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04-22-21, 05:26 PM | #3091 | |
CTD - it's not just a job
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04-22-21, 07:17 PM | #3092 | ||
Silent Hunter
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the IJN was working on a lot of secret projects and ONI indicates that one of them is a submergible aircraft. that radar might save this Kaleun's life some day.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 04-22-21 at 10:47 PM. |
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04-23-21, 08:20 PM | #3093 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
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Propbeanie Made it Tough!
Late in the war (February 1945) along the coast of Honshu I started encountering "Large Groups" by radar contact. Moving to intercept what seemed to be a constant north heading, I soon found myself being intercepted by multiple escorts steaming directly at me. It turns out that the groups are large, 6 to 8 ships, but only one or two are merchants! The rest are escorts and they are hungry for Balao steak. They are brutally efficient if you let them get you while diving or deep; shallow and you better be ready to dodge torpedos.
I am still running the v1.39 version because I was so close to completing the career to war's end. However, I sincerely doubt our friend Props made it any easier in the latest release. Consider it a warning- go after those one or two merchants at your peril. Despite propaganda to the contrary, the IJN has become even more protective of the few merchants they have left (mostly smaller freighters). Good luck!
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Run Silent, Run Deep, and Sink 'em All |
04-24-21, 04:11 AM | #3094 |
Sparky
Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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crew skill point issue
After several patrols with satisfying tonnage, I found the skill of the crew don't increase, guns, electricals, mechanical.... all the skill points remain the same as when career begins. Is this a bug or ForRSU just remove the skill upgrading mechanism?
Although i feel crew skill has almost no influence to the game play,it's a little bit frustrated to see my crewmen make no progressing in their specialities. |
04-24-21, 07:59 AM | #3095 |
Stowaway
Posts: n/a
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Starting play with v1.46 observation
Started play with v1.46 using same mods as with v1.39. I configure campaign normal difficulty and realistic sensors. Aircraft seem to find me at 11nm while surfaces day or evening reduced light, and beeline for me even after diving. I use a 7.5 nm circle to follow the AC flight path and usually get under as the plane enters this circle. The Betty usually drops a bomb string just aft of my submerged position. This is different from v1.39, or seems to be for me! What’s changed? I feel like a yo-yo in Java and South China Sea where I’ve started in early ‘42.
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04-24-21, 10:26 AM | #3096 | |||
CTD - it's not just a job
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04-24-21, 10:58 AM | #3097 | |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
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Prop: I have had similar things happen. I get a plane report on radar, and dive to a safe distance. The event camera pops up with a plane dropping a bomb near me (but not close enough to do harm.) I did some experimenting: a: dive by selecting a depth, I get the bomb b: emergency dive 'ctrl d', no bomb c: normal dive "d" key, no bomb. Don't forget to level off somewhere for b & c. just some food for thought
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I spent the cold war under water. |
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04-24-21, 03:18 PM | #3098 | |
Silent Hunter
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the experience of combat patrols will not raise the skill level for any crew member. the only way to increase skill level is through promotion. about the highest set of skills you can expect is to have some mix of Officers and Chiefs up to 12 (typical is 8 to 4) and then get as many of the enlisted crew to first class (level 6 or E6, if you were military). after that you have to get creative. if you want more on that topic, send me a PM. good luck.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-24-21, 03:20 PM | #3099 | |
Silent Hunter
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that is amazing. i will have to test that and see if i get the same results.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-24-21, 03:54 PM | #3100 | |
Mate
Join Date: Mar 2018
Location: Paris
Posts: 60
Downloads: 56
Uploads: 2
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Hi guys,
Thanks for your supports and your feedback The best boost to push on the rendering. The idea is to make something that could be used from 1941 to 1945. And keep in mind the fact that most of those ships were frequency repaint with new camo scheme standards. But you're right, a version most in "wartime" spirit is finally better. In the new skin, the weathering is not on the occlusion map, like the stock version, but on the skin itself. So that give the opportunity, with multiskin option from different wartime periods, to make something more clean for 1941, and more "rusty" for 42/43/44/45. So, following your advices, I've made a more rusty version from the base one, sort of evolution of the first one, that show this version that haven't seen a dock since long, but not those wrecked style of the game base. Here a pict that show on top the base one, for 1941, and the other more rusty for the rest of the war, so used on the two camo scheme. Here also some picts ingame Quote:
Thank you propbeanie, it seems that there was three camo scheme type. The Measure 12 and 22 was used in the first time of the war, from 41 to 43. That was concealment concepts, the Measure 32 is based on the disruptive concept, and reinterpret the old dazzle concept of WW1, it was massively used from 42/43 to the end of the war. At the end of 44, beginning of 45, lot of ships received an overall dark colour, that has always been interpreted as dark navy blue, but the testimony of your dad show that there was some green, probably dark Olivdrab green. That's very interesting as I've never seen a colour illustration that show some green for USN. Thanks for that info, I couldn't make a Measure 22 on the Clemson because of the UV map, but it could be interesting to have an overall dark green version for 1945. About the Measure 12 camo scheme, it's for sure something thought for Atlantic escort missions, it's because we find the concealment spirit with splashes of sky blue. Most of the Clemson and others DD types were used first in Atlantic duty and ASM tracking. Fletcher and Asashio are on progress Stay tuned
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Against the overwhelming odds Last edited by flush deck; 04-24-21 at 04:05 PM. |
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04-24-21, 04:24 PM | #3101 |
Admiral
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Schwweeeettttt... Also, appreciate the update. Thanks. M. M.
