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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Oct 2006
Posts: 195
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The torpedo depth gauge goes all the way down to 25m. This has me puzzled; normally the deepest I'd set my fish is 10 or 11 meters, if I'm trying to crack the keels of a big ship. Beyond that I don't really see any point, unless...
I'm not sure if the acoustic torps adjust their depth automatically. If they do, it would be neat if you could fire them while you were 25m, giving you a head start to escape. |
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#2 |
Chief
![]() Join Date: Jul 2003
Posts: 329
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To fire at diving subs, would be my guess
Kaleun |
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#3 | |
Grey Wolf
![]() Join Date: Aug 2005
Location: United States
Posts: 797
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__________________
My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1 Survival of the fittest does not explain arrival of the fittest. we live in a single spoken sentence.. "God said, let there be" ![]() ![]() |
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#4 |
A-ganger
![]() Join Date: Aug 2005
Location: breda, the netherlands
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A keelshot under a big ship thats been hit, flooded, but still wouldnt go down?
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#5 |
Ace of the Deep
![]() Join Date: Sep 2006
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Probably to add to the realism.
If they "forgot" to add that feature, people would start calling them "unrealistic". ![]() |
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#6 |
Stowaway
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Blast a hole through a sub net, or other submerged obstacle or defensive structure?
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#7 |
Eternal Patrol
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It's simple: people toyed with the idea of "blind firing", or shooting using sound bearings only. It never worked.
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“Never do anything you can't take back.” —Rocky Russo |
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