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#286 | ||
Sea Lord
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Hi Red! Maybe IŽll change fatigue also that thereŽs no fatigue. WeŽll see.. |
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#287 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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One thing more, i found some days ago, a little position mistake into a seach light in Lorient. It is a seach light at north-west end of the big isle at the outlet of the port bay... Let me put a screen.... ![]() ![]() May be you can relocate it.... just not important, but i found it looking around the B-24 shotdown during a port attack at mission start-up. ![]() ![]() |
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#288 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Question for any scriptors: Has anyone worked out the the escort behaviour for the lorient port??
I assume the newest version has it fixed but i'm using the 1.7 version (still use it because it works over my base GW install). I removed all traffic and ships in and around lorient in the editor and completly rescripted the harbor traffic to my tastes. Everything works fine, the aircraft paths work just like i scripted, all other ships out at sea follow the waypoints i assign, -----but the escort leaving the port area still runs aground on that first left turn ![]() ![]() Is this a stock glitch/bug for the lorient area or am i missing something??
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#289 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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Way to go HanSolo , I just got v1.92 about a week ago, and I'm really impressed. I like it better than GW, and all the ships. And thank you for making a Light version, or I wouldn't be able to run it.
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#290 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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As for new additions, the following ships are also available:
Bourrasque/Wicher Destroyer for Poland and France. Codrington Destroyer Leader for UK Admiralty V&W Destroyer for UK CH 13 Subchaser for Japan. Two new Soviet Patrol Vessels. Coastal Tanker Lighted Transport (NPTR) Lighted Small Tanker German Flak Barge, Transport Barge, and AA Barge Fast Transport APD Fast Transport S class Submarine I also didn't see Sergbuto's two new merchants or the Southampton on your page, but I assume they have been included. I don't know if you want to include all of the previous ships or not, but I am just pointing them out to you. ![]() |
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#291 |
Sea Lord
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@snafu
thatŽs a weird problem.. i only solved it if I did the waypoints almost in that way that the escorts should run aground! try to use a route along the upper coast before turning left towards bay of biscay! @Captn USA Nice to hear that ![]() @ AG124 Thank you for mention these vessels! I know about most of them. But where can I get them? Maybe I can add them anytime. greetings Han |
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#292 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Hi Hans
the first three ships in AG list you can get here mate http://www.gdynia.mm.pl/~jack_410/SH/ Have a look here for the others ![]() http://www.subsim.com/radioroom/showthread.php?t=97328 |
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#293 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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@snafu
thatŽs a weird problem.. i only solved it if I did the waypoints almost in that way that the escorts should run aground! try to use a route along the upper coast before turning left towards bay of biscay! ![]()
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#294 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#295 |
Loader
![]() Join Date: Jun 2006
Posts: 86
Downloads: 0
Uploads: 0
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Hi HanSolo78 Teach it a little about WarAceCampaign v1.92
![]() A DialsFdb (red frame) unit is paid with a setup screen, but does not function. What this ? I delete it if I teach a parameter. And I think a too big 6 Meters. A little smaller (about 60%) is easy to look and thinks that operability is good. ![]() Thanks Ocean Blue
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![]() Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
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#296 |
Sea Lord
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@Ocean Blue
what resolution do you use? |
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#297 |
Loader
![]() Join Date: Jun 2006
Posts: 86
Downloads: 0
Uploads: 0
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Hi HanSolo78 :p
I use WarAceCampaign1.92graphicsimproved.7z.
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![]() Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
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#298 | |
Sea Lord
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#299 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ź
Posts: 2,492
Downloads: 122
Uploads: 1
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Sorry, I did not penetrate into sense of all written, but to me have got on eyes this record: - removed sonar from trawler and armed trawler At me a question what for to delete sonar if it is not present. File NTRW_.sns: ... [Sensor 4].. NodeName=N01.. LinkName=NULL.. StartDate=19380101.. EndDate=19451231 ... File NF_boat_2.sns: ... [Sensor ].. NodeName=N01.. LinkName=NULL.. StartDate=19380101.. EndDate=19451231 ... :hmm: |
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#300 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Can anyone let me know what files to change (if it's possible) to have my player sub start from inside one of the sub pens at lorient instead of the normal default berth??------(using version 1.7)
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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