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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2005
Location: Recife, Brazil
Posts: 22
Downloads: 117
Uploads: 0
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Firstly Im giving my excuses for not respond this so fast as other users, unhappy I don´t have many time to participate actively in this forum as I wanna. Our I play SH3 our I talk in forums. with my short play time, I prefer stay with play SH3.
I can say I was thinking serious find my psicanalist for some talk when My moded TW stoped work after installed that mod :rotfl: ![]() ![]() I understand all what you do is for personal satisfaction and for free. And other players like me never could change their SH3 for better standardization that you bring to us. Im lefting my wishis here, that this comuniy continue triading that share way as we are seeing from begin here. when I read some missunderstands in conversations, I have bad feelings like about Falcon 4 comunitis in the past. If some one here moded and played Falcon 4, knows what about Im talking. My great wish, in mods is for GW and NYGM teams, merge all their works toguether, if not becouse thinking conflicts, them just do a 3rd option of some great mod merged. I love GW work but I think it is unfinished in some playabilitis aspects. I can´t play SH3 without TW, becouse for me, their playabiliti aprouch is better. not better them others, just right way for me. ![]() ![]() Best wishs for all moders and cheers from Brazil. Hey almost forget, I love Drifter´s realism mod to, and I can say with out it, playability in any mod will be unfinished. My wishs is for he continue suport NYGM team, and for NYGM guys just think 2 our 3 times before say some thing, we have N ways to say and solve problems. And some times our work, could be great, but never 100% complete our better them others. Last edited by Cap_Observatore; 09-06-06 at 03:08 PM. |
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#2 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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Can this mod be activated while in mid patrol? I am about to intercept a convoy and would like to try it out.... using gw 1.1a
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#3 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#4 |
GWX Project Director
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Der Teddy Barr and NYGM team,
Thank you for your consideration in offering your hummingbird mod for use by GW players. Unfortunately, it will be superceded by the GWX Real-Life U-boat Behavior mod upon release of GWX. However, since the inception of the first lines of code we wrote into GW 1.0 more than a year ago, it has always been our position that come what may, we will continue to offer an independant stand alone mod package to broaden the choices available to the SH3 user base. This decision was not made with the intent to drive a wedge in the community... or to incite all the flame wars we have had to fight. At the end of the day, we have and will continue to have differences in philosophy, interpretation of data, and methodology of mod implementation that would in truth make for an unbearable working environment if any effort to merge and blend the major mod packages was attempted. Additionally, with the ever-increasing complexity of modifications made by both mod teams, such a venture is highly impractical. The degree of which, the typical user is unaware of. In the interest of peace, the GWX mod team has unanimously declined the idea of attempting a merger. This decision ensures our freedom of movement in any modding direction we choose to travel. For this and other reasons our mission to remain independant will remain unchanged for the duration. The player will always be the winner of any perceived "competition." He or she will have a choice without having to deal with 1001 complications. For those that go on to mod their own game... this leads to discovery and all come out on top! To all GW mod users who have asked the GWX dev team about the possibility of implementing the NYGM Anti-Hummingbird mod, please see the following link: http://www.subsim.com/radioroom/show...322#post305322 Last edited by Kpt. Lehmann; 09-07-06 at 08:03 PM. |
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#5 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
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Did you get the patch to update nygm to 2.1? You should try that if you didn't already, and try your test one more time. If you did upgrade, well then its sounds as if there is an issue...
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#7 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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And thanks Teddy Bar, it might be the crash dive problem too maybe. When I originally crash dove it just kept going and going, I finally stopped it at 120m, went back up to 50m than stopped. Crash dive was extremely fast too, less than a minute to get down to 60m. |
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#8 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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patch? I thought 2.1 was just slang for 2.01...which is what I have...is this wrong? uh oh...I got NYGM2.0+periscope+visual update...that is not everything?
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#9 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#10 | |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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