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Old 09-07-06, 07:05 PM   #1
Kpt. Lehmann
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Default The GWX Real-Life U-boat Behavior Mod

The GWX Real Life U-boat Behavior Mod- by Kpt. Lehmann modded based on R&D information provided by Cdre Gibs.


This mod causes your U-boat to react more accurately to its environment and reflects the fragile nature of "trim" in comparison to hydrodynamics.

Creating this mod led to a whole series of very cool discoveries and situations in testing.

U-boats were never usually set for neutral buoyancy anyway... Trim was set to be slightly positive. This was generally done with safety in mind.

In GWX the "All stop" command will bring the U-boat up a few meters to a point where NEUTRAL bouyancy is achieved... not necessarily to the surface. This accurately simulates a U-boat's trim for positive bouyancy.

As you travel and set your depth... the boat will generally settle at roughly one meter less than you set... (If you are travelling at 1.5-2 knots.)

Periscope depth is a little more more tricky now.

At shallow depths speed below 2 knots increases the risk of breaching the surface.

Additionally there is now greater pitch and roll on the surface.

This mod also implements and represents wave action/friction much more realistically. Heavy seas impede forward motion and cost fuel. You will be able to watch your knot-meter for proof... you can see it change slightly as waves crash against your bow.
In storms, forward motion will be somewhat impeded... costing you fuel as you attempt to compensate by pushing your diesels harder.

A better feeling of mass is now present... Acceleration takes more time. In the higher speed ranges coming up to desired speed takes a little longer.

Directional changes cost speed (as usual... but a touch more so now)

Fragility of trim- (See all statements on positive bouancy) Being depth charged upset the boat more which the U-boat Captain must actively manage... takes more time to recover control/trim of boat after close detonations... I was BLASTED TO THE SURFACE (as I have read in real life accounts over and over) more than once. DC's detonating above you may force you down a bit more than before.

You will need to use an occasional burst of power to control the boat occasionally during close DC attacks. This naturally makes noise and with this one element alone, enemy sensors have become more effective in a passive way. (As previously mentioned... GWX sensors are being overhauled)

Flooding adds mass to your U-boat fast... will affect the trim of the boat and must be reacted to with all possible haste! Remember trim is fragile. I'm sure you can guess what happens when your boat begins taking on water... Again you will have to make noise to stop the flooding... and increase power to maintain depth.

We spent good deal of time testing this aspect of GWX and I believe most users are going to be rather happy with what we've done here.

Sink them all mates!

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Last edited by Kpt. Lehmann; 09-07-06 at 08:26 PM.
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Old 09-07-06, 07:22 PM   #2
CWorth
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Cant wait to get my hands on this...sounds terrific .
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Old 09-07-06, 08:40 PM   #3
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Default

Quote:
Originally Posted by CWorth
Cant wait to get my hands on this...sounds terrific .
I know you guys are having to wait a long time... I have to say that I can hardly wait too. All I do is code and test... code and test... communicate... coordinate ad infinitum... Some days it is terribly tough to keep hammering and sanding when I want so bad just to go on patrol! LOL.

The wait will be worth it. You've seen the tip of the iceberg and we only talk openly of a few things that we have completed.

The difference between GW 1.0 and GWX is like comparing night and day.

We aren't going to send her out to sea though until she is ready, no matter how tempted we may be.

Releasing GW 1.0 threw open the doors for like-minded people who aren't afraid to think BIG and do a little hard work. This translates into TIME... and only naturally so... and is why we don't discuss release dates. We are attacking our own work from every direction and trying to break it as we go... This process also takes time and is required if we intend to meet what is expected of us. Everything must be first balanced with everything else.

LOL, throw all the rotten fruit and veggies at us you like... In the end we'll throw them back!!!
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Old 09-07-06, 09:08 PM   #4
The Noob
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Even if that mod would take 2 Years to wait, i would wait for it.

Last edited by The Noob; 09-07-06 at 09:15 PM.
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Old 09-07-06, 10:52 PM   #5
Bungo_Pete
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Cool was wondering when someone would releate to subs losing and gaining depth,as they reecive depth charges.Will the be any modifications as to being detected on the surface,it is much too easy to be seen at night by escorts(weakest part of game to me)...just one more questioned.


