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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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![]() Quote:
Oh well, i suppose getting a real bearing rate indicator in the game isn't possibile through modding ? :hmm: Where are luftwolf and amizur when you need them ? ![]() |
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#17 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
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![]() Quote:
All this nonsense about Ekelund ranging and geometry you thought was just the babblings of a crazed scientist locked in the basement of a Pentagon think tank didn't you? HA! Don't worry, my coworkers think the same thing. Next you all will be pondering shallow sound channels, cutoff frequencies, Lloyd mirror beams, and transmission loss curves while pouring over Koopman, trying to figure out what the heck was he trying to do in Chapter 6 anyhow? I knew there'd be vindication eventually... AND EVERYONE THOUGHT I WAS CRAZY!!! HA!!!! |
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#18 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Quote:
I must admit, I haven't thoroughly tested this in the game (only recently figured it out), nor do I have any real life experience in naval matters, but I think the geometry and math would work out. Last edited by Pisces; 08-25-06 at 07:10 AM. |
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