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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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![]() Quote:
A. there is a chance it may a actually happen, but not a definate B. that it may occur up to 2000+ metres. In game with the NYGM AI Sensor Mod the detection of the periscope has several considerations such as: 1. Current location in relation to last detetcted location (or where the AI thought you were) 2. The height of the scope 3. The time the scope has been up 4. The Alert Level of the AI 5. The sea state 6. The u-boat speed In real life it was for the most part, not the physical scope that was 'detected' but the wake that it produced. I hope this helps. |
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#2 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
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Yep it does, thanks for explaining it in more detail, it sounds quite a bit more reasonable now.
![]() I'm currently using GW but i'm seriously considering getting a second install with NYGM, sounds like it would be quite a challenge. |
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#3 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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Replicating? Heck yeah. My first NYGM 2.0 patrol had me come runnning for help on these boards, because I couldn't get away from a very angry flower corvette. A FLOWER CORVETTE! I had to be given a few pointers about the new sensor AI, as well as reread the spotting thing. Getting CLOSE to attack range is a challenge now if you think you can do it old style.
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