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07-07-19, 11:49 AM | #286 |
Helmsman
Join Date: Oct 2008
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Good stuff Fifi.
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07-07-19, 04:51 PM | #287 | |
I break things
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IID
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1939 - test ========================================== 1940 - test I will now alter the dates so: Turm_2d_1 ends 1941-12-31 and Turm_2d_2 begins 1942-01-01... * I now have to "fix" the A02 Node on the Turm_2d_2 * Then I'll revert the Crew numbers for the IIA / IIB / IID back to standard. * Then it's the XXI forward turret.
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Last edited by s7rikeback; 07-08-19 at 05:07 AM. |
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07-07-19, 11:10 PM | #288 |
Helmsman
Join Date: Oct 2008
Posts: 102
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Nice work guys, this is shaping up to be awesome!
@Niume you might want to try this https://www.subsim.com/radioroom/dow...o=file&id=2871 |
07-08-19, 12:56 AM | #289 |
Navy Seal
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That is good news indeed! Then I'll revert the Crew numbers for the IIA / IIB / IID back to standard Well...yes, if there are no other possibility to get more guys showing in the command room... Perso, i don’t really care of the historical exact crew number ...but those types II with deserted command room are kind of immersion killer (for me at least) I like to be not alone inside! Good job my friend
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07-08-19, 01:29 AM | #290 |
Helmsman
Join Date: Oct 2008
Posts: 102
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Yes reverting back to original crew numbers for type II's is a good idea, and every player can dimiss crew and move them around as they see fit.
Also chimney smoke is blocky, at least for me. |
07-08-19, 02:31 AM | #291 |
Navy Seal
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Boats or factories?
Boats are very fine here, only factories chimney smoke isn’t that good. But as we aren’t hunting in harbors (don’t we?) that’s no big deal for the moment. One thing i would like to enhance, is the sub splash in waves or when diving KSD got it perfect to my taste, so i have to figure out how to import it correctly An other brain teaser in perspective
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07-08-19, 02:41 AM | #292 |
Helmsman
Join Date: Oct 2008
Posts: 102
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The smoke from the factories isn't rendering correctly. No big deal, thought I'd mention it.
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07-08-19, 02:59 AM | #293 | |
I break things
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The only files I'm concerned about are as follows: Data > Submarine > NSS_Uboat2b > NSS_Uboat2b.UPCGE Data > Submarine > NSS_Uboat2c > NSS_Uboat2c.UPCGE Data > Submarine > NSS_Uboat2d > NSS_Uboat2d.UPCGE Data > UPCDataGE > UPCUnitsData > UnitParts4IXB.UPC Data > UPCDataGE > UPCUnitsData > UnitParts9IIC.UPC Data > UPCDataGE > UPCUnitsData > UnitParts11IID.UPC As I'm using these files as a basis to revert the crews ? If you do have new works, on these sub files, can you send them to me, so that we have the same file sets please ?
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Last edited by s7rikeback; 07-08-19 at 03:10 AM. |
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07-08-19, 03:05 AM | #294 | |
Navy Seal
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BTW, new deck compass how they look like now (and they are fonctional) If you need new latest files, i can send you via PM EDIT: AHHH, didn't see you want them! I send you a PM.
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07-08-19, 03:11 AM | #295 |
Helmsman
Join Date: Oct 2008
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Compasses look great!
And is that a reflection of one of the deck crew in the brass center of the dial, WOW! |
07-08-19, 03:17 AM | #296 | |
Navy Seal
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@ S7rikeback: PM SENT with latest files
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07-08-19, 03:33 AM | #297 |
I break things
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Got them.
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07-08-19, 04:51 AM | #298 | |
I break things
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Quote:
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07-08-19, 05:13 AM | #299 |
Navy Seal
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Okay!
And do you have more crew showing up in command room? Would be nice to have the navigator and the guys sitting at the dive planes
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07-08-19, 11:06 AM | #300 |
Navy Seal
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For those using the war patrol missions, some U-Boat like the IX B and C are missing the deck gun. IT’S NORMAL...or as designed could say Lurker.
In career mode, the player has the choice of the deck mount. 88mm, 105mm (when available)...or nothing! It’s up to the player to choose the equipment in regard of what he may encounter! In War Patrol mission, the game has just chosen « nothing » Other than that, i made numerous positions adjustments (crews, deck guns, antennas etc) witch will be available next update
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