SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-23-06, 05:53 PM   #1
Rosencrantz
Grey Wolf
 
Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
Default About moral

I don't know if this has allready been discussed, and this is also just minor thing, but:

If crews moral is modelled, I think the value of moral for each crew member should be saved when you have completed your patrol. Then, while in the base, there should be just minor raise in moral, not that is perfect again. So, if a single member has his moral just 50 %, then maybe 55 or 60 % when leaving the base again. Not 80 or 100 % again. This would give some more depth for the crew managament.

-RC-
Rosencrantz is offline   Reply With Quote
Old 06-23-06, 05:56 PM   #2
Rosencrantz
Grey Wolf
 
Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
Default

And: No wild nights in Pearl for the moral boost. Because, if you are a lousy skipper at sea, there is not enough girls or drinks to get things better with the crew...


-RC-
Rosencrantz is offline   Reply With Quote
Old 06-23-06, 07:12 PM   #3
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Implement a random chance they'll have to be taken out of the service for severe traumas or physical wounds (particularly if they've gotten wounded, watched a lot of crewmen die, etc. in the trauma case). Would be an interesting feature. In addition, borrow that "random things happening to crew members" thing from SH3 Commander.

Patrol 1:
"Julius Steiner has been arrested for drunkness."

Patrol 6:
"Joe Andrew has been transferred to the HMS Whooper."

Patrol 9:
"Magnus Andersen has been dismissed from active duty due to inflicted wounds."

Patrol 15:
"Archibald Thompson has applied for a transfer to another part of the Armed Forces."

Patrol 18:
"Archibald Thompson has been transferred to the Marine Corps."

Et Cetera.

As for morale at mission start being affected by the morale of the previous mission, I'm not sure of that.
Safe-Keeper is offline   Reply With Quote
Old 06-23-06, 07:16 PM   #4
Grey Legion
Loader
 
Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
Downloads: 0
Uploads: 0
Default

I like your thinking on this topic, I hope the "crew" aspect of the game gets a little deeper, I feel the crew is probably the single most overlooked feature in SH3. So much depth can be added to make the game a complete package. I hope SH4 take a better look at this and adds some features we would all like to see. Non-warfare injuries, illness, man-over-board ( in rough seas ) test-dives and other aspects that a "real" crew would have to deal with alot of things can be simple random acts but othere could be a option, I would even like to see food play a factor, 2 days out and all is good, 22 days out and things are much different, as food decreases so should morale, who wants to eat canned dog food every day !?! no fresh fruit makes for a cranky crew.

I hope this at least gets a thought or two..
__________________
Gilligan & The Skipper were more than just "friends"
Grey Legion is offline   Reply With Quote
Old 06-23-06, 08:42 PM   #5
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

I actually wanted illness, too, but didn't dare bring it up as I was sure it would be disagreed with. Turns out I was wrong.

Yes, aborting your patrol from your whole crew coming down with the flu would be a story to tell.

Test dives and other drills I'm less sure of. I think they'd get monotone relatively fast, to order a crash dive every now and then just to raise experience. But I really don't know. Hitting "C" and then surfacing a few moments later isn't such a nasty chore. Having relatively frequent drills build experience, having too many reduces crew efficiency ("just another drill") and makes them tired and stressed. Make it like one every second patrol or something (and you should crash dive more frequently than that anyhow, reducing the need:p).

It should all be realism options anyway. And with realism options I don't mean check-boxes in all cases, but sliders or percentage boxes.

Food and spare parts are wanted by a lot of people, including yours truly.
Safe-Keeper is offline   Reply With Quote
Old 06-24-06, 11:21 AM   #6
Sailor Steve
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Safe-Keeper strikes again! 9 crew-members are showing signs of Tojo's revenge (from eating at the same restaurant in Fremantle). Is that enough for me to order a return to base? Will I look like a coward? Will they get better in a few days? Will more of them come down with it?

I love it!

As to drills, what about a weekly gun-drill? "Now hear this! This is a drill! This is a drill! All hands man your battle stations!". I heard that one enough during my time at sea. Also, that's why the saying is now famous from December 7: "This is no drill!"
  Reply With Quote
Old 06-24-06, 12:21 PM   #7
Threadfin
Ace of the Deep
 
Join Date: Feb 2006
Posts: 1,163
Downloads: 38
Uploads: 0
Default

Can anyone cite any examples of a US fleet boat running out of food on war patrol?
__________________
What? Behind the rabbit?
Threadfin is offline   Reply With Quote
Old 06-24-06, 12:38 PM   #8
Grey Legion
Loader
 
Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
Safe-Keeper strikes again! 9 crew-members are showing signs of Tojo's revenge (from eating at the same restaurant in Fremantle). Is that enough for me to order a return to base? Will I look like a coward? Will they get better in a few days? Will more of them come down with it?

I love it!

As to drills, what about a weekly gun-drill? "Now hear this! This is a drill! This is a drill! All hands man your battle stations!". I heard that one enough during my time at sea. Also, that's why the saying is now famous from December 7: "This is no drill!"
For Drills watch K-19 and see how the crew reacted to all the drills they were doing, morale was at a all time low and that is how accidents happen, also look how the drills helps to keep the crew togehter when the going got tought.

Also food came into factor, I love the part when the cook actually has to tell the captain that the men are hungry !?! yet 90% of the food is now no good.

Spare parts !!! - I love it would it not be amazing to only have so many patches nuts and bolts..amazing simply amazing...

That is the one thing that always holds me back in SH3 I keep starting a new carrer just so I can better manage my crew and such.

the game should come with dice !!

__________________
Gilligan & The Skipper were more than just "friends"
Grey Legion is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.