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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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#17 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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#18 |
Soundman
![]() Join Date: Apr 2006
Location: 80 road miles from Boomer Heaven
Posts: 147
Downloads: 0
Uploads: 0
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Some of Youse Bums are more 'experienced' than I thought...
![]() By the way, I have a decent collection of 45's and recent collections of stuff from the early 50's.. which I put on CD's. 'Happy Times'...at least a whole lot less complicated, right ? Hey! 20 cent a gallon gas and Chevvy Six's with split manifolds. Twin Racoon tails and High Compression Hub Caps... ![]()
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Red to Red, Green to Green. If you see 'em both don't steer in between ! |
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#19 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#20 |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
Posts: 198
Downloads: 0
Uploads: 0
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FWIW, in the stock game, you can manually ID ships, even with the higher realism settings.
Click on the checkbox (the empty white box) in the recognition manual for the ship that you'd like to identify and its name will appear on the notepad (as the ship-type whose page you were viewing). Then you can later click on the word "ship" on the notepad to jump to the appropriate page in the recognition manual (which might be helpful if you'd since changed pages). This let's you keep track of ship types in a convoy, for example, when you might want to ID several ships and then come back to them for targetting.
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