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Old 08-19-06, 03:13 AM   #286
mr chris
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by mr chris
Have tryed to play GW online with other members of this great froum but we keep getting CDT's just wondered if the was a mulitplayer glitch with GW that we are not aware of.
Not sure if you all have be the same ie; GW1.1A and no addons
Changes to the basic cfg dont seem to matter but not sure about any other stuff

I know your install is adapted MC so maybe the thing to do is have a dual install with a regular "as downloaded" GW1.1A for multiplayer
Thanks for the adivce BBW.
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Old 08-19-06, 09:24 AM   #287
Laffertytig
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ive downloaded all files from the official site and they are all bin files. when i run the exe. it says it cant find the files. do i have to unzip these bin files or what?

ps, are these files from the gw site the latest files?
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Old 08-19-06, 09:37 AM   #288
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Quote:
Originally Posted by Laffertytig
ive downloaded all files from the official site and they are all bin files. when i run the exe. it says it cant find the files. do i have to unzip these bin files or what?

ps, are these files from the gw site the latest files?
Have you put all 5 file in the same folder ? then run the exe
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Old 08-19-06, 09:39 AM   #289
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yes, it asks me to insert a setup disk???
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Old 08-19-06, 09:41 AM   #290
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Quote:
Originally Posted by Laffertytig
yes, it asks me to insert a setup disk???
Most odd
I just placed all 5 in one folder and ran the exe and away it went
Maybe JSCones can answer this one for you
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Old 08-19-06, 09:47 AM   #291
ref
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Quote:
Originally Posted by Laffertytig
ive downloaded all files from the official site and they are all bin files. when i run the exe. it says it cant find the files. do i have to unzip these bin files or what?

ps, are these files from the gw site the latest files?
It must be a download problem, check the file sizes (right click on the file and select properties) they should be as follows

TGW11-1.bin -> 178,754,720 bytes
TGW11-2.bin -> 179,300,000 bytes
TGW11-3.bin -> 179,300,000 bytes
TGW11-4.bin -> 179,154,250 bytes
TGW11.exe -> 545,197 bytes


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Old 08-19-06, 09:51 AM   #292
Laffertytig
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yeah the sizes are different. where can i download the latest files from? file front takes to long

forget all that. i just checked the file sizes and they are the same size. why is it asking for a disk?

TGW11a-1 size 178,751,648
size on disk 178,753,536

is this file ok? as i say i get an error message saying files cant be found please insert disk

Last edited by Laffertytig; 08-19-06 at 10:22 AM.
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Old 08-19-06, 12:00 PM   #293
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Default Missing Suez and Panama Canals

I have recently installed the GW mod over a clean (off the DVD) SH III install with the SH III 1.4b patch. In looking at the nav map, I do not see the Suez and Panama canals. Any help would be appreciated.
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Old 08-19-06, 12:17 PM   #294
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Default Missing Suez and Panama Canals (found)

I tried very high magnification and DID find both canals. Perhaps it would better to list their names on the nav map? I do get CTDs when I scan the nav map far to the east towards Siberia. Sorry, about the duplicate posts on this subject!
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Old 08-19-06, 02:02 PM   #295
Laffertytig
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ok im gonna try a clean install n see what happens
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Old 08-19-06, 02:43 PM   #296
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Quote:
Originally Posted by mcsquared
I tried very high magnification and DID find both canals. Perhaps it would better to list their names on the nav map? I do get CTDs when I scan the nav map far to the east towards Siberia. Sorry, about the duplicate posts on this subject!
The CTD is a feature of Stock SH3.

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Old 08-19-06, 04:00 PM   #297
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Quote:
Originally Posted by Laffertytig
yes, it asks me to insert a setup disk???
I've JUST installed it (last night) for the first time, and it did that to me. Unzip all those into your folder, for me they ended up each in their own folders. So, take the final file out of their own folders and put them in the main folder with the executive file, so that the file that puts them together can 'look directly' at the four parts. When I did that, it installed like a champ!

NICE graphic improvement to the game, by the way, and your U-boat homeports are BUSY now!
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Old 08-20-06, 05:11 AM   #298
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I would like to use the additional merchants in the SH3Commander Combined Skin Pack. Is this already included in GW1.1A?

If not, do I need to separately install Sergbuto's Additional Mechant v2.0 first (as per the instructions!), or is Sergbuto's mod already ncluded in GW?

Neither appear to be directly referenced in the list of inclusions (or am I blind?)

Thanks

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Old 08-20-06, 05:23 AM   #299
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Quote:
Originally Posted by Vermin
I would like to use the additional merchants in the SH3Commander Combined Skin Pack. Is this already included in GW1.1A?

If not, do I need to separately install Sergbuto's Additional Mechant v2.0 first (as per the instructions!), or is Sergbuto's mod already ncluded in GW?

Neither appear to be directly referenced in the list of inclusions (or am I blind?)

Thanks

Vermin
Yes you are blind :rotfl: :rotfl:

Sergs additional merchants are included in GW although in the readme it lists them individually so I let you off that
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Old 08-20-06, 12:43 PM   #300
Laffertytig
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well just tryed a clean install with the same result. it just isnt hapnin for me. do i need some kind of program to unzip the files or what?
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