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Old 04-28-13, 11:43 AM   #3076
Choum
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Quote:
Originally Posted by Trevally. View Post
Great





Ah - this could be the bug I was wary of

I used placed units to do these attacks rather than letting an airfield send them. This allowed me to restrict the number of planes attacking at any one time.
Air raids by planes from airfields can be up to 10 to 15 by the time ctd always happened. It looked great with all the harbour ships firing and planes dropping bomb - but always CTD

So this ship being bombed and sunk with a ctd is what I need to check.
Why can a uboat and/or ship sink ships in a harbour but planes cause ctds

So if anyone sees air attacks in this campaign - please post you results
No the CTD was when I attack the dock vessel. (I restart from a savegame and this time no CTD after destruction), (probably the red flare launch from FX update the problem ?)

The german plane attack doesn't crash the game, if i remember the attack occur north of the danzig bay (outside the bay), one plane against one merchant ship.
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Old 04-28-13, 11:43 AM   #3077
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Quote:
Originally Posted by gap View Post
Being moved from Memel to Kiel, from Kiel to Wilhelmshaven, and from Wilhelmshaven to Lorient etc. will make a nice westward pogression
Yes - it would

Just noticed that the Devs have made Danzig able to be a home base
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Old 04-28-13, 11:44 AM   #3078
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Quote:
Originally Posted by Mikemike47 View Post
Now I can share a little history as others have on other issues.
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Old 04-28-13, 11:46 AM   #3079
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Quote:
Originally Posted by raven1309 View Post
Hi
cant get out of Kiel now allays CTD
This is probably not due to OHII

Post your mod list and specs. Someone may see somthing that could cause this
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Old 04-28-13, 11:47 AM   #3080
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Quote:
Originally Posted by Choum View Post
No the CTD was when I attack the dock vessel. (I restart from a savegame and this time no CTD after destruction), (probably the red flare launch from FX update the problem ?)

The german plane attack doesn't crash the game, if i remember the attack occur north of the danzig bay (outside the bay), one plan against one merchant ship.
Ok thanks Choum

Be nice to see one attack one of the ports
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Old 04-28-13, 11:54 AM   #3081
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Here Is my mod list
Critical hits 1.1 Torpedos
DBM_Alarm_BackGrnd_Video_Widescreen
DBSM_Music_1_0_4
Grossdeutscher Rundfunk
Real Environment - Revision_3
Real Fog
No Submerged Mark
Cerberus62 Corrected Depth Charge Projector 1.0
smaller flags for Warships 1_0b
IRAI_0_0_39_ByTheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
TDW FX Fix for Sobers chimney smoke
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional scary creaks
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_WWIIInterface_by_naights
Patrol Routine Scripts v. 01.02 by AvM
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Emtgufs Aspect ratio 4_3
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
R.E.M_by_Xrundel_TheBeast_1.2
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
NOZAURIO'S SKIN (U-96 BLACK) v-1.1.0
MightyFine Crew Mod 1.2.1 Stock w beards
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Compatible Conus00's Graphic Mod+SV's work
Loading Screens Mod
OPEN HORIZONS II_full v2.1
OHIIv2.1 test patch1 Full
Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally
IO_StrategicMap_4_7_for_TDWv710
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
SD_MapLocationNameFix_v1.2
German menu for SH5 - Version 2012-09-002
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Shadow Improvement ModLR
Optional Binocular 1
Wooden_Lifeboats_Mod_1.1
my specs are:Pentium Duel-Core E6500 @ 2.93GHZ 12gb ram nvidia GTX460 767mb.
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Old 04-28-13, 12:05 PM   #3082
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Quote:
OHIIv2.1 test patch1 Full
Replace this with:-
http://www.4sync.com/archive/PSTJPK8...tch2_Full.html



Quote:
Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally
Remove this one as it will stop my fix working - you can add it later when we cet things sorted with OHII

Then start new career

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Old 04-28-13, 12:14 PM   #3083
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Ok will do
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Old 04-28-13, 12:18 PM   #3084
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Quote:
Originally Posted by Mikemike47 View Post
In December 1938, during elections to the local Parliament, the local German Nazis received 26 out of 29 seats, as a result of which the city became in fact a part of the German Reich. On the 22nd of March 1939 the German army entered Memel and the city and region were officially annexed to Germany, the city Memel serving as a base for the German navy during WW2.
Quote:
Originally Posted by Trevally. View Post
Just noticed that the Devs have made Danzig able to be a home base
Memel and Danzig were in fact rewarded by the nazi regime as German cities, and they were home respectively to the 24th and 8th-23rd training flotillas.

Several other cities annexed around the Baltic had the same fate: Gdynia (Gotenhafen), Hel and Stettin in Poland, Baltiysk (Pillau) in Russia and Liepāja (Libau) in Latvia:

http://uboat.net/flotillas/


Quote:
Originally Posted by Trevally. View Post
I would gladly add them to the campaign
I will put myself at work on it

By the way, I have noticed that, though not used, Type12 is reserved in stock game for minelayers/minesweepers. Can we still use it, or OHII changes it to any other use?

Quote:
Originally Posted by Trevally. View Post
Ah - I did not know that.
I had them recharging on route south each time (back to waypoint 1)
I will update this also


Quote:
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Tis can be done and I will add it to my list
COOL!
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Old 04-28-13, 01:29 PM   #3085
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Another question..
While I waited for the Luftwaffe, the German task force (two dreadnoughts and several DDs) entered the bay and sank all the Polish DDs .. will the Polish destroyers spawned again?

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Old 04-28-13, 01:44 PM   #3086
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Quote:
Originally Posted by volodya61 View Post
Another question..
While I waited for the Luftwaffe, the German task force (two dreadnoughts and several DDs) entered the bay and sank all the Polish DDs .. will the Polish destroyers spawned again?

Ah no - when they are gone they are gone
Get them while they are hot
There are 5 subs to get though
I have also set 12 campaign points for CoastalWaters with only 10 needed for total victory - so if this is a fail - the campaign can still be won
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Old 04-28-13, 01:45 PM   #3087
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That done the trick thanks allot Trevally
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Old 04-28-13, 01:46 PM   #3088
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Quote:
Originally Posted by gap View Post
By the way, I have noticed that, though not used, Type12 is reserved in stock game for minelayers/minesweepers. Can we still use it, or OHII changes it to any other use?
I will check up on this
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Old 04-28-13, 01:46 PM   #3089
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That done the trick thanks allot Trevally
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Old 04-28-13, 02:14 PM   #3090
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Ah no - when they are gone they are gone
Get them while they are hot

I see..
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