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08-27-09, 12:43 PM | #3046 |
Gunner
Join Date: Aug 2009
Location: In my chair playing SHIV
Posts: 99
Downloads: 32
Uploads: 0
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250 feet, almost glass water, no moon. tracking convoy heading NNE. the convoy is 4 columns across and 2 rows deep. I set up in the middle, so i have only one real destroyer threat. She passes over head. 3 minutes to kill zone i come to 95 feet and open tube 1 and tube 10. Havent' been spotted yet. I lose my sonar signal of primary target, and decide to go to periscope depth. surrounding are 4 large modern tankers. i've got clear shots to all of them, even if angles are sharp. 2 interst me, the leading tankers in colimns 2 and 3. 2 is at textbook range and aob, 3 may be too close. i already had AOB figured on 2 and speed. quick measure with stadimeter and tube 1 is launched. i notch the speed to 3 knts and get distance on 3, use same speed, guess the AOB, and grab a fast stadimeter reading, tube 10 is out. each fish breaks each tanker in two! i drop to just above thermal, drop a decoy and punch it to flank. when enough distance is between me and decoy, i drop speed back to 3 knts and drop below thermal and disappear. I have one fish left and am almost out of hostile waters. The USS Tiger Shark will be home with her crew in a matter of days.
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08-27-09, 02:18 PM | #3047 |
Straight and True
Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
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nice...does Pac. Env. 4 already come inside the TMO mod?
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08-27-09, 07:33 PM | #3048 |
Seaman
Join Date: Aug 2008
Posts: 37
Downloads: 80
Uploads: 0
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Don't know, not running that one, these are what I have:
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08-28-09, 12:55 PM | #3049 |
Rear Admiral
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TMO uses Env 5....I guess the correct order of env mods older to new would be PE as older, Env5, then New Real Env. Each has some good points. Just have to be careful using it with supermods as they can effect sensors, ect., but I run New Real env with TMO without seeing any problems. I ran PE4 with the older TMO, I think 162, but with TMO1.7 I saw effects to sensors and now Real Env. is a much better env mod. TMO1.8 is stil Env. 5, but Ducimas tweaked it somewhat to better match Real Env. Last edited by Armistead; 08-28-09 at 08:49 PM. |
08-28-09, 02:18 PM | #3050 |
Seaman
Join Date: Aug 2008
Posts: 37
Downloads: 80
Uploads: 0
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08-28-09, 08:09 PM | #3051 |
Rear Admiral
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08-28-09, 08:45 PM | #3052 |
Rear Admiral
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I had fun with this convoy last night...Still playing it, over 50 ships, so they won't all fit.
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08-29-09, 05:05 PM | #3053 |
Ensign
Join Date: Mar 2009
Posts: 234
Downloads: 17
Uploads: 0
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Heureka
Raido me your coords, i'm coming all ahead flank! cheers morph |
08-29-09, 10:27 PM | #3054 |
A-ganger
Join Date: Jul 2009
Posts: 79
Downloads: 102
Uploads: 0
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Lonely nights.....
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08-30-09, 02:49 PM | #3055 |
Seaman
Join Date: Aug 2008
Posts: 37
Downloads: 80
Uploads: 0
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08-31-09, 08:31 AM | #3056 |
Rear Admiral
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We were really lucky returning to this port. Instead of one group of girls there were about 5 groups, enough for the whole crew..
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08-31-09, 10:49 AM | #3057 |
Seaman
Join Date: Aug 2008
Posts: 37
Downloads: 80
Uploads: 0
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lol, awesome!
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08-31-09, 02:43 PM | #3058 |
Rear Admiral
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Well, I decided the boat needed cleaning and took away all weekend passes, except for myself.....
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09-01-09, 10:43 AM | #3059 |
Rear Admiral
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Got peod at the ship. Gave it my last 3 torps and it just went right on..all three hit. Out of DG ammo and they had none I rammed it a few. Then just parked in front of it and stopped it. Went to take a leak and came back and we had a problem.....Took forever, like two dogs stuck...to get undone, but finally pulled away.
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09-01-09, 10:55 AM | #3060 |
Seaman
Join Date: Aug 2008
Posts: 37
Downloads: 80
Uploads: 0
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Wagons
Circling the Wagons
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