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01-27-08, 10:43 PM | #3076 | |
Commodore
Join Date: Apr 2005
Posts: 641
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Most U-boat guns of any type did not have a shield. Flak without shields include all 2cm single and double mounts, as well as the U-boat version of the 3.7cm SKC/30. John Campbell (Naval Weapons of World War II. Conway Maritime Press: 1985) gives a thickness of 12mm for the 2cm Vierlings L38/43 (that's "Flakvierling" for those of you playing Silent Hunter III) used by the Kriegsmarine. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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01-28-08, 01:03 AM | #3077 |
Sailor man
Join Date: Jun 2006
Posts: 46
Downloads: 36
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Re-installing the whole deal yet again seems to have solved the crashing issue for me. I've been able to load two individual saves two times each with no problems. Wooo! Now to go do my first OLC GUI / GWX patrol...
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01-28-08, 03:40 AM | #3078 |
Swabbie
Join Date: Jan 2008
Location: Germany
Posts: 13
Downloads: 33
Uploads: 0
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I am playing GWX 2.0 since released and have to say it's great. Actually it was the first time for me that I really want to play a modded game instead of the original .
Reading some threads about CTDs when loading saved games mostly crashing while or shortly after showing the "Noch nicht so lange her" text, I decided to tell about my experience: It seemed to be a quite random crash - killing my nerves in 11 Feindfahrten - but especially often after sinking a ship shortly/minutes ago. Actually I could solve the problem now simply by deactivating the Enhanced Damage Effects mod. No crashes so far in the 12th. In fact I like the EDE Mod and hope it will work for me in 2.1 |
01-28-08, 06:18 AM | #3079 | |
Chief of the Boat
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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01-28-08, 06:36 AM | #3080 |
Torpedoman
Join Date: Aug 2007
Location: South Wales
Posts: 114
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I think what most people forget is U-Boat pressure hulls were flexible rather than completely solid, if they were totally solid, they run the risk of cracking under the pressure the deeper they go.
.50 cal bullets are armour piercing, ripping through a U-Boat would be no problem, if you rake up the ballast tanks you are stuffed, no more diving. Also, you can fight it out with planes in GWX quite well, but if you are expecting to emerge unscathed - don't. lol Expect to be trashed in the attempt.
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Proud Captain of U-37, U-138 (GWX 2), and U.S.S Devastator (Various mods) |
01-28-08, 09:40 AM | #3081 |
Eternal Patrol
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I finally was able to look at my computer again, and loaded up GWX2. Kiel is lovely, what with surrounding cities and docks and Graf Zeppelin sitting there in all her glory (not to mention only one lighthouse ).
I used the the 'Kiel Out' auto-nav, and ran aground about 3/4 of the way through. Is this one of the problems caused by not doing a complete delete/reinstall? I ask because for the present I'm just poking around and experimenting, and I keep a stock/1.4b Data folder handy for quick switches. I'll do the full deed before I embark on a real career. I also remember reading that some people have experienced slow rising at all stop at periscope depth and slow sinking at deeper depths, and thought this sounded pretty cool, but when I tried it nothing happened. Same question as above.
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“Never do anything you can't take back.” —Rocky Russo |
01-28-08, 09:49 AM | #3082 |
Sonar Guy
Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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Steve...It's important that you select the "route out" of the canal as soon as your game opens...if your boat moves at ALL...from wave action or whatever, it can throw you off just a tiny bit, which sounds like what may of happened. I'm up to Mar 41, anticipating a move to brest in June, and have used it everytime, and not had a problem.
However, I do recall pulling out of the slip once, forgetting about that, took the boat back into the slip and trying to set those waypoints again...and it was all botched up...so set it as soon as you can. Can't help with the buoyancy issue..sorry |
01-28-08, 10:05 AM | #3083 |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Steve, you should have left Kiel by the other route, if only to see the Memorial (FYI try to see it at night).
donw is correct, the auto plot must be used before moving out of your dock. FYI, don't do what I did the other day, autoplot the route and then not tell the NO to follow plotted route. Must feel good to be back at sea.
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01-28-08, 10:29 AM | #3084 |
Loader
Join Date: Apr 2006
Posts: 83
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A dot on the map at the starting location in Kiel would solve this, wouldn't it? Just like the dot used for inbound.
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01-28-08, 10:35 AM | #3085 | ||
Sonar Guy
Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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01-28-08, 11:24 AM | #3086 |
Eternal Patrol
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I did that as well, and only corrected it when I noticed I was well past the first plot point.:rotfl: The odd part is I didn't actually run aground until several game-hours later. As I said, I was more than halfway through the Kanal when it happened.
And yes, though I'm not even close to actually playing a career yet, it does feel good; especially as I'm finally able to get back to work on my own 'mod'. Also, though I took the Kanal route, I did 'fly' over to the Memorial. GWX2 is beautiful to look at and a bear to get used to. I tried 'Happy Times' and was spotted almost instantly! While I was grousing about it I did some thinking: In AOD I always waited until I was about 5000 meters from a convoy before diving. Being spotted at 9000 meters was upsetting, but then I realized that that's fairly close to 10,000 yards, which is only five nautical miles, and any navy lookout worth his salt should at least have chance of spotting a surfaced sub at that range on a clear day. After all, Rodney opened fire on Bismarck at more than twice that, and that was a choppy, overcast morning. Granted, a submarine isn't a battleship, but still...
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 01-28-08 at 01:02 PM. |
01-28-08, 12:38 PM | #3087 |
Chief of the Boat
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Must bring back memories of your very first patrol all those years back (SH years)
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
01-28-08, 02:35 PM | #3088 |
Swabbie
Join Date: Aug 2007
Posts: 5
Downloads: 9
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I recently recieved an Email from subsim that got interested in playing again. Especially after reading this forum about the GWX 2.0 mod.
Problem is that I can't seem to get it installed. In SH3 I can see version 1.4 in the corner. The patch from ubi to 1.4b doesn't work so I asume the 1.4 in the corner means I already have it. I used the files on files filefront. After just a minute or two I get a message saying "startcampaign.tga (source file is corrupted)" abort, ignore, cancel" Probably I need to download one of them again? If so wich one? |
01-28-08, 02:44 PM | #3089 | |
Sonar Guy
Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
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That will allow you to narrow down to which is corrupted..(if any or all) |
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01-28-08, 02:46 PM | #3090 | |
Chief of the Boat
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I'm not sure which FF files your referring to, but if your getting a corrupted file warning you may want to consider uninstalling everything (via your disc) and perform a reinstall. It could save you hours of hard work. :hmm: 9 times out of 10 it's not the files you've d/l but the fact your initial install was not on a 100% unmodded game install.
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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