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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
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There is little doubt the war in the Atlantic makes for a better game progression.
That said SH4 could never have been an Atlantic game because it is built with the same engine. It will be an improved SH3 so would have much less commercial success possibility unless it is a new theater. If this was a major tech advance where say the game would be cinematic instead of animated and we all had 100G Video cards with CPUs of 100 Terabytes and 100GIGs of RM then certainly the Atlantic. But, I am excited about a whole new area with improved aspects and will enjoy being in the navy my father served in. He served on an S-Boat but before the war so I have no line to that. There would have been no way they would have made an updated SH3 for the Atlantic. We would have called it the patch they should have given us. I do hope they include an upgrade patch for SH3 with SH4 for us as well. What ever they do I just ask one thing. Finish it right the first time. Do not make us paying customers be beta testers and start fixing it with our frustrations. We will wait, please, for the finished product and appreciate it if you do not release prematurely Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#17 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
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Like many of you, I am totally fascinated with submarines. It doesn't amount to a hill of beans which nationality I simulate; although, I prefer WWII Subs/Uboats. When it comes to submarines, I am a cosmopolitan.
I'm really excited about the upcoming WWI simulation and what Deamon and his gang of WWI experts are putting together for us too. As subsimmers, we are most fortunate indeed, to have all this on our plate in the next couple of months. The more 3D they become, through modern technologies, the better for all of us. Best regards,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#18 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Just let us hang the "meatball" flags off the rigging while heading into base.
Personally been waiting for this since the old Silent Service game, on my Packard Bell 486DX2. And I thought that was great!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#19 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
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I think the real point is that the most important issue is not "which theatre?" but "how well is it simulated?".
In a simulation realism should be king (in so far as a simulation can be 'real'). That means..... - performance of subs (dive time, max depth, performance on surface/submerged, endurance, armament, radar, radio and encryption, crew, engines - which, for USA subs, is quite complicated, as they have 4 diesels driving via electric engines and/or charging, and there are many variations they used in terms of different power settings while cruising etc). - performance of targets (speed, turn radii, rates of acceleration, ability of crews to spot subs/torps, station-keeping ability, effects of weather) - performance of escorts (as per targets above + weapons systems, detection devices, deployment in convoys, doctrinal behaviours) - convoys (composition, routes, speed, course changes - not crazy fishtailing but not entirely constant, positioning of escorts, realistic numbers/types of escorts) - physics (performance of systems such as sound/radar, various effects of different light conditions, weather effects on ships' motions/performance, effects of thermal layers/DC explosions on sonar detection) - weather (variable, realistic for area and time of year) - aircraft (realistic types, armaments, numbers, performance, detection ability - quite hard to spot a surface vessel from the air unless it is leaving a distinct wake as that's actually what is typically seen, and weather has a BIG effect on this) Thos are the 'basics'!! Makes you wonder why anyone takes it on!!! Anyway, get those right and I don't care where it is or which 'side'. All the mods done are generally to address failures in those areas, so even SHIII came up short. There's no reason for the developers NOT to know what is needed - the question for me is how well they achieve 'realism' across those areas. Cheers |
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#20 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
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#21 |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
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I've been playing subsims as far back as Brøderbund's 1990 release, Wolf Pack, on my families old Acer XT. But I'm seriously having trouble thinking of the last time I played a WWII PTO theatre game. Think they always came out at times I was unable to buy, and just slipped me buy. So definitely looking forward to it.
As it is, the closer you get to the Japanese home islands the more aircraft you'd have to contend with - even if they're not radar equipped.
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#22 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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I just figured if they simply improved upon SHIII, they'd have to spend less time doing the donkey work and spend there whole time doing the fun stuff like; implementing some of the improvements we've all come up with.
I guess they could use the same engine as SH3 for the Pacific campaign (like the Pacific Mod that already exisits) but now they have to create all those lush interiors from scratch. |
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#23 |
Medic
![]() Join Date: Jan 2004
Location: Arizona, USA
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Has UBISOFT announced SH4 yet?If they have where is it posted? I just hope it's as good as SH1 was. Had to luv the Radar in SH1.
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I joined the U S Navy in 1964. Saw the world and a lot more. Last edited by Ping Jockey; 08-12-06 at 10:46 AM. |
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#24 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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#25 | ||
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
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05 April 2006 Silent Hunter IV: Underway THIS IS NOT A DRILL! The big buzz on the web is that Ubisoft has begun planning and work on Silent Hunter IV. Now Subsim can confirm this is not wishful thinking or rumor. The new dev team has been assembled, returning many of the SH3 vets from programming, graphics, and design, under the direction of a new producer (Florin Boitor has left Ubisoft in 2005). The team is currently in the planning phase with work to begin at once. Silent Hunter IV will return the series to the Pacific, with American submarines taking the starring role. SH4 will use the same game engine and dynamic campaign as SH3 with some improvements. Discuss Silent Hunter IV here ![]() 16 December 2005 Silent Hunter IV - Pacific Campaign Silent Hunter IV - Pacific Campaign is slated to begin early 2006. Ubi is assembling a dev team from the SH3 group and new programmers. More details to come.
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#26 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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Last edited by Gizzmoe; 08-09-06 at 11:14 AM. |
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#27 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
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Of course yes
One important thing to me is giving me the option to have enough enemy boats to keep me interested. It might not be realistic, but if it's going to be Pacific Theater only, then lets have options. |
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#28 |
Sailor man
![]() Join Date: Dec 2001
Location: landlocked USA
Posts: 44
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Personally I'm looking forward to playing the Allies in the Pacific after numerous campaigns in SH2 & SH3. I hope there is more varied missions than just 'patrol grid x'
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#29 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
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SH4 Yes. Cant wait to see all the new interiors and compartments. . hint ..hint.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#30 |
The Old Man
![]() Join Date: Oct 2005
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I am looking forward to the new game engine and new features it will bring but I am definitly in the "none too happy about it being the the PTO" camp.
I am a sub enthusiast and a sim enthusiast so I will try it of course, but the PTO holds very, very little interest for me. |
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