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Old 08-31-09, 10:57 PM   #3031
lurker_hlb3
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Quote:
Originally Posted by green_abobo View Post
just got the mod running w/ O.M. is there a way to enable the "track" on map contacts? this is the reason i run O.M. w/o OMEGU. lost w/o being able to see where enemies are moving to...if not it's back to just O.M. and playing stock fleet boats.


is there also a patch for RFB 1.52?

anything else i should be aware of?



activated mods are as follows:

RFB_v1.52
OpsMonsun_V705
OMv705_to_V712
OM_V712_Hotfix1
Spaxs SH4 Uboat SPEECH FIX_V8
Real Clothes


thanks.


EDIT=lol. click the main attack plot icon twice. what about the tracks though?

http://www.subsim.com/radioroom/show...2&postcount=49
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Old 08-31-09, 10:59 PM   #3032
lurker_hlb3
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Quote:
Originally Posted by pozine View Post
Maybe, In OM...
I don't think so
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Old 09-03-09, 01:36 AM   #3033
joejccva
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Can we run RFB with RSRD? If so then I have a question.

My current mods are (in order of installation):

- TMO 1.7 (with MaxOptics patch as well as TMO_Hotfix_041709)
- TMO 1.7 to 1.8 beta (with all the 1.8 patches)
- RSRD v411
- RSRD v411 patch2
- Operation Monsun v705
- Operation Monsun v705 to v712 upgrade
- Operation Monsun v712 hotfix1

Everything works great. My question is can I just add RFB to the end of this list as a "last mod" or should I insert it in between another one of these mods?

Thanks!
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Old 09-03-09, 01:57 AM   #3034
green_abobo
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there are several scenarios for different configs. that work with O.M. here:

http://www.subsim.com/radioroom/show...eration+monsun

i know you're not asking asking anything about O.M. and i would definitely consult with lurker before attempting anything though. or you could be like me and do whatever in hopes that everything will work. you probably don't want to do that.

good luck.
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Old 09-03-09, 03:40 PM   #3035
Wilcke
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Quote:
Originally Posted by joejccva View Post
Can we run RFB with RSRD? If so then I have a question.

My current mods are (in order of installation):

- TMO 1.7 (with MaxOptics patch as well as TMO_Hotfix_041709)
- TMO 1.7 to 1.8 beta (with all the 1.8 patches)
- RSRD v411
- RSRD v411 patch2
- Operation Monsun v705
- Operation Monsun v705 to v712 upgrade
- Operation Monsun v712 hotfix1

Everything works great. My question is can I just add RFB to the end of this list as a "last mod" or should I insert it in between another one of these mods?

Thanks!
I would run TMO and OM in seperate installs. I currently run three, RFB, TMO and OM. Its simpler and easier to keep track of changes and updates.

Happy Hunting!
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http://www.subsim.com/radioroom/showthread.php?t=128185
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Old 09-11-09, 10:59 AM   #3036
Wijbrandus
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I am beginning to use RFB for my game, but I do not understand the new navigation map. I'm referring directly to the map shading for depth. What do the two colors mean - shallow and deep? How do I make sense of where I should navigate? I prefer to cruise in the deepest water, and only go into shallower if I need to chase a target. Is it possible to revert to the "stock" map, or will that screw up something else?
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Old 09-11-09, 12:32 PM   #3037
sharkbit
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I've only tinkered with RFB(I'm still trying to decide what I like best-TMO or RFB), but it looks like the maps are opposite than what you're used to. Dark colors mean shallow waters, and light colors are deeper waters in RFB.

I believe Webster has a mod that should work in RFB that changes colors on the maps and gives you 3 or 4 choices. It is in the download section somewhere.

Hope this answered your question.



