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Old 10-02-06, 07:37 PM   #16
WilhelmSchulz.
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P.S Can we expect GWX by the end of the year?
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Old 10-03-06, 04:38 AM   #17
pontius
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Nice find!
When talking about night, can GWX please make the water at night darker than the sky, like in reality? Thats why many Kaleuns could drive near merchants and couldn't be spotted. When further away they were visible against the skyline.
Sorry for my bad english, but i hope you get what i mean? :hmm:
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Old 10-03-06, 06:29 AM   #18
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Quote:
Originally Posted by Kpt. Lehmann
Okay, after much report reading... I couldn't keep this to myself any longer...

We did it... we have successfully driven a STAKE through the heart of the "Vampire Night Vision Bug" inherent in SH3... to such a degree that has not yet been discussed here in the last year to the best of my knowledge... without having other unintended side-effects.

There will be NO night vision bug allowing AI crew to see un-realistically far at night in GWX.

Using our current files... No ship has yet been spotted at night by surfaced player AI U-boat crew beyond 4500 meters!!!

Daytime visibility also remains commensurate with far more realistic results... though for the time being we are going to keep that part under our hats as this is all sensors related.

Meanwhile... back to the workshop.
EXCELLENT news
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Old 10-03-06, 06:36 AM   #19
The Noob
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DTB? What...the...muck?

You were the last one i expected to say that! :rotfl:

Anyway, Great News!
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Old 10-03-06, 08:52 AM   #20
jaxa
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Yeah, sounds really good.
I'm affraid to ask for approximate release date, but I'd like to play GWX as fast as it's possible. I play NYGM 2.2 now for testing and I want to compare these two great mods.
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Old 10-03-06, 09:14 AM   #21
Jager
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I "patiently" await the release
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Old 10-03-06, 11:09 AM   #22
Sir Big Jugs
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Kpt. Lehmann,
(A pic is worth a thousand words)


I'm still peeling Fritz' potatoes. . .

Seriously, I'm stunned by what the GW team has accomplished!

Outstanding work my friend!



Kudos!

Looking forward to GWX more than ever!
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Old 10-03-06, 02:53 PM   #23
Paajtor
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Great news...top job!
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Old 10-03-06, 03:09 PM   #24
AVGWarhawk
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Truly awesome! You guys have done great wonders with this game and as always the price is right Rock on!
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Old 10-03-06, 08:03 PM   #25
Der Teddy Bar
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Quote:
Originally Posted by The Noob
DTB? What...the...muck?

You were the last one i expected to say that! :rotfl:

Anyway, Great News!
It has always been others who have said how I feel, not me

As a result, what I 'apparently' think and my perspective of things are now an "urban legend" that has little basis in fact
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Old 10-03-06, 08:11 PM   #26
Ducimus
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http://www.subsim.com/radioroom/showthread.php?t=93252
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Old 10-03-06, 08:12 PM   #27
Deimos01
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by The Noob
DTB? What...the...muck?

You were the last one i expected to say that! :rotfl:

Anyway, Great News!
It has always been others who have said how I feel, not me

As a result, what I 'apparently' think and my perspective of things are now an "urban legend" that has little basis in fact
Come on Teddy. We all know that you are slavering lunatic hell bent on eradicating all things "Grey Wolves" From the planet. If for nothing more than to just satisfy you own own overblown sense of self inmportance (jeez, did I mis-spell importance or impotence? meh)

Seriously though.. good find guys. The work by all you modders continues to amaze me
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Old 10-03-06, 08:43 PM   #28
The Noob
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Oh ****...i seriously didn't meant to start a flame war...i just...
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Old 10-03-06, 08:52 PM   #29
Deimos01
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Quote:
Originally Posted by The Noob
Oh ****...i seriously didn't meant to start a flame war...i just...
Isnt it a sad commentary on our society that we cant speak our minds with-out getting flamed? In the words of the great Roddeny King... "Cant we all just get along?"

*Note* Thread derailed on purpose......







Now back to topic....
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Old 10-04-06, 12:07 AM   #30
SimNut
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So what was it?

Last edited by SimNut; 10-04-06 at 12:20 AM.
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