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Old 08-12-08, 01:02 PM   #286
Reise
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Thank for the PM Dietrich
WIP





Will leave uboot to you as have working
Will just do flotilla
11th XXIII will replace 30th\33rd flotilla
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Old 08-28-08, 04:53 AM   #287
Tomi_099
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Default XXIII

I Faund this by the wey !!!

http://www.sharecg.com/v/27539/3d-model/SUBAMRINE
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Old 09-04-08, 09:07 AM   #288
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it's playable?
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Old 09-15-08, 03:34 AM   #289
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Quote:
Originally Posted by Tomi_099
It's Vue scene ...
But in OBJ format ...
It looks so:




This model can be used as Hipoly and, after degradation (reduction of polygons), as Lowpoly for creation BumpMap...
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Old 09-15-08, 05:44 AM   #290
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Anything new. I would love to sail this sub!:hmm:
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Old 09-21-08, 06:47 PM   #291
Tomi_099
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Default Look Look

FLAKMONKEY IS BACK !!!

http://www.subsim.com/radioroom/show...=142274:sunny:
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Old 09-23-08, 08:02 AM   #292
Tomi_099
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Quote:
Originally Posted by Dietrich
Quote:
Originally Posted by Myxale
Anything new. I would love to sail this sub!:hmm:
As you will see if you trawl back through this thread, there are various versions of it operational and people are already sailing it. The most comprehensive version for single-player is Stiebler's inclusion of it in NYGM.
.................................................. .....................

Hallo !!!

Dietrich coud you have same Picture from The XXIII in NYGM Action posers
can we seen any Picture ???

Thats to be great !!
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Old 09-23-08, 08:34 AM   #293
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Here are some I took myself using NYGM3.0 and SHIIICmndr3.1:


















Just LOVE this little gem!


/OB
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Old 09-23-08, 06:44 PM   #294
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what would i need to do to incorporate this into GWX? What has been changed other than the patrol grid assignments, and how would I go about changing them?
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Old 09-23-08, 06:48 PM   #295
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Why go to your grid. you get no points for doing so.
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Old 09-23-08, 09:04 PM   #296
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cuz i like to play as realistically as i can.

So, all I have to do is enable the Type XXIII to get it to work in gwx? no equipment changes or anything like that?
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Old 09-24-08, 03:41 AM   #297
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Default THANKS !!

THANKS GOZO

A beautiful model, which I still miss is the XXIII in GWX2.1 should be compatible, and mod from Rubinis Whater-stream with Diesel smoke.
That should be the next target, of whom it may be. ...
Beautiful!
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Old 10-01-08, 06:31 PM   #298
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thanks for posting this here, dietrich

Status and Questions:
1. Radar warning position- fixed. I was indeed changing the wrong node.
2. Crew Config Work: in progress. Till then I'm using the NYGM ones for testing.
3. Bubbles: I looked through the NSS_Uboat21.dat file, and found lots of origins to the different bubbles- but how do I know which one is which, which ones to delete? Is there any faster way than by making backups and going through by trial and error?
4. Shorty deck officer and camera viewpoint- no idea. Any help on this would be much appreciated.
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Old 10-01-08, 06:39 PM   #299
Madox58
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Select one Bubble node and move it up or down as need be with S3D.
Once you have the adjustment for that one?
Adjust all of them the same amount.
Time comsumeing?
Yes, with anything other then a good hex editor.
A good Hex Editor allows writing a script
that makes repetitive work a one click operation.
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Old 05-19-09, 09:23 AM   #300
Ronguild
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Default Pics needed

Hi all,
I'd like to know if interoir pics of typ XXIII are available on the net.
I've personnaly search (Google is my friend) but with no results.
Thanks.

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