PS-where in Littleton, CO are you? I live there as well.
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Old 09-11-09, 08:06 PM   #3038
green_abobo
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Quote:
Originally Posted by Wijbrandus View Post
I am beginning to use RFB for my game, but I do not understand the new navigation map. I'm referring directly to the map shading for depth. What do the two colors mean - shallow and deep? How do I make sense of where I should navigate? I prefer to cruise in the deepest water, and only go into shallower if I need to chase a target. Is it possible to revert to the "stock" map, or will that screw up something else?
water is shallower near land. in this case,it's the exact opposite of stock,darker means shallower,lighter,deeper.

it psyches you out a little,but you'll get used to it. believe it or not,you can actually make it to periscope depth,even in the darker,or shallower areas. if you're ever unsure of the depth,just use the active sonar "depth under keel" button to check. make sure no dd's are on your sonar in the area,or they might hear you. i get most of my tonnage that way. just make easy kills on ships @ anchor.

sometimes,if you're lucky, you find big 'ol battle cruisers and aircraft carriers,ripe for the pickens. just watch out for destroyers in shallow water, and land turrets,especially in broad day light. its best to hit the ports @ night.

good luck.
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Old 09-13-09, 05:11 PM   #3039
gdogghenrikson
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where can I get the manual for version 1.4 because I don't have the uboat add on.

Thanks in advance
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Old 09-13-09, 09:54 PM   #3040
green_abobo
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Quote:
Originally Posted by gdogghenrikson View Post
where can I get the manual for version 1.4 because I don't have the uboat add on.

Thanks in advance

here's the download for 1.4 from the downloads section. i imagine it has trhe manual too.

http://www.subsim.com/radioroom/down...do=file&id=510
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Old 09-17-09, 05:44 AM   #3041
Sonicfire1981
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RFB is really an awesome mod and i think the hardest i came across (at least if you play 100% realism, as i do).

Came across a few things, thou. I have to admit i dind't read the whole thread, but i used the search and fould nothing.

I use the compass-dial to set intercept courses, but the "stock-RFB-version" is not all to useful for that. I tried the "hi-res-dials with smaller nav tools" mod, which is slightly better. But if I do i miss the nomograph, which is btw. the best one i came across so far.
How do i combine the two, or even better: is there a way to use the large (slideout) dials you can find as a mod for SH3 without sacrificing the Nomograph?

And, far more important: I have reproducable CTDs in the Museum after The S-18 class US-Submarine (viewing US-Subs only). What boat should come up next that is causing that trouble?

Edit: Also, my deckgun has no sound. I guess i can simply exchange a soundfile, but which one`? (4" Gato Aft Turret)

Last edited by Sonicfire1981; 09-17-09 at 06:23 AM.
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Old 09-18-09, 08:40 AM   #3042
sharkbit
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Captains Foot Nailed to Deck

I just started playing around again with RFB 1.52 yesterday. I definitely like what little I've seen so far.

One minor irritation:
When looking thru binoculars, the sub structure/crew blocks your view at certain points. I understand you can't see thru solid objects, but my foot won't be nailed to the deck either. If I want to see something astern, and the periscope housing is blocking my view, I'd move.
I could use the TBT in those instances but that really isn't realistic either.

Any way to change this or is it a "live with it" item?
It is definitely not a game killer and I could easily learn to live with it.

Thanks.

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Old 09-18-09, 10:44 AM   #3043
Wilcke
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Quote:
Originally Posted by sharkbit View Post
I just started playing around again with RFB 1.52 yesterday. I definitely like what little I've seen so far.

One minor irritation:
When looking thru binoculars, the sub structure/crew blocks your view at certain points. I understand you can't see thru solid objects, but my foot won't be nailed to the deck either. If I want to see something astern, and the periscope housing is blocking my view, I'd move.
I could use the TBT in those instances but that really isn't realistic either.

Any way to change this or is it a "live with it" item?
It is definitely not a game killer and I could easily learn to live with it.

Thanks.

You can use the cam to move the bloke about the con. I forget the command as I am at work.
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For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
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Old 09-19-09, 02:10 AM   #3044
sharkbit
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Thanks. You were right.

Fingered it out-the free cam moves you about and you can use the binocs from where ever you move to.

The arrow keys move you about.

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Old 09-21-09, 10:45 AM   #3045
Wilcke
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Glad you found it!

Happy Hunting!
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For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
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