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Old 03-03-11, 03:20 PM   #3046
Diablo2
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If your to close to a harbor ships will dissapear when they reach it. I found this out the hard way with a fat convoy right outside rabaul...
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Old 03-03-11, 03:26 PM   #3047
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I was about 10 NM SE of the Daveo harbor. That is probably what happened. First time for me so that's why I posted.
Thanx.
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Old 03-03-11, 05:23 PM   #3048
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The big boys are out there. I just sank the Shokaku as she was retreating from the Battle Of Santa Cruz, SE of Truk. Managed to get away with it, too. Mainly 'cuz the weather was bad and the escorts couldn't pin me down.
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Last edited by HMCS; 03-04-11 at 03:45 PM.
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Old 03-04-11, 03:42 PM   #3049
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Quote:
Originally Posted by WH4K View Post
I'm trying to make my way from the East China Sea to just east of Luzon in the Phillippines, and I am practically getting run over by large convoys every day. You could almost walk from Kyushu to Luzon and not get wet.

Go figure.
I'm not sure how Ducimus has worked over the campaign layers. I have always used the TMO + RSRDC combo. In the latter part of the war, targets get few and far between. During 1945, count yourself lucky if you can 'gun down' a couple of sampans or fishing boats.

The original game seems to randomly generate shipping no matter when or where you are.

Install the Run Silent Run Deep Campaign, but be prepared for several REALLY BORING patrols.

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God Bless Electric Boat!
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Old 03-04-11, 06:37 PM   #3050
I'm goin' down
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Default darn, double darn, !@#$%&!!!

July, 45 - sank a Ise anchored in Tokyo Bay. Wahoo! It took 5 torpedoes, including two cuties, before it went down. I still had my remianing forward torpedo and all reserve forward torpedoes, so I decided to hunt a captital ship, as I had not seen any before this missisn, and I was running out of time because the rumors were that most of the Jap Navy was out of action. So, I sailed off to the Bungo Straights, where I came upon a four ship TF force composed of two dds, a cruiser, and, lo an behold, one gigantic Yamato. The TF was in single file, the Yamato was second in line, and its speed calculated over 6 minutes was 17.75 kts. It was late and the sun was beginning to set. I went to manual targeting and fired when it was at 4,500 yds. A five topedoes salvo (I forgot to fire the sixth torpedo), with each set to run at a depth of 25 ft. concluded with five hits with M14s at a range of around 3,900 yds! (Thank god for nicolas and ddgrn and their Easy Aob mod.) However, its not dinner until its in the pan, as the cowboys say. The 5 hits did not sink Mr. Yamato much to my amazment , and only started a small fire which did not last long. I submerged to avoid the dds. By the time I came up for air the Yamato had looped arojund my boat and headed back into the straights. I tried to follow, but eventually the Yamoto worked itself up from 10 to 15 kts., and I lost it.

This reminds me of the time I was fishing in the Persian Gulf. We were catching 2-3 foot sharks. All of sudden I felt a couple of jerks on my fishing line, so I jerked back hard. A fish took my line. I must have pissed him off because he took off. Because I had light tackle, he had run out the line in 20 -30 seconds. My pole started to bend, and someone said, "Either the pole is going to break or the line will." I tried to grab the line as it was running ran off the spool, and it almost sliced open my hand, as the fish had departed at warp speed (The Starship Enterprise would have been impressed.) The line broke. For several days, my mates said I did not know how to fish, etc. Then, a few days later, at dinner, the most experienced fisherman amongst us said when their was a lag in the conversation, "Weren't no human being going to stop that fish." That Yamato was not going down.

Last edited by I'm goin' down; 03-04-11 at 10:43 PM.
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Old 03-08-11, 02:32 AM   #3051
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Ok I've got to ask seeing as how 1 in 6 torpedoes I just fired worked.

Does setting the mark 14 to slow (31kts) decrease the failure rate? I came across the invasion fleet at Vigan (12/10/41 RSRD) and found three large stationary targets. Only one torpedo detonated but luckily that was all that was needed to send the Horai Maru to the bottom.

Again does setting the mk14 to slow make them fail less. Or am I stuck with this horrible torpedo till they are fixed in 43. Does the Cromwell 45 help? What about the influence detenator?
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Old 03-08-11, 02:47 AM   #3052
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Quote:
Originally Posted by Slyguy3129 View Post
Ok I've got to ask seeing as how 1 in 6 torpedoes I just fired worked.

Does setting the mark 14 to slow (31kts) decrease the failure rate?

Again does setting the mk14 to slow make them fail less. Or am I stuck with this horrible torpedo till they are fixed in 43. Does the Cromwell 45 help? What about the influence detenator?
Yes, slower speeds and avoiding direct 90 Degree hits reduce dud chances.

Influence detonator is just as bad as the contact detonator. It may work, it may not go off at all or it may go off well before the target.
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Old 03-08-11, 03:08 AM   #3053
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Cool well from now any stationary targets get slow mk14s.

Any suggestion on how to hit stationary targets without the 90 degree. I have a heck of a time hitting targets not moving.
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Old 03-08-11, 04:25 AM   #3054
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My angles are probably a bit off, but this should give you a basic idea of the targeting solution you want.

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Old 03-08-11, 04:34 AM   #3055
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Wow I really like the fact this is modeled in. I'm just getting out of my S18 phase ( got old when convoys were out running me) and decided to start in 12/41 with a P class.

Going to try J P Cromwells 45 and see if that will help out a bit. Thanks for the info man!
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Old 03-08-11, 08:56 AM   #3056
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Default Environmental effects

I'm getting some CTDs while using TMO +RSRDC.

I'm starting to suspect the problem is the environmental additions to TMO because the CTDs, while rare, usually happen when I'm viewing a burning ship. I also get some jerky graphics that I think are caused by the better wave graphics.

Is it possible to easily delete a few folders/files from TMO to revert the wave and reflection effects back to stock?
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Old 03-08-11, 11:31 AM   #3057
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Thus far I'm completely impressed with my running at 15kts in transit like my submarine should. The fuel issue apparently has been solved?
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Old 03-08-11, 11:47 AM   #3058
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Quote:
Originally Posted by Dignan View Post
I'm getting some CTDs while using TMO +RSRDC.

I'm starting to suspect the problem is the environmental additions to TMO because the CTDs, while rare, usually happen when I'm viewing a burning ship. I also get some jerky graphics that I think are caused by the better wave graphics.

Is it possible to easily delete a few folders/files from TMO to revert the wave and reflection effects back to stock?
Do you use 4GbPatch? I resolve all the graphics problems (with CTD), using this patch. No CTDs in TMO 21 plus RSRDC

Best regards.

Fitzcarraldo
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Old 03-08-11, 01:00 PM   #3059
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Quote:
Originally Posted by fitzcarraldo View Post
Do you use 4GbPatch? I resolve all the graphics problems (with CTD), using this patch. No CTDs in TMO 21 plus RSRDC

Best regards.

Fitzcarraldo
Do you mean the TMO version 2.1 patch? I have not used the patch yet because I'm in the middle of a campaign. I will try and see if that fixes it. Thanks.
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Old 03-08-11, 01:38 PM   #3060
aanker
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Quote:
Originally Posted by AVGWarhawk View Post
Thus far I'm completely impressed with my running at 15kts in transit like my submarine should. The fuel issue apparently has been solved?
Yes IMO both the fuel and battery range issues were solved.

My ranges were as they should be, submerged, you run out of O2 just about the time the batteries are drained which is a nice coincidence...... lol

Now, if I could get my new rig to play SH4 again I will continue to enjoy this nice change.

Happy Hunting!

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