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Old 05-15-10, 01:58 PM   #286
krashkart
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They want armchair Kaleuns to get by with that? Ribbons?? Good God man, you gotta be kidding me! That's the most ridiculous thing I've seen all day.
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Old 05-15-10, 02:05 PM   #287
kylania
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Quote:
Originally Posted by KarlSteiner View Post
I hope some modders will change theses digital scales to analogues ones.
TDW NewUI + TDC includes the traditional compass from SH3 as a toggle. Clicking the little gray tab beneath it switches to the familiar rudder P/S display.



You could even configure it to use SH3 (three dials) or SH4 (orders bar) UIs as well.
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Old 05-15-10, 08:41 PM   #288
jwilliams
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I keep getting stuck in the outer hatch.....

I open the hatch (sometimes takes many tries, due to waves). then when i do open the hatch, i get about halfway through and the hatch closes on me.
Stuck, cant move, have to wait for next break in the waves before i can open hatch again to be able to jump up on deck.

Also Hydrophone is bugged.
Ask for nearest contact report and hydrophone operator says... "nearest sound contact 136 degrees". But theres nothing there!!!!
There is however a sound and visual contact at 80 degrees!!!!
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Old 05-16-10, 06:01 AM   #289
cwil757
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I genuinely hate to be positive about the game.... but so far since patching it I have not really experienced anything game breaking or annoying. I've noticed a couple things fixed such as the the crew not staying on deck, morale after loading is fixed, manning deck gun etc... doesnt require morale. most of the clocks are fixed in the ship.... though.... the guys still turn in circles when you talk to them, it makes me want to slap them. I havent really seen much as far as AI so far.... when I get there I'll make sure to post more. Some of the more important mods still work. I have accurate german flags, mighty fine crew, no damn bubbles no damn halo, less annoying footsteps, and key commands.

I hate to say the game is now in a playable state.... but I guess it is :'( there is absolutely nothing to complain about now... even the phillies are doing alright
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Old 05-16-10, 07:14 AM   #290
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Quote:
Originally Posted by KarlSteiner View Post
I hope some modders will change theses digital scales to analogues ones.
I wouldn't call them digital persay, but rather rectangular in shape. They still are analog actually.
But as I see them, the premise seems to me that they designed them like this to keep them out of the viewing area as much as possible taking up as little room as possible and being as far to the edges and corners as can be. Adn I like that aspect, funny thing is though, that they made the dialog boxes so big, especially the WO's dialog in UZO & perscope views, and then by the time you pull up the rec manual it's obscuring your view in the scope big time, which gets away from the idea of keeping the viewing area clear.

What I'd rather they do is fix it so this UI is on or off by my command only, and not come on by some other action like it does now. I find myself constantly turning it off after it comes back when I interact with a crewmember, call up the map, go to external view, ect.
Plus the fact that when it comes on by any other action than shift+Z, the darn info system isnt active yet even though the HUD is on and you have to hit shift+Z to see to it that info is displayed when mousing over something.
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Old 05-16-10, 07:46 AM   #291
Zedi
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I have to agree, the game is very playable now. I play without mods and I have to say that the AI is pretty smart now.

Just today I played 5 hours and had a great time tracking a convoy through a heavy storm similar to what we saw in Das Boot, joined and formed a mini wolfpack with another AI u-boat (!!!) and had a very long and hard cat-mouse fight with a mad task force after I sunk a battleship. Just when I thought I'm safe and they left me alone, I surfaced right behind a silent destroyer who left behind just to wait for me. I escaped very badly damaged, had to return to base for repairs. I will never surface again without double checking around first. I will post some screen shots tomorrow, the storm and sailing along with the AI u-boat was an awesome experience.

So I don't have anything to complain anymore. Of course, there are small glitches, bugs but nothing major that can ruin a nice game experience. So all "I vill not buy sh5, sh3 rox" guys should stop bashing the game. This patch solved many annoying things, there is no real reason to stay away from SH5 now!.

I increase the SH5 rating to 8/10.
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Old 05-16-10, 07:54 AM   #292
gouldjg
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Also have to say that despite one or two minor bugs still within the game, this game has caught me more than sh3.

I just hate the stock abilities being too WOW styled and since I corrected that myself and used Darkwaraiths UI mod, I am now having a whale of a time.

I have not got any damage or ai improvement mods yet as I am still going through the stock campaign thus reserve judgement on the ai.

There are a number of mods available now where the player can start to enjoy the game.

Even without mods and so long as you can stand the arcade style ability perks,you can enjoy the game to some degree.
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Old 05-16-10, 08:00 AM   #293
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Hi All,

With patch 1.2, and with just a few mods, this is the most enjoyable sub simulator I have ever played. I play with all realisms on except I to use the external camera for eye candy... this game has such great eye candy graphics. Almost photo realistic.

