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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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I guess that's where we all differ. After trying both I choose NYGM for the very same reason that it seemed more realistic to me...
![]() By the way sunk today my first cargo steamer from Sergbuto in NYGM 2.3. It looked nice, made a big boom (dunno what it was loaded with ?) but with 4,5m draft in heavy seas I wasn't 100 pro confident in my 3m deep torps... but went down OK with a 2 fish salvo from 700m away.
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#17 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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#18 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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Does anyone know if running decks awash make any difference in visual detection by the AI?
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#19 |
Soundman
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The simple answer is, yes, we think so, based on some extensive playtesting, when I find the thread I will post it, but there was some extensive research done by - I think by bigboywooly, but I can't remember.
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#20 |
Chief
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mr chris .....well said
never done |
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#21 | |
Grey Wolf
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![]() Standing By... ![]() VERY interested.:hmm: |
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#22 |
Ace of the Deep
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And the bonus is that it makes the dive faster, which can be useful when you are driving a heavy truck like the IX type...
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#23 |
Frogman
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It does seem to make a difference, at least in my experience. I also think it's a lot of fun to run with decks awash when sneaking in on a convoy, provided the weather isn't too rough. In addition to Corsair's observation that it makes diving faster, it also feels sneakier for that added immersion effect - I just wish there was a way to run the electric engines while on the surface!
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#24 |
Grey Wolf
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Running decks awash inddeed matters. When you are at the very edge of visual recognition going awash turns a red into green. Ive used it several times. You swap speed for lower visual profile.
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#25 |
Ace of the Deep
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Decks awash or not, surface attacks of a convoy in NYGM always make me very nervous (some bad experiences..) Although it was done historically - but merely in wolfpacks - I give priority to submerged attacks even if it means taking a couple of hours to get in the right position in front of the convoy.
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#26 |
Soundman
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He he, it is supposed to make you nervous - as it should!!
If you are having a lot of luck getting in front of convoys, take the symbols off yer map for realism - and you will become very alert to why surface in the convoy was best. Tschuss, Notewire. |
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#27 |
Ace of the Deep
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Symbols ? What symbols ? Never had symbols on my maps, except the ones I draw myself...
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#28 |
Soundman
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Heh, you're like me then.
I found once I took my own position symbol off the map permanently, and all others as well, it was much harder to use the Fast 90 shooting method, so my "sitting and waiting to be run over by the convoy technique" became second place to shooting into the midst of the convoy - it just became to hard for me, that was my experience anyway. |
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#29 |
Ace of the Deep
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I must say I have a black dot representing my position... Don't know how to do without..
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#30 |
Eternal Patrol
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I agree a lot to do with realism involves feel, as in what feels real; but a lot of it also has to do with results. From RUB's 1-minute deck gun firing cycle to NYGM's sinking model a lot of effort has been put into getting historical results overall, sometimes to the detriment of single-incident results. Most small merchants went down with only one torpedo, but on the other hand the NYGM sinking model has resulted in more historical overall scores, plus the frustration most real captains must have experienced from time to time.
Realism, like beauty, is in the eye of the beholder.
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