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01-16-14, 07:59 AM | #3016 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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01-16-14, 11:23 AM | #3017 |
Gefallen Engel U-666
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Welcome aboard PEATYSPIRIT, EXAMINER2and KAPACHbin
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Aktungbby; 01-20-14 at 01:15 AM. |
01-16-14, 03:40 PM | #3018 |
Ace of the deep .
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sobers 0630 17012014
added EMCCD v0.3.1 by archer9 - nonMFCM |
01-16-14, 04:04 PM | #3019 |
Swabbie
Join Date: Jan 2014
Posts: 7
Downloads: 49
Uploads: 0
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started over to Play SH and was trying different mods allready.
I think I will give this mega mod a try and install it after download. Just one question I have: Do I a) have to activate the mods between two missions whilst in Harbour b) have to start over a complete new campaign or c) Need to newly install the complete game when I like to use the German language Help please |
01-16-14, 04:07 PM | #3020 |
Ace of the deep .
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sobers 0730 17012014
added sobers Lights Cfg V10 SH5 Fixed the weird lighting in the bunker when leaving the bunker the environment would go dark for a few seconds . |
01-16-14, 05:24 PM | #3021 |
Swabbie
Join Date: Jan 2014
Posts: 7
Downloads: 49
Uploads: 0
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not that I´m lazy
but wouldn´t it be possible to put all this mod files in one big download zip file |
01-16-14, 05:53 PM | #3022 |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
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01-16-14, 06:04 PM | #3023 |
Ace of the deep .
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01-16-14, 10:30 PM | #3024 |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Aww I see, I just got the impression there was something more to it. I always play dead is dead anyway but I like to be able to keep old saves in case of ctd issues .
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01-17-14, 03:33 AM | #3025 |
Ace of the deep .
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01-17-14, 08:04 PM | #3026 |
Ace of the deep .
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sobers 1200 18012014
added sobers New UI addons for mega mod list SH5 V19 Hides the officers panel , deal with it . Use the new GES file for the TDW_GenericPatcher_v_1_0_149_0 Last edited by THE_MASK; 01-17-14 at 08:25 PM. |
01-17-14, 10:47 PM | #3027 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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Is this mod TDW_Mines_Subnets_Detectable_in_hydro (OH II ) still used with the newest OHII 2.3.1?
I have a copy of it, but it seem like no one really uses it in their mod soup anymore. |
01-17-14, 11:57 PM | #3028 |
Ace of the deep .
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01-18-14, 01:42 AM | #3029 |
Bosun
Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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Donations anyone
AHOY
Last edited by hanx91; 01-18-14 at 11:26 AM. |
01-18-14, 03:08 PM | #3030 |
Swabbie
Join Date: Jan 2014
Posts: 6
Downloads: 53
Uploads: 0
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well, I am not sure where to ask, so I will try here since I use all the mods in Sober's list. I am having difficulties with polish destroyers...in first mission I always find two DDs (I spot them at about 10k range usually) then I stay underwater on silent run at aprox 60m. and after some time they will find me (I can hear depth charges and sonar pings) I stay submerged adn even though they still track me until I have to surface. I thought that in the beggining of war, measures to find submerged subs were bad....
Do I do something very stupid? Or is there something broken? |
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