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Old 03-26-07, 05:26 PM   #286
joea
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Quote:
Originally Posted by OSO
I don't think it is realistic to be dive bombed by aircraft in complete darkness; especially on 13 DEC 41.
This for sure was in stock SH3.
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Old 03-26-07, 05:27 PM   #287
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Quote:
Originally Posted by labo
We have lost the torpedos salvo's now you have to do it manually
US subs did not shoot salvos.
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Old 03-26-07, 08:03 PM   #288
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I hate the fact they removed the Return To Base Exit. IN SHIII I used this all the time. I just don't have the time to take an empty sub home that can't do anything. And waste hour of my time waiting. When I only have maybe couple hours to play.

This annoys the hell out of me. In fact as I write this I am waiting for the dam sub to come home. Worse of all that for some reason I can only have it on 1024, because to much stuff going on right now in camp. Errrrr.

That feature in SHIII was great, even with the small renown loss I don't care.
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Old 03-26-07, 11:55 PM   #289
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I think the negatives have been covered so I'll just list the positives:

1) Graphics (espcially the oceans and ships/subs) are beatiful. Very well done!
2) Including realistic apects, such as including the manual TDC, are very cool.
3) I really like some of the music scores...adds a lot to the atmosphere in most cases.
4) The weather is very good. Fog and atmospheric effects are first rate.
5) The concept and overall design of the game are excellent.
6) The size of the simulated world is enormous. You get a real feeling for the expanse of the war in the Pacific.
7) The overall modability of the game, which seems to be actively supported in the design, provides a lot of replay value.
8) It's a sub sim!

Look forward to the patches and future mods!
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Old 03-27-07, 01:03 AM   #290
edjcox
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Default Flooding indicator and what to do.....

Ok

knocked of a convoy and the escorts off of Borneo... Last lucky NIP DD managed a proximity drop and blasted my stern....

Ran all the crew forward gave he damage control team prioroity for steering / rudder / rudder gear (transmission in Rumanian) and assumed they would initiate pumping to keep the water at bay....

Well sank the last DD and now running at Flank we surface.... Assumed it would be easier to pump out the Aft Torpedo room that way....

Well what do I see... The entire block over the Aft Torpedo room blue and totally flooded....

OK How do I get the damn water out???

SHIV lacks any instructions for that vital aspect of damage control. The boat handled and surfaced well even with the entire torpedo room flooded. No aft incline, no sluggish behavior, none of what we come to expect... Almost arcade style...

Come one UBI developers time to fix one for the gipper.....

I can see where he game can be moded to remove the boxes and place appropriate hull segments in it's place then the filling of the compartment would again be visible. Now clicking on the compartment sets that one up as prime for the pumps... Damage / list and sink rate all effected by the extra water load aboard...etc....

All these things should already be in there... Well tell us how to use watever hidden controls there are to select compartments prioritize pumping... Also on the surface pumping out should be loads easier...

Come on UBI folks you cannot be that out of it... Perhaps we need to set up a lend expertise and fix the game together effort...


So many unfinished things where to start....

Not even inerested in playing the game so dissapointing... My system with NVDIA 256mb card crawls, 2GB RAM, P$ AMD64...Mouse floats like it's drunk on Ceeze Whizz and skating in it, Like to see the statistics of user systems they baselined to ... That is how many actually owned said system...

Whine whine whine.... feeling really French...

Night
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Old 03-27-07, 03:34 AM   #291
Jungman
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I would like to see a real submarine model picture like it was in SH3 for the room and flooding damage etc. I feel this is like a Windows spreadsheet program waiting for the final graphics.

Plus, I would like to see the real Battery, Fuel, Compressed Air, CO2 picture guages instead of a tiny small green bar placeholder. Immersion factor is lost.

Interface is rather counter-intuitive.

I like the new damage modelling and many gameplay improvements, but then the UI is just not as good as SH3.

The guage dials in the boat do not really work except for the Depth Guage. Use Shift-F2 to look around. In fact, there is less boat to look at anyway.

Overall, two steps forward, one step back. The Damage model is much better and that is worth alot to me. Gameplay is always better over the new graphics (which i must shut off, I need a Super Computer to run it at full graphics 3D -else why bother?).

Last edited by Jungman; 03-27-07 at 03:46 AM.
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Old 03-27-07, 03:46 AM   #292
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i,d like to see more ships,more targets.been on patrol for ages and only seen 2 or 3 ships
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Old 03-27-07, 11:52 AM   #293
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What I don't like"


No difficulty sliders in the settings application. You cant make a game like this suit everyone’s tastes, but why not let people “tune” it for less or more realistic outcomes? There should be:

-a slider for enemy ship and plane AI difficulty
-a slider for the number of air attacks
-a slider for overall crew competence
-a slider for the amount of ship traffic encountered.

