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Old 09-06-06, 02:59 PM   #1
Cap_Observatore
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Firstly Im giving my excuses for not respond this so fast as other users, unhappy I don´t have many time to participate actively in this forum as I wanna. Our I play SH3 our I talk in forums. with my short play time, I prefer stay with play SH3.


I can say I was thinking serious find my psicanalist for some talk when My moded TW stoped work after installed that mod :rotfl: But Im really beem thankfull to DTB and lurker_hlb3 for spare their time to help other players that can´t solve their MOD problems alone like me.


I understand all what you do is for personal satisfaction and for free. And other players like me never could change their SH3 for better standardization that you bring to us.

Im lefting my wishis here, that this comuniy continue triading that share way as we are seeing from begin here. when I read some missunderstands in conversations, I have bad feelings like about Falcon 4 comunitis in the past. If some one here moded and played Falcon 4, knows what about Im talking.

My great wish, in mods is for GW and NYGM teams, merge all their works toguether, if not becouse thinking conflicts, them just do a 3rd option of some great mod merged. I love GW work but I think it is unfinished in some playabilitis aspects. I can´t play SH3 without TW, becouse for me, their playabiliti aprouch is better. not better them others, just right way for me.

Best wishs for all moders and cheers from Brazil.

Hey almost forget, I love Drifter´s realism mod to, and I can say with out it, playability in any mod will be unfinished. My wishs is for he continue suport NYGM team, and for NYGM guys just think 2 our 3 times before say some thing, we have N ways to say and solve problems. And some times our work, could be great, but never 100% complete our better them others.

Last edited by Cap_Observatore; 09-06-06 at 03:08 PM.
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Old 09-07-06, 03:00 PM   #2
supposedtobeworking
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Can this mod be activated while in mid patrol? I am about to intercept a convoy and would like to try it out.... using gw 1.1a
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Old 09-07-06, 03:19 PM   #3
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Quote:
Originally Posted by supposedtobeworking
Can this mod be activated while in mid patrol? I am about to intercept a convoy and would like to try it out.... using gw 1.1a
As I understand it you should NEVER make any changes mid patrol. There will be other convoys.
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Old 09-07-06, 07:44 PM   #4
Kpt. Lehmann
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Der Teddy Barr and NYGM team,

Thank you for your consideration in offering your hummingbird mod for use by GW players. Unfortunately, it will be superceded by the GWX Real-Life U-boat Behavior mod upon release of GWX.

However, since the inception of the first lines of code we wrote into GW 1.0 more than a year ago, it has always been our position that come what may, we will continue to offer an independant stand alone mod package to broaden the choices available to the SH3 user base.

This decision was not made with the intent to drive a wedge in the community... or to incite all the flame wars we have had to fight.

At the end of the day, we have and will continue to have differences in philosophy, interpretation of data, and methodology of mod implementation that would in truth make for an unbearable working environment if any effort to merge and blend the major mod packages was attempted. Additionally, with the ever-increasing complexity of modifications made by both mod teams, such a venture is highly impractical. The degree of which, the typical user is unaware of.

In the interest of peace, the GWX mod team has unanimously declined the idea of attempting a merger. This decision ensures our freedom of movement in any modding direction we choose to travel. For this and other reasons our mission to remain independant will remain unchanged for the duration.

The player will always be the winner of any perceived "competition." He or she will have a choice without having to deal with 1001 complications.

For those that go on to mod their own game... this leads to discovery and all come out on top!

To all GW mod users who have asked the GWX dev team about the possibility of implementing the NYGM Anti-Hummingbird mod, please see the following link: http://www.subsim.com/radioroom/show...322#post305322
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Last edited by Kpt. Lehmann; 09-07-06 at 08:03 PM.
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Old 09-10-06, 03:48 AM   #5
kylania
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NOTE: The VII u-boat will take 3 hrs and 48 minutes to reach its crush depth of 346 metres
Is this in NYGM 2.0 right now? Because I took a VIIB out from Kiel. Crash dove to 50m than stopped. The in game clock read 16:38. I immediately started to slowly fall. Within 10 game minutes I'd dropped 110m more to 160m. By 17:11 I finally hit 405m and game over. Didn't take any damage really before it was over though, just some hull damage around 300m or so I think it was? So from dead stop to dead in under an hour game time.
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Old 09-10-06, 04:11 AM   #6
Immacolata
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Did you get the patch to update nygm to 2.1? You should try that if you didn't already, and try your test one more time. If you did upgrade, well then its sounds as if there is an issue...
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Old 09-10-06, 03:27 PM   #7
kylania
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Quote:
Originally Posted by Immacolata
Did you get the patch to update nygm to 2.1? You should try that if you didn't already, and try your test one more time. If you did upgrade, well then its sounds as if there is an issue...
Umm.. nope, just NYGM_Tonnage_War_v2.0.7z, NYGM_Persicope_Mod_V1.1.7z and NYGM_TW_2.0_Visual_Updateto2.01.7z along with the SH3_Commander_R2.6_v1.7z fix.

And thanks Teddy Bar, it might be the crash dive problem too maybe. When I originally crash dove it just kept going and going, I finally stopped it at 120m, went back up to 50m than stopped. Crash dive was extremely fast too, less than a minute to get down to 60m.
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Old 09-10-06, 10:13 PM   #8
supposedtobeworking
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patch? I thought 2.1 was just slang for 2.01...which is what I have...is this wrong? uh oh...I got NYGM2.0+periscope+visual update...that is not everything?
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Old 09-10-06, 01:43 PM   #9
Der Teddy Bar
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Quote:
Originally Posted by kylania
Quote:
NOTE: The VII u-boat will take 3 hrs and 48 minutes to reach its crush depth of 346 metres
Is this in NYGM 2.0 right now? Because I took a VIIB out from Kiel. Crash dove to 50m than stopped. The in game clock read 16:38. I immediately started to slowly fall. Within 10 game minutes I'd dropped 110m more to 160m. By 17:11 I finally hit 405m and game over. Didn't take any damage really before it was over though, just some hull damage around 300m or so I think it was? So from dead stop to dead in under an hour game time.
It sounds as if you are suffering the Crash Dive Blues which is a default SHIII bug.
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Old 01-24-07, 05:25 PM   #10
Werewolf
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Quote:
The NYGM Anti Humming Bird Mod was designed for the Type II, VII & IX and as a result breaks the XXI.
:hmm: .......erhm.....I love the work you have done and this is not to be taken as criticism, but, for those of us who are looking forward to take the type XXI on patrol would there be any solution to the above mentioned problem?
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