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Old 07-13-06, 01:46 AM   #1
ssfsx17
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Default Need a reccomendation for a post-WW2 subsim

I used to play the old 688 Attack Sub game for DOS and found it very addictive. I haven't been following the subsim scene since then (because I didn't know there was a scene) but now I see that the most popular game is a WW2-era game. Nothing wrong with that, but I'm interested in a subsim that involves missiles, lots of electronics, etc. and was wondering which one I should get.
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Old 07-13-06, 02:17 AM   #2
aaken
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the most recent one is Dangerous Waters http://www.scs-dangerouswaters.com/
it's a tactical sub-ASW simulation in which you can drive subs (Akula,688,Seawolf,Kilo) or Perry FFGs or MH60 helos or OrionP3 aircrafts.
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Old 07-13-06, 04:25 AM   #3
Skybird
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However, you may find a smile price copy of Sub Command (in stores as well as at ebay), which is Dangerous Waters reduced to the submarines, without frigates, choppers, airplanes available to the player. For 5 euros, it's a good first try. SC has a also a heavily modded database available, giving you more finetuned sensors, and more unti classes. It's named SCX-II.
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Old 07-13-06, 05:23 AM   #4
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And you can download my Landlubber Guide, which contains tips to get things 'rolling'...
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Old 07-13-06, 05:34 AM   #5
goldorak
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Quote:
Originally Posted by Skybird
However, you may find a smile price copy of Sub Command (in stores as well as at ebay), which is Dangerous Waters reduced to the submarines, without frigates, choppers, airplanes available to the player. For 5 euros, it's a good first try. SC has a also a heavily modded database available, giving you more finetuned sensors, and more unti classes. It's named SCX-II.
No its not Skybird, and you know that perfectly.
Sub Command doesn't implement neither the realistic physics engine of Dw nor the advanced sonar model (which is based on raytracing techniques).
Realistic sensor and weapons mods (LWAMI) in the last version 4.0 are waaaaaaay more advanced than what you find in the SCX mod.
Sub Command doesn't implement multistation nor an integrated naval battlespace.

Last edited by goldorak; 07-13-06 at 05:38 AM.
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Old 07-13-06, 06:38 AM   #6
Fish
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Quote:
Originally Posted by goldorak
Quote:
Originally Posted by Skybird
However, you may find a smile price copy of Sub Command (in stores as well as at ebay), which is Dangerous Waters reduced to the submarines, without frigates, choppers, airplanes available to the player. For 5 euros, it's a good first try. SC has a also a heavily modded database available, giving you more finetuned sensors, and more unti classes. It's named SCX-II.
No its not Skybird, and you know that perfectly.
Sub Command doesn't implement neither the realistic physics engine of Dw nor the advanced sonar model (which is based on raytracing techniques).
Realistic sensor and weapons mods (LWAMI) in the last version 4.0 are waaaaaaay more advanced than what you find in the SCX mod.
Sub Command doesn't implement multistation nor an integrated naval battlespace.
Spare your breath. :rotfl:
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Old 07-13-06, 07:03 AM   #7
goldorak
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Quote:
Originally Posted by Fish
Spare your breath. :rotfl:
I know that Skybird was not happy about DW (the battlefront version which was a late beta) and he can't overcome the slow patch process by SCS and i can accept this.
What i can't accept are the lies he tells about Dw.
If you don't know something Sybird get your facts strait and don't invent things just for the sake of putting crap over DW.
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