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Old 10-09-06, 08:38 PM   #16
Ducimus
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I dont have the files infront of me so its not like i can post anything more specific then where to get a good replacement file. Much easier to explain.
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Old 10-09-06, 09:05 PM   #17
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Quote:
Originally Posted by SquareSteelBar
Just noticed that you've corrected your signature, First Fräulein ..
Yes. Thanks to you.
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Old 10-09-06, 10:20 PM   #18
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Haven't had a go with GW yet, but I can tell you aircraft in NYGM are a complete B*TCH....

Haven't tested their ability to resist damage because I've not shot at one - if I can I dive quickly!!! Managed to dive every time so far, although have beem straffed and had small bomb dropped on me by a Hurricane - the bomb missed and the MG rounds hit an empty bridge area.
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Old 10-09-06, 10:42 PM   #19
shegeek72
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Quote:
Originally Posted by MothBalls
Want action? Load UBWAC 1.7 on top of GW1.1a

Never a dull moment. I did a career like that and loved every patrol. Only complaint I could possibly have had was when when I did stupid things to myself, especially in the late war. <I think I'll go ahead and shoot down that bomber......dummy>

I loved that combo for a while, before I switched to UBWAC 1.92 full version. It's my favorite out of all the supermods. Plenty of targets [that actually sink]. Harder then stock but not as unforgiving as the other ones. And there isn't a bunch of "broken boat" tweaks in the name of realism. Supposed to be an update coming out soon.
Went to U-boat.realsimulation.com and am confused which file to d/l. U-boatWarAce v. 1.7.7 is a standalone. Is that the right file? Also couldn't find v1.92 full version. What about Uboat-War-Ace 2.7z? Thanks.
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Old 10-09-06, 11:17 PM   #20
Ducimus
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I honestly dont recommend installing another large mod on top of another unless your VERY FAMILIAR with sh3 fire structures and how certain files interact with others. It's not always a simple drag and drop, infact, most of the time it's not.
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Old 10-10-06, 12:59 AM   #21
MothBalls
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Get it here:

http://www.realhp.de/members/hansolo78/index.html

Click downloads, scroll down to :Grey Wolves Compatible Version 1.7:

The 1.7 version was specifically done to write over the top of TGW.
Install.....
SH3
Patch 1.4b
TGW 1.1a
UBWAC 1.7

In that order. (Of course, use JSGME if possible. It works great.)

You'll still have the Grey Wolf interface, but you'll have the UBWAC Historic campaigns and a few other extras.

================= or ============================


The 1.92 version(s) of UBWAC are standalone supermods, just like TGW and NYGM, the main difference is the interface changes and graphics, along with the historical campaigns. To me there isn't much difference between NYGM and TGW interface, but UBWAC is a whole different feel. If you want something different, try the 1.92.

Install:
SH3
Patch 1.4b
UBWAC 1.92

There are 2 versions of 1.92 UBWAC. One is graphic intensive and packed full of eye candy, the other one is a lighter version for older weaker machines. Both of them are great supermods. If you tag along with some of the German tasks groups, it's fun to watch them engage allied groups. Just follow them out of the harbor.

I agree with what Ducimus said about "mixing" supermods, but using the 1.7 version isn't mixing, it was written specifically to use with TGW.

Last edited by MothBalls; 10-10-06 at 01:08 AM.
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Old 10-10-06, 01:25 AM   #22
shegeek72
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Quote:
Originally Posted by Ducimus
I honestly dont recommend installing another large mod on top of another unless your VERY FAMILIAR with sh3 fire structures and how certain files interact with others. It's not always a simple drag and drop, infact, most of the time it's not.
I understand and don't want to install a mod on top of GW that causes problems, but I'm finding since installing GW the action level has gone down significantly (except in harbors). For example, for the last three nights I've encountered nothing but open ocean while following shipping routes and traveling thousands of kilometers and have only encountered one plane since the install and then when hitting the aircraft with the flak gun that would cause the plane to crash or trail smoke in the stock version, it kept attacking with impunity. Combined with the dumbed down warships and wimpy depth charges, even when right on top of my sub, the fun-factor of SH3 has decreased. I appreciate realism, but the fun-factor has to be taken into account when figuring realism.

Watching the beautiful graphics can only go so far.
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Old 10-10-06, 05:02 AM   #23
Kpt. Lehmann
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If you aren't doing hydrophone sound-checks in GW periodically... you aren't going to find any traffic. Single-contact radio reports in GW have been greatly reduced in probability.

There's buckets of traffic out there. You just have to hunt for it.

Being a U-boat commander isn't all about bringing home a big haul every patrol.

The worst thing in SH3 in my opinion... is the ridiculous tonnages brought down on a regular basis.
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Last edited by Kpt. Lehmann; 10-10-06 at 05:04 AM.
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Old 10-10-06, 03:16 PM   #24
shegeek72
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Quote:
Originally Posted by Kpt. Lehmann
If you aren't doing hydrophone sound-checks in GW periodically... you aren't going to find any traffic. Single-contact radio reports in GW have been greatly reduced in probability.
I've taken regular hydrophone readings during the last three SH3 sessions.

Anyway, I'm downloading the War Aces mod and am going to give it a spin.
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Old 10-10-06, 04:00 PM   #25
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Another thing you can do is go to your data/cfg/contacts.cfg.

Theres TWO variables in there that deals with radio/ship contacts, IE, how far away the game will report them. Double or triple the existing number there (i think its in the neighborhood of 300 to 500) and im sure you'll see more traffic Although be careful not to open the radius too wide, you'll be flooded/spammed with contact reports. Handy for testing purposes though, you can get a rough feel for the entire ocean's traffic if you bring the contact radius out wide enough.
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