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Old 09-21-06, 08:57 AM   #286
HanSolo78
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by HanSolo78

IŽll try to relase in about a week.. but IŽll have to do exams over the netx weeks.. so there could be a delay of a week. actually the english tanslation of the radio traffic is most of the work.

features will be:

........
- added changed realistic repair times (stock mod by drifter)
.........

maybe some more.. IŽll have to see!
May be posible to make this optional, the problem is, sure this mod change or needs a fatigue model dedicated.

Some of us are not users of fatigue behaviour, i had removed it, i consider it very anoying and not interesting, i am not the nurse of my crew .

May be posible an optional installation of Real Repair Time for non fatigue users ?

Many thanks for job and effort.....

Hi Red!
Maybe IŽll change fatigue also that thereŽs no fatigue.
WeŽll see..
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Old 09-21-06, 09:26 AM   #287
Redwine
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Quote:
Originally Posted by HanSolo78

Hi Red!
Maybe IŽll change fatigue also that thereŽs no fatigue.
WeŽll see..
Wonderful....

One thing more, i found some days ago, a little position mistake into a seach light in Lorient.

It is a seach light at north-west end of the big isle at the outlet of the port bay...

Let me put a screen....






May be you can relocate it.... just not important, but i found it looking around the B-24 shotdown during a port attack at mission start-up.

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Old 09-23-06, 03:57 AM   #288
U-snafu
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Question for any scriptors: Has anyone worked out the the escort behaviour for the lorient port??

I assume the newest version has it fixed but i'm using the 1.7 version (still use it because it works over my base GW install). I removed all traffic and ships in and around lorient in the editor and completly rescripted the harbor traffic to my tastes. Everything works fine, the aircraft paths work just like i scripted, all other ships out at sea follow the waypoints i assign, -----but the escort leaving the port area still runs aground on that first left turn . I tried differnt escorts (destroyer, vospotan(sp), armed tug boat,etc) at different starting locations and my set waypoints are well clear of any other ships or obstructions. Tried waypoints right down the middle, a little to the right, and so on. I tried following it out and staying docked. Every time I watch it make that first left turn too early and beach itself for no apparent reason . A returning sub i scripted follows it's waypoints correctly all the way in until it also gets to that turn and then it turns right too early and goes aground on that same jut of land. The escort also runs it's course correctly if i start it on the other side of the turn away from the port.

Is this a stock glitch/bug for the lorient area or am i missing something??
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Old 09-23-06, 10:55 AM   #289
Tuddley3
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Way to go HanSolo , I just got v1.92 about a week ago, and I'm really impressed. I like it better than GW, and all the ships. And thank you for making a Light version, or I wouldn't be able to run it.
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Old 09-23-06, 02:16 PM   #290
AG124
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As for new additions, the following ships are also available:

Bourrasque/Wicher Destroyer for Poland and France.
Codrington Destroyer Leader for UK
Admiralty V&W Destroyer for UK
CH 13 Subchaser for Japan.
Two new Soviet Patrol Vessels.
Coastal Tanker
Lighted Transport (NPTR)
Lighted Small Tanker
German Flak Barge, Transport Barge, and AA Barge
Fast Transport
APD Fast Transport
S class Submarine

I also didn't see Sergbuto's two new merchants or the Southampton on your page, but I assume they have been included. I don't know if you want to include all of the previous ships or not, but I am just pointing them out to you. And of course, some of them may already be included.
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Old 09-23-06, 05:46 PM   #291
HanSolo78
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@snafu

thatŽs a weird problem.. i only solved it if I did the waypoints almost in that way that the escorts should run aground! try to use a route along the upper coast before turning left towards bay of biscay!

@Captn USA

Nice to hear that

@ AG124

Thank you for mention these vessels!

I know about most of them. But where can I get them?
Maybe I can add them anytime.


greetings
Han
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Old 09-23-06, 05:51 PM   #292
bigboywooly
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Hi Hans
the first three ships in AG list you can get here mate

http://www.gdynia.mm.pl/~jack_410/SH/

Have a look here for the others

http://www.subsim.com/radioroom/showthread.php?t=97328
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Old 09-23-06, 10:07 PM   #293
U-snafu
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@snafu

thatŽs a weird problem.. i only solved it if I did the waypoints almost in that way that the escorts should run aground! try to use a route along the upper coast before turning left towards bay of biscay!


That seems to do the trick by running the waypoints to the extreme right--it works but it seems the escort is still fighting itself to turn left and beach itself--almost as if the lighthouse there is a huge magnet-oh well that it got it working though. thks han solo
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Old 09-26-06, 09:41 PM   #294
Redwine
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Quote:
Originally Posted by U-snafu
Question for any scriptors: Has anyone worked out the the escort behaviour for the lorient port??

-----but the escort leaving the port area still runs aground on that first left turn
HanSolo fixed this behaviour in latest versions... (V1.92) the "follow me" ship is now a DD, not the armed trawler wich was runing aground.
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Old 09-30-06, 11:04 AM   #295
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Hi HanSolo78 Teach it a little about WarAceCampaign v1.92

A DialsFdb (red frame) unit is paid with a setup screen, but does not function. What this ?

I delete it if I teach a parameter.

And I think a too big 6 Meters. A little smaller (about 60%) is easy to look and thinks that operability is good.



Thanks Ocean Blue
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Old 10-01-06, 04:30 AM   #296
HanSolo78
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@Ocean Blue

what resolution do you use?
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Old 10-01-06, 04:56 AM   #297
Ocean Blue
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Hi HanSolo78 :p

I use WarAceCampaign1.92graphicsimproved.7z.
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Old 10-01-06, 06:29 AM   #298
HanSolo78
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Quote:
Originally Posted by Ocean Blue
Hi HanSolo78 :p

I use WarAceCampaign1.92graphicsimproved.7z.
Sorry.. maybe not clear... i thought about your screen resolution!
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Old 10-01-06, 12:09 PM   #299
Anvart
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Quote:
Originally Posted by HanSolo78
Quote:
Originally Posted by dcb
Quote:
Originally Posted by HanSolo78
In that version there are realistic repair times but drifter changed the damage mode of the uboat so your armor is much stronger! With my next version the damag model will be like my old and realistic repair times!
Thanks for answering. What is the ETA of next UWAC, pls? I'm impatiently waiting for it. And apart from a new sub damage model, what changes will it bring, if you can disclose them?
IŽll try to relase in about a week.. but IŽll have to do exams over the netx weeks.. so there could be a delay of a week. actually the english tanslation of the radio traffic is most of the work.

features will be:
.................................................. ............
- removed sonar from trawler and armed trawler
.................................................. ............
maybe some more.. IŽll have to see!
Hi, Hansolo78.
Sorry, I did not penetrate into sense of all written, but to me have got on eyes this record:
- removed sonar from trawler and armed trawler
At me a question what for to delete sonar if it is not present.
File NTRW_.sns:
...
[Sensor 4]..
NodeName=N01..
LinkName=NULL..
StartDate=19380101..
EndDate=19451231
...
File NF_boat_2.sns:
...
[Sensor ]..
NodeName=N01..
LinkName=NULL..
StartDate=19380101..
EndDate=19451231
...
:hmm:
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Old 10-03-06, 10:08 PM   #300
U-snafu
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Can anyone let me know what files to change (if it's possible) to have my player sub start from inside one of the sub pens at lorient instead of the normal default berth??------(using version 1.7)
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