@jean: please try to produce some sort of collision with a surface ship. can you see a message "Ping" on your console in the moment of collision? if not: something went wrong with the installation.
also, please try again with an escort or destroyer. i did not test with a tanker, since tankers only very seldom hunt Uboats. Last edited by h.sie; 01-30-12 at 03:38 PM. |
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#3126 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi,
Many thanks for your fast reply ![]() I'll try to do another tests, but tonight is late and tomorrow will be hard for me. So i will post result later. Another time many thanks for all your impressive work !!! Best regards, Jean |
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#3127 |
Admiral
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Hi Jean,
I could reproduce the problem to a certain extent. If the tanker drove 7 knots, the collision damage was low, if he drove 10 knots, the damage was severe. The attackers speed is strongly affecting the applied damage, and since an Uboat is rammed more likely by fast destroyers than by slow tankers, I optimised the fix for destroyer-Uboat collisions. Please focus on them. This fix is only a compromise and not important enough to spend more time for its optimisation. But the final fix will have a user-customizeable factor that determines how much the taken damage is boosted compared to unpatched version. h.sie |
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#3128 |
Watch
![]() Join Date: Mar 2011
Location: Mar del Plata, Argentina
Posts: 25
Downloads: 52
Uploads: 0
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#3129 | |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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I don't have free time this week ![]() Perhaps this week end but it's hard at this moment. So excuse me. I am happy to see that you find the reason for law damage. I will do too some tests later. For the user-customizeable factor you are really a MASTER ![]() Many Thanks Best Regards from France, Jean |
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#3130 |
Admiral
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Greetings back to Argentina and France!
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#3131 |
Seaman
![]() Join Date: Jun 2006
Location: Polop, Alicante (Spain)
Posts: 36
Downloads: 207
Uploads: 0
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h.sie, i have patched the .exe following your instructions with no problem at the moment, great work and thanks, keep going. But i have a question, can i use the patched .exe with other mods, specifically LSH5.1???
Best regards. |
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#3132 |
Admiral
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Numerous people play the hardcode fixes with LSH!
Enjoy! |
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#3133 |
Seaman
![]() Join Date: Jun 2006
Location: Polop, Alicante (Spain)
Posts: 36
Downloads: 207
Uploads: 0
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Thank you very much, i will give it a try.
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#3134 | |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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![]() Quote:
I did tests and of course you are right, the speed increase the damage ![]() Do your "collision damage rate" integrate the mass of the boat which collide from ? Best regards, Jean |
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#3135 |
Admiral
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@jean: the original Collisions.act code already considers relevant parameters of the collisional objects like:
h.sie |
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