SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-15-06, 06:05 PM   #16
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by HEMISENT
Teddy, just throwing my two cents in. Since I've now got V2 up and running I've been testing different loaded files in the Sabotage/Malfunctions mod which Observer had some questions on. The most troubling was the "trim" malfunction dealing with the f/r ratio=. That will be deleted as it was screwing things up terribly in regards to the anti-HB modlet.
The other file was the crash depth=. This random file was set at 300m simulating stuck dive planes, jammed valves or any number of items which could possibly send the boat to the bottom on a crash dive(even a toilet that was flushed improperly). This occurrence required the Captain to over ride/interrupt the crash dive order and set a new depth thereby rendering the anti-HB effect useless and then have problems with trim control.

I have now re-set the file to 200m which at least does not automatically send you to your doom if you let it run it's course. If you do interrupt the CD sequence you will still experience the problems trimming the boat as previously described but at least you'll live to tell about it. As for the trim problems...well, something must be malfunctioning which was the whole point to the mod in the first place.

Hope to get the edited files to JScones later tonight or tomorrow at the latest.
Wow, thanks for that.
Der Teddy Bar is offline   Reply With Quote
Old 06-24-06, 02:05 PM   #17
Immacolata
Grey Wolf
 
Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Der Teddy Bar

For example, if I order a crash dive and as the u-boat reaches a depth of 15 metres then order silent running and a course change of 180 degrees, as long as I allow the u-boat to level out at the specified crash dive depth, then I will not expereince the Crash Dive Blues.

I hope this helps.
It did. Thanks. And I wonder why someone modded the fire torpedo button to CTRL+Enter, but not the crash dive to CTRL+C If I hade pfennig for every time I have pushed the crash dive button by mistake...
Immacolata is offline   Reply With Quote
Old 06-27-06, 10:45 AM   #18
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
Default

Do this mod work in the stock game, or I need to have the NYGM supermod install?
Rhodes is offline   Reply With Quote
Old 07-04-06, 05:11 AM   #19
JohnnyBlaze
Officer
 
Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
Default

Interesting mod I must say, but is there a way to disable the whole humming bird thing?
I mean I wish to keep my depth while at all stop.

That started to annoy me while I was evading a DD and had to constantly change my speed to prevent my sub getting too deep. Seems that atleast the speed of 2 knots is required to keep your sub leveled. So I needed to go ahead one third to change my depth and that's when I got caught.

I'm playing my first 100% difficulty career and it's allready hard enough so I need some help disabling the effect

Thanks
JohnnyBlaze is offline   Reply With Quote
Old 07-04-06, 07:06 AM   #20
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by JohnnyBlaze
Interesting mod I must say, but is there a way to disable the whole humming bird thing?
I mean I wish to keep my depth while at all stop.

That started to annoy me while I was evading a DD and had to constantly change my speed to prevent my sub getting too deep. Seems that atleast the speed of 2 knots is required to keep your sub leveled. So I needed to go ahead one third to change my depth and that's when I got caught.

I'm playing my first 100% difficulty career and it's allready hard enough so I need some help disabling the effect

Thanks
Your issue is the Crash Dive Blues! Using the NYGM Anti Humming Bird mod it is easy to maintain depth at 1 knot.

The Crash Dive Blues! thread is here http://www.subsim.com/radioroom/show...ighlight=blues

Let me start by saying that the interrupted crash dive behaviour is a evident in a vanilla install of SHIII 1.4b, this "feature" is brought to the fore by the NYGM U-Boat Mod.

If you order a crash dive and before the u-boat reaches the crash dive depth (normally about 70 metres) you order the u-boat to another depth (higher or lower) then what happens is that the u-boat sits down by the stern at an angle of about 10 degree angle!!! The only way to get the u-boat back onto an even keel is then to order another crash dive and of course let it complete.

Due to the abundance of positive buoyancy that allows the U-Boat to hover like a Humming Bird this "feature" was not seen by the player. It would have however made the u-boat sink or sink more severely when the stern of the u-boat was flooding but this is something that the player would have expected and hard to tell the difference between flooding occurances.

So if you order a crash dive ensure that you let the u-boat go the full distance, you can however change speed & direction without issue.


If you are experiencing the Crash Dive Blues you can remedy the situation by re-ordering the crash dive (even while submerged) and allowing it to go through the full crash dive.