WHENS IT COMING OUT!!!!!!!!!!!!!!!!!!!
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Old 09-07-06, 11:39 PM   #6
Capt.Crackerjack
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Default Sounds Fantastic!

Wow, fantastic idea for GWX! Please do not rush it out until it's ready! Congrats on the progress!
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Old 09-07-06, 11:42 PM   #7
mikaelanderlund
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Cool! sounds terrific

Mikael
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Old 09-08-06, 10:17 AM   #8
jaxa
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by CWorth
Cant wait to get my hands on this...sounds terrific .
I know you guys are having to wait a long time... I have to say that I can hardly wait too. All I do is code and test... code and test... communicate... coordinate ad infinitum... Some days it is terribly tough to keep hammering and sanding when I want so bad just to go on patrol! LOL.

The wait will be worth it. You've seen the tip of the iceberg and we only talk openly of a few things that we have completed.

The difference between GW 1.0 and GWX is like comparing night and day.

We aren't going to send her out to sea though until she is ready, no matter how tempted we may be.

Releasing GW 1.0 threw open the doors for like-minded people who aren't afraid to think BIG and do a little hard work. This translates into TIME... and only naturally so... and is why we don't discuss release dates. We are attacking our own work from every direction and trying to break it as we go... This process also takes time and is required if we intend to meet what is expected of us. Everything must be first balanced with everything else.

LOL, throw all the rotten fruit and veggies at us you like... In the end we'll throw them back!!!

Everything sounds fantastic and I hope we will get completely new game, as real as it can be done. Thank you very much.
It's good that you don't respond for forum members questions so nervously as earlier, Kpt.Lehmann. Every forum member simply would like to play GWX the fastest as it's possible. I don't play career in SH3 now, I'm waiting for GWX release. Keep your good work
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Old 09-08-06, 10:20 AM   #9
Notewire
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Well,
The realism fixes sound pretty damn fun to me - I can't wait!! Keep up the fire boys!!

If GWX doesn't sound fun, I think the biggest option is to not download it - and possibly, quite respectfully suggested, get yer head checked.

Regards,
Yarre.
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Old 09-08-06, 10:41 AM   #10
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TGW was the single best improvement to the game and it sounds like GWX will take that further ahead perhaps an even bigger leap.

The above sounds so very cool and addresses some things I have been unable to figure and now can stop thinking about.

One point was made about it being too real for some players.
While I am anxious for such an update is there a way to allow for less realism fanatics to get most of GWX without that intensity?
Say no and I personally don’t care give me reality to the enth degree but just a thought!

BTW, don’t wait too long. It might be not in our interest for it to come out near SH4 and be so good we don’t want to transfer to the USN.:rotfl:

Wulfmann
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Old 09-08-06, 10:48 AM   #11
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Quote:
Originally Posted by Notewire
Well,
The realism fixes sound pretty damn fun to me - I can't wait!! Keep up the fire boys!!

If GWX doesn't sound fun, I think the biggest option is to not download it - and possibly, quite respectfully suggested, get yer head checked.

Regards,
Yarre.
:rotfl: :rotfl:
Now that sort of realism isnt everybodies fun but believe me it is playable
As this is supposed to be a sim as well as a game there are compromises
But having said that this is not intended to ba a shoot em up and no one is forcing anybody to use anything they are not comfortable with
The GW team cant be expected to provide individual instals for players who dont like some bits but like others
Give it a try before deciding - if you dont like it well go back to your previous game
Personally I love it and I only started playing the game as a sink em all shooter but as time goes by you need more
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Old 09-07-06, 08:04 PM   #12
kylania
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Quote:
Originally Posted by Kpt. Lehmann
Sink them all mates!
The tommies you mean?
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Old 09-07-06, 08:06 PM   #13
Notewire
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Wow, what an outstanding development,

Well Done Team!!!
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Old 09-07-06, 08:10 PM   #14
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Oh Lordy, that sounds so Cool, that can't be true! But it IS True! W-o-o-oha!

I wait so hard for GWX!
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