SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-03-06, 07:07 AM   #1
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by nvdrifter
I totally agree. It seems the NYGM team has a 'We are better than everyone else attitude', and personally I am getting tired of it. I just wanna make this game better without all the BS from some (unamed) people on this board. I am not in any competition with anyone. My modding projects are just purely entertainment for me, and not some sort of selfish, egotistical power-trip.
Actually, seeing "Leading Edge Realism" makes me smile every time.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 08-03-06, 08:51 AM   #2
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by nvdrifter
'Breaks'? I prefer 'disables'. NYGM team, don't even get me started. We've been through all of this before. Im just about to stop all support of trying to make my mods compatible with NYGM, and then everyone can blame You. The warning is in the included readme files. And I don't really care if you endorse my mods or not.
I think the key here is: if your mod "disables" a feature of NYGM, GW, RUB, or any other mod, you should not say it is "compatible" with that mod. That may cause some to think your mod allows all the functions of the other mods mentioned and adds your new functions. If a mod overwrites or disables another mod, it is not "compatible". Does that make sense?

Doesn't mean your mod is not great, I'm sure it is. But I'm suggesting not declaring it as "compatible" unless you are sure. If you have tested it and can demonstrate that all aspects of NYGM, GW, (or whatever mod you are saying it is compatible with) work as before, then it is compatible.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 08-03-06, 09:34 AM   #3
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Neal Stevens
Quote:
Originally Posted by nvdrifter
'Breaks'? I prefer 'disables'. NYGM team, don't even get me started. We've been through all of this before. Im just about to stop all support of trying to make my mods compatible with NYGM, and then everyone can blame You. The warning is in the included readme files. And I don't really care if you endorse my mods or not.
I think the key here is: if your mod "disables" a feature of NYGM, GW, RUB, or any other mod, you should not say it is "compatible" with that mod. That may cause some to think your mod allows all the functions of the other mods mentioned and adds your new functions. If a mod overwrites or disables another mod, it is not "compatible". Does that make sense?

Doesn't mean your mod is not great, I'm sure it is. But I'm suggesting not declaring it as "compatible" unless you are sure. If you have tested it and can demonstrate that all aspects of NYGM, GW, (or whatever mod you are saying it is compatible with) work as before, then it is compatible.
I guess the warnings in the readme files aren't good enough? And to call it compatible, it can't change anything in the other mods? And I never said that my mod allows all functions of the other mods. It is clearly stated in the readme files that my mod disables or changes some features in NYGM and GW.

Let's see, what other word can I use besides compatible. I know... the NYGM Disabler Mod. :p

Last edited by nvdrifter; 08-03-06 at 09:38 AM.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.