Special Notes...
1. You can change speed after ordering a crash dive without incuring the Crash Dive Blues
2. You can change direction after ordering a crash dive without incuring the Crash Dive Blues

For example, if I order a crash dive and as the u-boat reaches a depth of 15 metres then order silent running and a course change of 180 degrees, as long as I allow the u-boat to level out at the specified crash dive depth, then I will not expereince the Crash Dive Blues.
Der Teddy Bar is offline   Reply With Quote
Old 07-04-06, 09:22 AM   #21
JohnnyBlaze
Officer
 
Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
Default

Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by JohnnyBlaze
Interesting mod I must say, but is there a way to disable the whole humming bird thing?
I mean I wish to keep my depth while at all stop.

That started to annoy me while I was evading a DD and had to constantly change my speed to prevent my sub getting too deep. Seems that atleast the speed of 2 knots is required to keep your sub leveled. So I needed to go ahead one third to change my depth and that's when I got caught.

I'm playing my first 100% difficulty career and it's allready hard enough so I need some help disabling the effect

Thanks
Your issue is the Crash Dive Blues! Using the NYGM Anti Humming Bird mod it is easy to maintain depth at 1 knot.

The Crash Dive Blues! thread is here http://www.subsim.com/radioroom/show...ighlight=blues

Let me start by saying that the interrupted crash dive behaviour is a evident in a vanilla install of SHIII 1.4b, this "feature" is brought to the fore by the NYGM U-Boat Mod.

If you order a crash dive and before the u-boat reaches the crash dive depth (normally about 70 metres) you order the u-boat to another depth (higher or lower) then what happens is that the u-boat sits down by the stern at an angle of about 10 degree angle!!! The only way to get the u-boat back onto an even keel is then to order another crash dive and of course let it complete.

Due to the abundance of positive buoyancy that allows the U-Boat to hover like a Humming Bird this "feature" was not seen by the player. It would have however made the u-boat sink or sink more severely when the stern of the u-boat was flooding but this is something that the player would have expected and hard to tell the difference between flooding occurances.

So if you order a crash dive ensure that you let the u-boat go the full distance, you can however change speed & direction without issue.


If you are experiencing the Crash Dive Blues you can remedy the situation by re-ordering the crash dive (even while submerged) and allowing it to go through the full crash dive.

Special Notes...
1. You can change speed after ordering a crash dive without incuring the Crash Dive Blues
2. You can change direction after ordering a crash dive without incuring the Crash Dive Blues

For example, if I order a crash dive and as the u-boat reaches a depth of 15 metres then order silent running and a course change of 180 degrees, as long as I allow the u-boat to level out at the specified crash dive depth, then I will not expereince the Crash Dive Blues.
I'm afraid that is not the case, Der Teddy Bar. Atleast I think so.. :p
What I ment was when I'm already deep (about 200meters) the boat keeps going deeper and deeper when running 1 knots.

Okay here's the situation I experienced while attacking a convoy.
I'm at periscope depth launching my eels towards two large tankers. I do NOT order crash dive, but just set the depth to 200 meters. I'm going ahead standard silent running (I know it isnt silent enough). As I reach the ordered depth I change my speed to 1 knots. I believe the boat has leveled before changing the speed.

So the problem for me occurs now. The boat keeps sinking slowly.
As I speed up the boat to lets say ahead one third, the boat raises back to 200 meters.

Are you getting the picture?

I know that's probably the way real u boats acted, but I find it annoyig enough to really enjoy it.

The boot I'm using is IXD2 if that has something to do with it since it is a bigger boot.

So if you know a fix for that I would be grateful?

Thanks
JohnnyBlaze is offline   Reply With Quote
Old 07-04-06, 06:27 PM   #22
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

JohnnyBlaze,
Let me investigate
Der Teddy Bar is offline   Reply With Quote
Old 07-04-06, 06:56 PM   #23
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

JohnnyBlaze,
I have investigated keeping the IXD2 at 200+ metres at 1 knot and have had no issue doing so.

The Crash Dive Blues! effect does carry over to the next dive. so if I order a crash dive, change depth before it completes and then immediately surface then the next time I dive I will most likly experience the Crash Dive Blues! issue. The way to remove it is to order a crash dive again.

If you are damaged then your crush depth is reduced and that means at depth you may be very slowly recieving damage which will result in flooding that may not be obvious by way of the flooding icon in the vrew management screen.

These are images from my testing of the IXD2 at 1 knot at 200+ metres.