I did not like the TDC at first because it had lost that "WW II feel", but now that I am used to it, having it as pure "string text" functionally works very well. For me, the game is about the set up and the speed / angle estimates, and not so much the how it gets entered in.

Well, back to the game... which is already in progress...

Rick
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Old 05-16-10, 11:30 AM   #294
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Quote:
Originally Posted by walsh2509 View Post
1. *25th Sept 1939 - 03:30am 2 fighters flying over me this went on for about 1hr 30mins.
Hmm, the problem is the year. If you check the airbases on the map you see that they only have Hurricane Mk.1:s at that time of the war. Mk.1 only had 8x .303 (7,7mm) Browning machines guns fitted. Shooting a uboat with those is like you attacking HMS King George V with your deck gun. Totally useless. They don't have any usefull weapons to shoot you with so they are only keeping an eye on you and reporting your whereabouts to Royal Navy. (There is actually a word for it, it's "reconnaisance")

The airplanes start to attack you later in the war after they get some feasible weapons to do so and also special planes fitted to fight submarines.

So no, that is not a bug.
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Old 05-16-10, 12:37 PM   #295
cwil757
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hmmmmmmmm I just noticed the same bug still exists where if you are below Periscope depth it will not hold the depth you tell it to.
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Old 05-16-10, 12:38 PM   #296
Frumpkis
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Quote:
Originally Posted by Ackwell View Post
Quote:
Originally Posted by walsh2509
1. *25th Sept 1939 - 03:30am 2 fighters flying over me this went on for about 1hr 30mins.
Hmm, the problem is the year. If you check the airbases on the map you see that they only have Hurricane Mk.1:s at that time of the war. Mk.1 only had 8x .303 (7,7mm) Browning machines guns fitted. Shooting a uboat with those is like you attacking HMS King George V with your deck gun. Totally useless. They don't have any usefull weapons to shoot you with so they are only keeping an eye on you and reporting your whereabouts to Royal Navy. (There is actually a word for it, it's "reconnaisance")

The airplanes start to attack you later in the war after they get some feasible weapons to do so and also special planes fitted to fight submarines.

So no, that is not a bug.
All good points, but note the time of contact: 3:30am. That's the bug. Aircraft in 1939 were not equipped for night flying and navigation, so we shouldn't see any aircraft at all from dusk to dawn (well, maybe a little before dawn for early morning patrols). Night operations came later in the war, and even then it was mainly for night fighters and strategic bombing, not anti-sub operations (IIRC).
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Old 05-16-10, 12:43 PM   #297
kylania
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Quote:
Originally Posted by cwil757 View Post
hmmmmmmmm I just noticed the same bug still exists where if you are below Periscope depth it will not hold the depth you tell it to.
The VIIA sucks for depth holding. Which boat were you in?
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Old 05-16-10, 03:33 PM   #298
cwil757
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Quote:
Originally Posted by kylania View Post
The VIIA sucks for depth holding. Which boat were you in?

it would happen to be VIIA but still... it should be able to control and hold some kind of depth... not just sink like a rock right?
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Old 05-17-10, 03:17 AM   #299
Corsair
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Quote:
Originally Posted by The General View Post
I have only a handful of Mods now (prior to v1.2 the list was long!) and I am enjoying SH5 very much. I recommend some radio Mods to make it all the more immersive

You guys who are flat-out not buying SH5 because of the DRM need to get with the programme. DRM is here to stay and protesting its existence is like insisting that the Earth is flat. If you like Subsims, then SH5 is essential and it's only 20 bucks for chrissakes!
My gaming PC is not connected to internet, so I don't ask myself any question about buying or not. I take a bet that in 6 to 12 months there will be a cheap copy on sale without DRM and in the meantime the modders will have made it a very good game.

Furthermore I like the type IX for long cruises like hunting in the Carribean or US Coasts.
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Old 05-17-10, 03:34 AM   #300
THE_MASK
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Quote:
Originally Posted by jwilliams View Post
I keep getting stuck in the outer hatch.....

I open the hatch (sometimes takes many tries, due to waves). then when i do open the hatch, i get about halfway through and the hatch closes on me.
Stuck, cant move, have to wait for next break in the waves before i can open hatch again to be able to jump up on deck.

Also Hydrophone is bugged.
Ask for nearest contact report and hydrophone operator says... "nearest sound contact 136 degrees". But theres nothing there!!!!
There is however a sound and visual contact at 80 degrees!!!!
Just look down then open the hatch , then climb up . Time your hatch opening and exit in between the waves LOL .
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