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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
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Working on it, still have'nt found it.. but I will !!!!
![]() Hey is there a way to change the airbase composition? I had a look through the RND but I don't think the active airbases are there or are they ? I'd like to add more a LITTLE more variety. Is there a modding tutorial around here ? |
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#17 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Look in C:\Program Files\Ubisoft\SilentHunterIII\data\Land Open the countries airbase you want and add squadrons The squadrons are historical with the aircraft available - more types of aircraft= more variety |
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#18 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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Any mistake in the RND causes CTD.
In your outside SH3 folder (where you keep SH3 DLs etc) I advise making a RND folder to save RND.mis files. When ever you want to change anything, copy the current working RND move it to the RND outside folder and change the name to include the date you made this copy so you can reference it if required. Or make dated folders for each one as they cannot have the same RND.Mis name. The convoys are RND Group 61-118 so are all bunched up. One way to improve them would be to make an entire copy of a convoy that stretches over too much time. Now add it to you end of the RND file and change the name of it to the next RND Group number. Change the end date of the first version (to say ends on March 31, 1943) and your new version starts on April 1, 1943 ends May 10, 1945. Now you can double or triple the number of escorts change the composition of ships to reflect latter ones etc. I have done this to a number of convoys and it allows better period ships and works well. So long as there are not any mistakes, back up and back up. If you use mission editor save it "as" (as was mentioned) a new name. Now remove the old version to safe keeping and change the name to the name (RND.mis) of the old one and start the game with prayer. Couldn't hurt! Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#19 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
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Thanks for the help gents ! Bit tied down with thsi convoy but will get back to it (RND) in a bit. Tomorrow looks busy but I hope I can get some time. Thanks again.
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#20 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
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Hey guys, I'm having a look at the convoy composition. Got a question, what is the heaviest cargo ? ammunition, freight ?
I guess it makes a difference because I've seen same ship types vary in tonnage in game. Dang no sleep for me tonight I guess.
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IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE. IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE. ![]() |
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#21 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
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Freight as in tanks i think could be the heaviest, The M4 sherman was 30 tons, The Cromwell (A27M) is 28 tons, The churchill tank is 28.5 tons
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#22 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
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Good thinking. I'll try that.
Internal frieght, freight should be the heaviest ?
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IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE. IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE. ![]() |
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#23 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
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I'm attacking the convoy since last night, soemthing like 32 ships. They weigh a lot less than suaul though. Large cargo with Freight is 5k, Large tanker with frieght is 7k. I'm having a blast though, veteran DDs... have psychic powers, beware !
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IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE. IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE. ![]() |
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