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Old 10-18-06, 06:14 PM   #16
Coda
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hmmm, just had a mod idea.....

convoys going 100kph....
subs going 150kph....
torps going 200kph....
spysat mod.....

SH3 version of duckhunt.
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Old 10-20-06, 10:37 AM   #17
sh3rules
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Quote:
Originally Posted by bookworm_020
Edit introduction dates for torpedo's (I want my homming torp!)

I didn't know that the .cfg changed the date when torpedos appear. I know you can choose which ones you want to be preloaded in your sub.
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Old 10-20-06, 10:53 AM   #18
kylania
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Quote:
Originally Posted by Coda
hmmm, just had a mod idea.....

convoys going 100kph....
subs going 150kph....
torps going 200kph....
spysat mod.....

SH3 version of duckhunt.
Frogger! See if you can get your boat from one edge of a convoy to the other without hitting anything!
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Old 10-21-06, 02:40 AM   #19
Ducimus
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Quote:
Originally Posted by Ducimus
If your bored, go to your basic.cfg, take a boat you rarely use. For me that would be the VIIB. In a specific year, go to the value that holds what supercharger that boat comes equiped with. Default is probably -1. Super charger ID numbers are 1260 and 1261. Type in 1262 instead. (thats the snorkel).

Start a single mission, and watch the fun No need to start the engine, you have a ramjet in your uboat.

You'll havea uboat doing something like 1260 KM. It will gain so much speed, it will nose up out of the water like a hydrofoil. Any bump, depending on how you hit it, will either send you high into the air, or send you crashing into the depths spinning like a top. you just keep going and going until your crash into something. I swear, if get lucky and hit a wave right, you could probably send a boat flying over the english isles.

Since i dont think anyone beleived me.

Note throttle setting and speeds :P Ive only been able to get it to work for an VIIB though.





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