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04-24-21, 05:00 PM | #3102 |
Navy Seal
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Curious who has encountered AI enemy submarines on patrol? Have the fired torpedoes? Did your crew/ radar. sonar detect them? Warn? Were you able to see the torpedoes? Evade? I have yet to encounter but am curious.
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04-24-21, 05:18 PM | #3103 | |
Silent Hunter
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not sure if they attack because i have either evaded at long range or submerged and sank him. it's not much of a target and i only attack/sink if there is a dearth of targets for that patrol.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-24-21, 05:42 PM | #3104 | |
Admiral
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So, sayonara lil' subbie... glub glub... for them, I generally use just 1 fish. fish boats, junks.. I generally pass them by, not much as it goes with tonnage. M. M.
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04-24-21, 05:45 PM | #3105 | |||
CTD - it's not just a job
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I have encountered them several times, perhaps a bit too often... The easiest ones to find are up around Dutch Harbor, generally directly south by a hundred or two nm, and they'll be JyunsenB with scout planes that can and do attack you also... But yes, they do fire torpedoes, and you will see the "launch" if you have the event camera on, and not too much else is going on around you, somewhat like an airplane attack, except that you are seeing the front of a submarine, and a torpedo launching... rather scary, because your first thought is "Where is he?" then the next thought is "where is the torpedo coming from?", so you crash dive and turn, hoping you are turning the proper way, and not giving them a broadside... run to the sonar station, and try to find the sound of the torpedo, which does light the green light if you find it, as does the sub... I have had "Radar Contact, bearing..." etc., but they are not as "strong" as a ship, and we were in rather close at night, so a visual was not being announced, so having been the one to do the testing for them, I turned toward and crash dived, listening for a torpedo. Not "hearing" one, went to ahead one third, and came up to periscope depth, all the while monitoring the sonar station, because you do NOT get an "Incoming torpedo!!!" warning at all. But we heard the sub... pointed at him, and once at periscope depth, up easy with the scope, waited a few minutes and sure enough, the was a Type 1, so I shot 3 at him, and then crash dove. They reciprocated and sent a couple my way... mine hit, his missed... The only time I have been hit by them, is when I did not do any evasive moves. Sunk once, survived a 2nd, but barely made it back. I have also been hit by the DD, with one detonating on my periscope shears and eventually sinking me, another hit the boat just forward of the conn, but did not sink us. Same with circle runners and other torpedo hits - sometimes they take you out, sometimes not... But you do get sonar warnings for the sub, if he is making noise. You do NOT get that for torpedoes. You do get radar warning for subs, but they are small, so you have to be in closer. You do not get anything for torpedoes. You get a visual for the submarines, if you get in close enough, but apparently, no one can see a torpedo track - no matter who or what shoots it... I played a game (AOTD?? SH1?? Up Periscope?? etc) that you DID have warning, but not SH4 - except the Event Camera... lol Last edited by propbeanie; 04-24-21 at 06:22 PM. Reason: Wow! and i've been to college!!! sprelling been beddy beddy good ah-me |
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