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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#287 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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Hey guys,
So i tried installing the Mods the other way as per Silent Steel and still no luck. I then removed all Mods and just installed Dynamic Env Main Mod and got the same strange color have a look.... Just the Dynamic Env Main Mod ![]() ![]() I then added DynEnv v2.9 - 3.b Enhanced Visibility (high) and it got rid of the milky grey ![]() ![]() However this is what i get when looking under water in free view ![]() ![]() Here is under water with no mods installed ![]() ![]() All other mods run fine when installed but not this one, O yeah guys just to let you know i then tried to install "Real Environment - Revision_3" on its own as an alternative but i still get the same milky grey sea ![]() I will now give you my PC specs Windows 7 64 bit premium i5 2500k Oc'ed to 4.2Ghz 8 GB DDR3 Ripjaw Ram EVGA GTX 570 SC (Driver 314.22 latest WHQL) 1TB WD Harddrive Corsair 650W PSU I have never had any issues in any other game i play. Thanks for your help guys, if anyone has any more input the would be great ![]() Last edited by Delta Wolf; 04-30-13 at 06:28 AM. |
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#288 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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I'm slowly beginning to suspect a corrupted JSGME install, don't be alarmed.
In case you'd like to check this - follow these steps (Credit goes to Webster who put this instruction together) Step 1 Deactivate all your game mods with JSGME Step 2 Move the "MODS" folder found in your games main directory folder to your desktop so it is no longer there (or just delete it if you don't need the mod files there) Step 3 Run JSGME in order to create a brand new "MODS" folder in your games main directory folder Step 4 Replace your mods in JSGME by opening the "MODS" folder you moved to your desktop and copy the mod folders one at a time in the desktop's "MODS" folder and paste them into the new "MODS" folder you just created in your games main directory folder Don't move the whole desktop's 'MODS' folder - just the mods - or you will move the corrupted backup files too. Moving the mod folders one by one avoids any chance of moving the corrupted "hidden" backup files along with them. ![]() |
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#289 | |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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#290 | |
Ocean Warrior
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Have you tried to use previous driver? nVidia drivers ![]() ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#291 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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#292 |
Ocean Warrior
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I'm still using 295.73 because the newest drivers don't work properly with SH5.. at least with my card..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#293 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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Ok Guys so tried Silent Steels fix and no luck still the same.
I then rolled back to Nvidia 314.07 driver and still no luck. Shame because this looks such an awesome mod. If you guys have any more suggestions id be happy to hear them ![]() Thanks again Edit: just saw your post Volodya, think i'll try the 295.73 Driver |
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#294 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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Hey Guys,
So i rolled back to 295.73 and still no luck, really weird as the under water is fine with out the mod ![]() if it is a driver issue? it would take ages to go back trough the old drivers to see what works. Any more suggestions ? Thanks all |
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#295 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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#296 | |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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![]() ![]() ![]() Thanks to everyone for the help, you guys rock. ![]() |
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#297 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#298 |
Navy Seal
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Just a little head up Gap;
One thing i noticed with your wave mod (gale) on my PC, comparing to vanilla waves, is the kind of "jelly" effect on top waves sometimes... I adjusted the sea speed for each kind of waves, accelerating them a bit, and now waves are mouving a more natural way in my opinion, and the "jelly" effect is gone! ![]() Other little issue i noticed: when in fog (medium and heavy mainly) my officer can identify the target even though i don't see it at all...and i can also lock it without seeing it (cheating with New UIs TAI map course buttons appearing when periscope "hit" something i don't see)
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Last edited by Fifi; 04-29-13 at 04:01 PM. |
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#299 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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![]() Moreover, XO can identify locked targets with extraordinary precision, no matter how dark or foggy is outside, or how small is the target on the horizon. This last issue would require a special automatic target-recognition script, and should be addressed by UI modders ![]() |
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#300 | |
Navy Seal
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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