Der Teddy Bar is offline   Reply With Quote
Old 07-05-06, 08:40 AM   #24
JohnnyBlaze
Officer
 
Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
Default

Quote:
Originally Posted by Der Teddy Bar
JohnnyBlaze,
I have investigated keeping the IXD2 at 200+ metres at 1 knot and have had no issue doing so.

The Crash Dive Blues! effect does carry over to the next dive. so if I order a crash dive, change depth before it completes and then immediately surface then the next time I dive I will most likly experience the Crash Dive Blues! issue. The way to remove it is to order a crash dive again.

If you are damaged then your crush depth is reduced and that means at depth you may be very slowly recieving damage which will result in flooding that may not be obvious by way of the flooding icon in the vrew management screen.

These are images from my testing of the IXD2 at 1 knot at 200+ metres.



Yes I get your point Teddy Bar. It's just that I know what the Crash Dive Blues does.
And I always let the crash dive go all it's way down to 70meters. That's why I'm a bit confused here.

One other thing came to my mind.. when ever I start a dive I dont click right away the desired depth, but I start it by pressing the normal dive button. And after that I choose the depth. By using that method should I press the Level The Boat button also when at desired depth? Could that be the problem?
JohnnyBlaze is offline   Reply With Quote
Old 07-05-06, 07:03 PM   #25
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by JohnnyBlaze
Yes I get your point Teddy Bar. It's just that I know what the Crash Dive Blues does.
And I always let the crash dive go all it's way down to 70meters. That's why I'm a bit confused here.

One other thing came to my mind.. when ever I start a dive I dont click right away the desired depth, but I start it by pressing the normal dive button. And after that I choose the depth. By using that method should I press the Level The Boat button also when at desired depth? Could that be the problem?
JohnnyBlaze,
Actually it might What is the normal dive button?

When surfaced I have always just ordered a depth, used the crash dive or persicope orders.

While submerged if I have ordered a change of depth and change my mind I have used the level the u-boat order, i.e. 'a' button with no side effects.
Der Teddy Bar is offline   Reply With Quote
Old 07-06-06, 05:38 AM   #26
JohnnyBlaze
Officer
 
Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
Default

Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by JohnnyBlaze
Yes I get your point Teddy Bar. It's just that I know what the Crash Dive Blues does.
And I always let the crash dive go all it's way down to 70meters. That's why I'm a bit confused here.

One other thing came to my mind.. when ever I start a dive I dont click right away the desired depth, but I start it by pressing the normal dive button. And after that I choose the depth. By using that method should I press the Level The Boat button also when at desired depth? Could that be the problem?
JohnnyBlaze,
Actually it might What is the normal dive button?

When surfaced I have always just ordered a depth, used the crash dive or persicope orders.

While submerged if I have ordered a change of depth and change my mind I have used the level the u-boat order, i.e. 'a' button with no side effects.
The 'D' key is for the normal dive. I hope that leveling the boat with 'a' key fixes the problem. I have to give it a try. Thanks for hanging in there with me, Teddy Bar
JohnnyBlaze is offline   Reply With Quote
Old 07-07-06, 01:23 PM   #27
DarkFolle
A-ganger
 
Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by JohnnyBlaze
Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by JohnnyBlaze
Yes I get your point Teddy Bar. It's just that I know what the Crash Dive Blues does.
And I always let the crash dive go all it's way down to 70meters. That's why I'm a bit confused here.

One other thing came to my mind.. when ever I start a dive I dont click right away the desired depth, but I start it by pressing the normal dive button. And after that I choose the depth. By using that method should I press the Level The Boat button also when at desired depth? Could that be the problem?
JohnnyBlaze,
Actually it might What is the normal dive button?

When surfaced I have always just ordered a depth, used the crash dive or persicope orders.

While submerged if I have ordered a change of depth and change my mind I have used the level the u-boat order, i.e. 'a' button with no side effects.
The 'D' key is for the normal dive. I hope that leveling the boat with 'a' key fixes the problem. I have to give it a try. Thanks for hanging in there with me, Teddy Bar
i never use crash dive, but to me D is crash dive..
DarkFolle is offline   Reply With Quote
Old 08-21-06, 04:05 PM   #28
cobalt
Commander
 
Join Date: May 2006
Posts: 440
Downloads: 21
Uploads: 0
Default

is there any way to change this mod in nygm so that the boat starts to slowly sink at say 2 knots, instead of zero?
cobalt is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.