Relying on modders to tune these things is a cop-out, and basically puts tuning beyond the reach of most people (casual gamers don’t bother using mods, but they CAN and WILL get bored of the game just like anyone else)


ALSO:


They failed to take advantage of the 3d interior to help create an immersion factor. I dont think the DEVs really understand all the potential that a 3d interior can have, gameplay wise. Why bother having it at all when everything you need to do can be done with 2d images, pop ups and key strokes? They really took a step BACKWARDS in this regard.


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Old 03-27-07, 12:13 PM   #294
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Crew uniforms are great.

Officer uniforms are an abomination. How hard would it have been to get them right. :hmm: It is very annoying to see US Naval Officers dressed like freaking NAZI U-Boat officers. Getting their headwear correct would be a first step in the right direction.

Medals - again - how hard would it have been to get them right? Medal of Honor, Distinguished Service Medal, Navy Cross, Silver Star, Bronze Star etc.

I can shoot the main deck gun when it is under water.

Crew management - once you get it figured out - big improvement over SHIII
Damage Control - realistic and an improvement over SHIII

The recognition manual is so bright that it hinders one's ability to ID targets at night. Tone it down some - make it grey or red or something so that when looking thru the scope or TBT at night target image isn't degraded.

SD Radar - detects surface ships.

When I accelerate time it's OK to drop it down on a new contact but once I rack it back up leave it there until a brand new contact comes up - don't keep backing it back down.
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Old 03-27-07, 01:56 PM   #295
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I like the fact you can still use Shift + F2 to at least move around the control room a little.

I don't like the manual. Worthless doesn't begin to describe it. And there's stuff in there lifted straight out of the SH3 manual which doesn't have any gaming impact in SH4! It is to laugh. As a professional writer myself I wonder how the author got away with that. Sloppy work. In fact I hate the manual. Waste of valuable trees.

I do like the crew management, but I wish I knew how to use 'em. It appears the game already puts them in their best slots for you. Perhaps this changes as patrols mount up and then I get to move 'em around to maximize my management? I also like the fact they look different...at least the ones I see in the control room. My little boys are already playing SHIV (they loves it by the way and I let them play when they come home from school and finish their homework) and they said they heard the crew called to lunch! Now how cool is that?

I don't like the fact I've yet been able to turn on my radar despite the fact I bought a set in Pearl. Frankly, haven't learned how to listen to the hydrophones myself, either. I also don't understand why some of my machinery is highlighted red when I start out in the damage control page. And why doesn't the TBT lock onto a ship? Again....no documentation, no love. (See: manual sucks; authors should be strung up)

I like the skins for the subs a LOT. Ships...eh. AI...eh. Deck gun sound...BWAHAHAHA. Bugs...eh. (Though I expect many if not all of these will be repaired or worked around eventually.)

I like the fact I can turn off the music in-game. I'm trying to play a sim here. Although I do admit the in-game music is nice, enough with the music. So I do like that.

I give top marks for graphics. Low marks (very low) for documentation. Overall this is an unfinished game with a ton of potential. I think in six months or so with the mods coming on line this game is gonna rock our socks off.

What I like the best: We finally have a new sub sim! That in itself is worth the buggy state of the released game thus far, imho....


Kenneth Mark Hoover aka "Iron Budokan"

p.s. forunately, there are stickies on this forum which explain how to do a lot of the things the manual overlooks. Thank goodness!
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Old 03-27-07, 04:20 PM   #296
Jungman
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The same old thing from SH3 with the 'UNIT DESRTOYED' message popping up instantly after a kill..takes the thrill away to know when you 'instantly' sunk the ship.

Can it not wait a few minutes later? As in when the ship actually sinks completely under the water and not while I am still pounding away at it on the surface.
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Old 03-27-07, 05:01 PM   #297
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In the short time I've had this game, I must admit I really enjoy it. However, there are a few things that while they may seem trivial nevertheless need mentioning.

1. I don't like the voices, there the same as in SH3.
2. asking the OOD of nearest sighting.
3 Rather see damage and compartment flooding
also like to see % of hull damage.
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Old 03-27-07, 05:08 PM   #298
Hans Schultz
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I really dont like that if you lose your rudder, (I did from being depth charged) there is no other way to turn your boat.
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Old 03-27-07, 06:22 PM   #299
Werewolf13
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Quote:
Originally Posted by Hans Schultz
I really dont like that if you lose your rudder, (I did from being depth charged) there is no other way to turn your boat.
:rotfl:

No rudder = no turn...

What would you suggest as an alternative?
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Old 03-27-07, 06:38 PM   #300
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I like the fact that warships signal each other. bunch of other stuff I love, but I'l just list that.
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