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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
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I dont have the files infront of me so its not like i can post anything more specific then where to get a good replacement file. Much easier to explain.
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#17 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
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#18 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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Haven't had a go with GW yet, but I can tell you aircraft in NYGM are a complete B*TCH....
Haven't tested their ability to resist damage because I've not shot at one - if I can I dive quickly!!! Managed to dive every time so far, although have beem straffed and had small bomb dropped on me by a Hurricane - the bomb missed and the MG rounds hit an empty bridge area. |
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#19 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
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#20 |
Rear Admiral
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I honestly dont recommend installing another large mod on top of another unless your VERY FAMILIAR with sh3 fire structures and how certain files interact with others. It's not always a simple drag and drop, infact, most of the time it's not.
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#21 |
Ace of the Deep
![]() Join Date: Aug 2006
Posts: 1,012
Downloads: 20
Uploads: 0
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Get it here:
http://www.realhp.de/members/hansolo78/index.html Click downloads, scroll down to :Grey Wolves Compatible Version 1.7: The 1.7 version was specifically done to write over the top of TGW. Install..... SH3 Patch 1.4b TGW 1.1a UBWAC 1.7 In that order. (Of course, use JSGME if possible. It works great.) You'll still have the Grey Wolf interface, but you'll have the UBWAC Historic campaigns and a few other extras. ================= or ============================ The 1.92 version(s) of UBWAC are standalone supermods, just like TGW and NYGM, the main difference is the interface changes and graphics, along with the historical campaigns. To me there isn't much difference between NYGM and TGW interface, but UBWAC is a whole different feel. If you want something different, try the 1.92. Install: SH3 Patch 1.4b UBWAC 1.92 There are 2 versions of 1.92 UBWAC. One is graphic intensive and packed full of eye candy, the other one is a lighter version for older weaker machines. Both of them are great supermods. If you tag along with some of the German tasks groups, it's fun to watch them engage allied groups. Just follow them out of the harbor. I agree with what Ducimus said about "mixing" supermods, but using the 1.7 version isn't mixing, it was written specifically to use with TGW. Last edited by MothBalls; 10-10-06 at 01:08 AM. |
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#22 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
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Watching the beautiful graphics can only go so far. ![]() -- ![]() |
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#23 |
GWX Project Director
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If you aren't doing hydrophone sound-checks in GW periodically... you aren't going to find any traffic. Single-contact radio reports in GW have been greatly reduced in probability.
There's buckets of traffic out there. You just have to hunt for it. ![]() Being a U-boat commander isn't all about bringing home a big haul every patrol. ![]() The worst thing in SH3 in my opinion... is the ridiculous tonnages brought down on a regular basis. ![]() Last edited by Kpt. Lehmann; 10-10-06 at 05:04 AM. |
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#24 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
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Anyway, I'm downloading the War Aces mod and am going to give it a spin. ![]() -- ![]() |
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#25 |
Rear Admiral
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Another thing you can do is go to your data/cfg/contacts.cfg.
Theres TWO variables in there that deals with radio/ship contacts, IE, how far away the game will report them. Double or triple the existing number there (i think its in the neighborhood of 300 to 500) and im sure you'll see more traffic ![]() |
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